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Ternotris Revised

[p]For those plucky adventurers who explore the entirety of Eylin and are left wanting more, this most recent update opens up a whole new view of Ternotris.[/p][p]Anyone who's gotten around to seeing this place previously (since the 2020 release) would recognize it as this:[/p][p][/p][p]But you see, I've come to feel like this isn't a big enough eye candy reward for having completed the quests required to get here, so having become dissatisfied with my previous work, I went back to the mental drawing board and sculpted something entirely new.[/p][p][/p][p]I feel it both flows and looks much better now, and I hope you'll agree.[/p][p][/p][p]Along with this, it's come to my attention that a few revisions I implemented in previous updates created some graphical goof-ups (one that even broke the game!), which I've now gone back and patched. If you found yourself getting confused at why the cutscene camera is showing certain parts of Vermolin you're not currently at, or frustrated by the caverns under Caldinasus soft-locking you by throwing you into the water after seeing Yilphruk do his thing, I've heard from you and addressed them. Now you can get back to playing uninterrupted.[/p][p][/p][p]See you in the next update! Twenty years![/p][p]
EDIT: A brand new patch has been put out because a player has found a scene in the Forest Path that didn't have its display options set correctly, resulting in a black screen softlock. I'm sorry I haven't caught these much earlier, but I do know it was disabled to allow me to extensively playtest the new interior map.[/p]