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  3. Patch v1.33

Patch v1.33

New Content:
  • Ghosts can now produce ectoplasm! This object comes with a new flora. How do they do it? You'll just have to play around with them a bit to find out!


Adjustments:
  • I went through and consolidated the names and related effects for all coloration-based mutations. They were not fully consistent in the past, but they should be now. This means a few of the effects have changed slightly.


Bug Fixes:
  • I discovered that flora mutations affecting dog coloration were not working as intended. They sort of worked, but not as accurately as they should've been, which meant a dog might never reach the actual color a flora was intending to drive them towards. The fixes in this update should make these flora mutations accurate.

  • Fix for an error that could sometimes pop up when an object gets deleted while a dog's holding onto it.

  • If you tried to hatch a cocoon while it was on the ground, it would very often spawn the open cocoon object underneath the floor. This should now be way less likely.

  • The bottom of a dog's name text in the lower left corner of the main UI should no longer get cut off.

  • A handful of fixes regarding dog spawning, specifically with ghosts. Because requests to spawn living dogs will always take precedence over requests to spawn ghosts, with the right timing it's still possible for ghost spawning particles/sounds to play without a ghost actually showing up, but the entire system is now more stable and issues stemming from it should be much less common than before.

  • A sound was supposed to trigger when entering Placement Mode, but wasn't. Now it does.

  • Objects placed in the front of the pen would block the Pen Edit button that showed up in Build Mode. These buttons should now always sort correctly.

  • The Placement Mode button in the lower right corner of the screen now disables itself when you're viewing the inside of a den. Previously it would be enabled but non-functional.