Patch v1.35
Teeny hotfix patch!
Bug fixes:
It also seems, at least through seeing everyone's encounters thusfar, that the new mutation might be a bit more common than I meant it to be. I'll be taking a look at that this week and may also consider capping it, as some hand edited dogs especially are going a bit wild. The value will still be high enough to be fun, but I might want to spare your computers from accidentally spawning a dog with near-infinite extremities.
Bug fixes:
- The new mutation introduced in the previous patch did not display correctly on ghosts, so I wanted to address that as quick as I could. Should be fixed!
- Attempt to fix a bug where when ghost dogs ate something, the object in question could sometimes escape the boundaries of their bellies and sort of orbit them. I believe this has to do with those objects getting eaten when they have an active velocity/angular velocity, so those now get zero'd out in this context.
It also seems, at least through seeing everyone's encounters thusfar, that the new mutation might be a bit more common than I meant it to be. I'll be taking a look at that this week and may also consider capping it, as some hand edited dogs especially are going a bit wild. The value will still be high enough to be fun, but I might want to spare your computers from accidentally spawning a dog with near-infinite extremities.