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  3. Patch v1.38

Patch v1.38

Game Adjustments/Updates:
  • There are now more ways to categorize dogs inside of the Storage screen beyond just marking them as "favorite". Previously favorited dogs will still carry over to this new system under the same star symbol.

  • Going forward, dog codes will now contain trait information for the exported dog! All existing dog codes should still be backwards compatible (assuming they're valid codes to begin with) with this system, but will still only apply random traits to their dogs on import.

  • As dogs mutate, they will occasionally extend the sizes of certain genes resulting in increased maximum values for things like leg number, body size, etc. In the past these genes could only ever get bigger, meaning that over time dogs would naturally always trend towards the more extreme body types. I've introduced a change with this patch that means these genes can sometimes now shrink back as well. There's still a greater chance of increasing gene sizes than decreasing them, but this should mean that dogs don't just continue to get more extreme no matter what. You'll have to select for these traits a little more intentionally. I will be monitoring this change going forward to make sure it doesn't make it too hard to breed towards extreme body types. It's very easy to adjust this mutation rate or even remove this change entirely if needed.

  • The bottom left corner of the user interface now shows the active dog's age.

  • The game no longer lets you map the Interact command to the same button as the Close Menu or Cancel commands. If you've run into issues with this and need to reset your controls, please email me at [email protected] and I can help you out with that no problem!


Bug Fixes:
  • I was made aware of another way that manually edited dogs could break when generated, potentially resulting in soft locks or other bugs. This issue, stemming from invalid dominant/recessive genes, has been fixed going forward.

  • Dog names with the "^" symbol now correctly import/export.

  • Gut flora will now teleport back to their owning gut in the rare event they escape the gut boundaries.

  • Fixed an internal error related to dragging a newly rewarded toy out of your inventory.

  • Discovered that if you run through the tutorial more than once without closing the game in between, not all the variables reset properly, causing some undesired behavior and missing prompts. The tutorial should now properly wipe all its saved data and variable states between plays.