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Patch v1.29

Game Adjustments:
  • The UI flow for dog pupation has been slightly adjusted. In the past, when you clicked on the cocoon thought-bubble above a dog, it would instantly pupate them. This was great if that's what you wanted to do, but it was easy to accidentally click on, often resulting in unwanted pupation. To try and address this issue without completely revamping the UI flow (which would be confusing for existing players), clicking this thought bubble now opens up a list of self-commands just like clicking on a dog directly. When a dog can pupate, they will now have a self-command to do so. The command should hopefully stick out to everyone as it has its own special cocoon icon attached to it. The tutorial text has also been updated to reflect this change.

  • I've added a slight lockout timer to sneezing. Dogs that sneezed a lot in the past will still do so now, but they should no longer chain-sneeze to quite the same degree.


New Content:
  • Younger dogs will now enter a teething period during which they'll get a score boost towards behaviors that involve biting or grabbing things. The score boost isn't massive, so hopefully this doesn't result in chaos, but I'll be keeping an eye on it just in case. During this teething period, there's a slight chance that dogs will leave behind a baby tooth. These teeth are, of course, edible and come with a new flora.


Audio:
  • SFX for opening/closing the dog storage screen.


Bug Fixes:
  • The pipe entrance suction sound loops were sometimes getting stuck playing even after an object left the entrance. I audited this flow, made some adjustments, and I believe this issue should now be fixed.

  • You could mess up the camera view if you entered a dog den, entered build mode, and then pressed play. The camera will now respond to this correctly.

  • The camera would often recenter on the starting pen after exiting build or placement mode. It should now correctly refocus on the pen you were last looking at, as long as that pen is still around.

  • You could previously click on a dog's cocoon thought bubble while inside of placement mode. The bubble now hides itself in this situation.

  • If you switched active dogs while the actions window was up, you'd still be controlling the dog you opened it for, but the UI would indicate that the command affected the newly selected dog. Even fixing this bug, the expected behavior was a bit confusing, so now this popup closes itself when you switch active dogs.

  • Certain behaviors, like choking, were marked as non-interruptible. This stopped the player from canceling them by petting or scolding the dog while they were running that behavior, but did not stop the player from interrupting these behaviors by commanding the dog to do something else. I've fixed this issue and thus you can no longer command a dog to stop choking.