1. KEO
  2. News

KEO News

Weekly Update: Bug fixing time! 🐞

[h3]Bug fixing for this weekπŸͺ²[/h3]
A few fixes this week, we are working on bigger things but it's too soon to share ːsteamhappyː

- Steam Deck compatibility tweaks
- Fixed incorrect button labels
- Fixed incorrect weapon positioning in some vehicles

More features and fixes are coming up in the next weeks!

Follow us on our Socials:
DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCH

Weekly Update: Bug fixing time! 🐞

[h3]Bug fixing for this week🐞[/h3]

- Removed debug log that accidentally left in, slowing down the game when capturing beacons
- Fixed issue where preset slots only saved by leaving garage
- Disrupt now ungrapples Ridgehooks on user
- Disrupt now removes Thorpedos stuck on user
- When using Chameleon, team mates no longer completely lose sight of user, instead seeing the same "transparent" effect the user sees on themselves
- Fixed broken stats titles

More features and fixes are coming up in the next weeks!

Follow us on our Socials:
DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCH

Weekly Update: Player Presets & Bug fixing! πŸš—

[h3]New Vehicle presetsπŸš—[/h3]

With this update we're adding preset slots! With these slots, you can save your favourite builds (and name them!) so you can quickly switch up between matches without having to set up the whole build again!

[h3]Bug fixing and additional patch notes🦟[/h3]

- Fixed (?) issue where new players would have to restart game to see the initial free Stinger appear in the garage
- Fixed issue where Car-ma audio would still play if killed halfway through its effect
- Added Graphics API fallbacks
- Added random names for bots in Junkyard inspired by current community Seekers
- Randomized bots cosmetics
- Fixed number popup displaying 0 when player picked up Health/Armour/Energy pickups
- Fixed issue where bot would have damage scaling dependent on players targeting system (making them do 100% damage if player was using Manual Aim, although the bot uses the Locked Aim)
- Added randomized builds for bots
- Bots will now use special weapons
- Fixed issue where bot status bar would flicker when spawning out of line of sight

More features and fixes are coming up in the next weeks!

Follow us on our Socials:
DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCH

Weekly Update: Bug fixing time! 🦟

[h3]Bug fixing for this week🦟[/h3]

- Added Numpad Enter to actions performed with the normal Enter key
- Added choice to pick going against bots or static targets when test driving a vehicle through the shop
- Fixed Quad Damage/Untouchable not deactivating on being picked up
- Fixed YES/NO buttons when quitting the game doing the complete opposite of what intended
- Fixed white box that appeared when getting fragged
- Fixed Holowall not being removed if you are destroyed while it's active (e.g going out of bounds)
- Fixed support weapons not being accounted for in stats
- Fixed players being able to spawn AT30 turrets on eachother/too close to eachother
- Fixed typo in Car-ma description

More features and fixes are coming up in the next weeks!

Follow us on our Socials:
DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCH

Weekly Update: Bug fixing πŸͺ²

[h3]Bug fixing for this weekπŸͺ²[/h3]

- Fixed issue where the garage wouldn't refresh when players are first granted a Stinger and don't have any other vehicles
- Fixed missing colliders in the center hill in Campgrounds
- Fixed destroyed vehicles still being able to catch pickups/powerups, creating unintended situations
- Fixed incorrect exhaust blast positions in several skins
- Fixed headlights turning on in Garage if accessing Garage during lobby wait while a nighttime map is selected
- Fixed lights not turning off when using Chameleon on nighttime maps
- Fixed "Quad Damage has spawned" message appearing twice in Junkyard

More features and fixes are coming up in the next weeks!

Follow us on our Socials:
DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCH