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Endless Alice News

2025/11/11 Patch Notes - Version 0.1.13

[Achievement]
  • Added a new achievement: Iron Bastion
     - Block 10 attacks consecutively


[Bug Fixes]
  • Fixed an issue where certain visual effects were not cleared properly.
  • Fixed an issue where some interactable objects could spawn in unreachable areas.
  • Fixed an issue where the Awakening UI would close automatically.
  • Fixed gamepad navigation issues within the Awakening UI.
  • Fixed incorrect display logic for the Codex item unlock button.


If you encounter any issues after the update, please contact us via Discord or use the in-game feedback feature (F10).
If you discover something fun during gameplay, you can share it with other players using (F12).
Thank you for your continued support of EndlessAlice.

2025/11/5 Patch Notes - Version 0.1.12v2

[Bug Fixes]
• Fixed crashes that occurred after pickup item [Charging Propeller]

If you encounter any issues after the update, please contact us via Discord or use the in-game feedback feature (F10).
If you discover something fun during gameplay, you can share it with other players using (F12).
Thank you for your continued support of EndlessAlice.

Dev Log – Survival Report: November 4, 2025

[p]Hello everyone, this is the EndlessAlice development team.[/p][p]It has been some time since our last developer log, and we’d like to share an update on our current progress and future direction.[/p][p]We’ve recently completed a major round of bug fixes.[/p][p]As mentioned in the previous patch note, several significant crash issues have been resolved, resulting in a more stable version of the game.[/p][p]However, a few rare crash scenarios remain under investigation.[/p][p]If you encounter any crashes, please report them to us along with your log files. Your feedback is crucial in helping us improve the overall stability of the game.
[/p][p]This update we’ve added a new paid DLC that includes a Bunny Girl costume set and a Mummy-themed Takehime.
[dynamiclink][/dynamiclink][/p][p]Currently, Bunny Girls are available for Koraku and Takehime, with other characters scheduled for future updates.[/p][p]The Takehime Mummy Skin is still under review and will be released soon.[/p][p]As a gesture of appreciation, the Takehime Bunny Girl will be given to Early Access players as a reward.[/p][p]Your early support has been invaluable and deeply meaningful to us.[/p][p]Originally, these designs were planned for the Moon Festival and Halloween, but due to limited resources, development was delayed.[/p][p]Once the 3D models are completed, the team still needs time for rigging and other technical adjustments, which can be time-consuming.[/p][p]We sincerely appreciate your patience and continued support.[/p][p]We promise that as our financial situation improves, we will expand the team.[/p][p]We are also committed to maintaining a balanced approach between free and paid content, ensuring that paid features are released only when necessary to support continued development.[/p][p]Our primary focus remains on refining the core game, and we have many free content updates planned for the future.

[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]The Shibako 666 Skin has been very well received, and we are currently working on 666-themed versions for other characters.[/p][p]What kind of achievements do you think should unlock these skins next?[/p][p]Perhaps defeating 666 Shoguns could be one of them?[/p][p][dynamiclink][/dynamiclink][/p][p]As mentioned before, much of our recent effort has been devoted to improving game stability, so new content has progressed more slowly.[/p][p]We are planning to release the Final Boss, Mia, and a new game mode by the end of this year or early next year.[/p][p][/p][p]
The new mode will be inspired by the Warcraft 3 custom map “Protect Athena Statue”, which we had partially developed earlier.[/p][p]We paused that work to address stability issues but have now resumed development.[/p][p]We hope to share it with everyone soon.[/p][p][/p][p][/p][p]At this stage, we are unable to provide a development roadmap.[/p][p]Our progress can vary significantly across each quarter, making it difficult to commit to specific release dates.[/p][p]For instance, Koraku’s release was delayed several times.[/p][p]If players are comfortable with a text-based and flexible roadmap without timelines, we can share more details about our future plans.[/p][p]However, producing a polished visual roadmap would require resources that we would rather dedicate to development work.[/p][p]Above all, thank you once again for supporting us even during the early access phase.[/p][p]If possible, we’d really appreciate it if you could leave us a positive review — it would greatly help our visibility and sales.[/p][p]We promise the game will only continue to get better![/p]

2025/11/04 Patch Notes - Version 0.1.12

[p]This update resolves three of the most frequent crash issues, improving overall game stability.

However, some rare crash cases may still occur. To help us investigate further, please report any crashes and include your Logs file.

We sincerely appreciate your assistance in improving the game’s stability.

\[New Content]

[/p]
  • [p] Added new character skins:

     - Koraku (Bunny Girl)

     - Takehime (Bunny Girl)

    [dynamiclink][/dynamiclink]
    [dynamiclink][/dynamiclink][/p]
[p]
\[Character & Skill Adjustments]

[/p]
  • [p]Koraku

     - Fixed incorrect attack speed display and debuff icon errors

    [/p]
  • [p]Shibako

     - Fixed incorrect debuff icon display

    [/p]
[p]
\[UI Fixes]

[/p]
  • [p] Fixed an issue where the Fate Altar UI could not be closed properly

    [/p]
  • [p] Fixed an issue where the Recycler UI could not be closed properly

    [/p]
  • [p] Improved UI precision and display clarity

    [/p]
  • [p]UI Features:

     - Added a Gallery button in the Pause Menu

     - Added new descriptions in the Info Terminal

     - Updated and refined the Voting System and Quest Interface

    [/p]
  • [p] Added a new Debuff Icon for Armor Reduction

    [/p]
  • [p] Added achievement progress halt notification

    [/p]
[p]
\[Enemy Adjustments]

[/p]
  • [p] Fixed Mech Titan rotation and death animation issues

    [/p]
  • [p] Adjusted Oni Mask beam and fragment visual effects

    [/p]
[p]
\[Gameplay & Mechanics]

[/p]
  • [p] Optimized enemy spawn logic:

     - Enemies can now spawn properly at elevated positions

    [/p]
[p]
\[Bug Fixes]

[/p]
  • [p] Fixed an issue where the final result screen model was not synchronized with the actual player character

    [/p]
  • [p] Fixed several crash-related issues

    [/p]
  • [p] Fixed crashes that occurred after selecting an awakening card

    [/p]
[p]
If you encounter any issues after the update, please contact us via Discord or use the in-game feedback feature (F10).

If you discover something fun during gameplay, you can share it with other players using (F12).

Thank you for your continued support of EndlessAlice.[/p]

2025/10/23 Patch Notes - Version 0.1.11

[p] \[Bug Fixes]
[/p]
  • [p] Fixed an issue where the Barrier Altar failed to spawn correctly.
    [/p]
  • [p] Fixed an issue with the Item175 (Nail of Malice) probability calculation.
    [/p]
  • [p] Adjusted achievement condition logic:
     - Changed from “only counts on this specific difficulty” to “this difficulty or higher” will now count.
    [/p]
  • [p] Fixed an issue where missing map materials caused certain files to fail to load.
    [/p]
  • [p] Fixed an issue with the Arena Boss Altar material displaying incorrectly.
    [/p]
[p]
If you encounter any issues after the update, please contact us via Discord or the in-game feedback feature (F10).
If you come across something fun during gameplay, you can also share it with other players using (F12).
Thank you for your continued support of EndlessAlice.
[/p]