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Target prioritisation, mini-map changes, and more!

Dear protectors of the light,

Good news: there’s a brand-new update coming in just two short days, on the 27th of January! Even better news: we’ve made tons of changes that will hopefully make your Nightmare obliteration that much more fun!

So without further ado, let’s talk about item number one on our list, target prioritisation.

Fire at will! Which one’s Will?


You’ve all asked for it, (over and over again) and we shall provide! From the moment this update goes live, you’ll be able to tell your units to prioritise weaker, stronger, or closer enemies depending on what you want to accomplish.

Each unit can have its own priorities, so if you want your melee troops attacking the closest enemies while your ranged units lay down the finishing blow on those close to death, you can!
Mini-map or maxi-map?


We’ve made some more small changes to the mini-map to hopefully make things a little clearer for all you map-watchers out there.

You’ll notice that when you first load up the update there will be five new buttons around your mini-map.

Here’s what they do:
  • Spyglass - Enlarges the map for a closer look at that sweet, sweet cartography.
  • Exclamation mark - Toggles all icons on/off.
  • Coins - Toggles Point of Interest and Resource Vein icons on/off
  • Helmet - Toggles player buildings and units on/off
  • Skull - Toggles enemy units and crystals on/off

All of these new buttons will be visible on both the enlarged, and regular sized versions of the mini-map.
It Follows


Naturally we couldn’t make it too easy for you to defend your land, because where's the fun in that, so we’ve made some Hardship changes to increase your suffering.

Dangerously Familiar will now no longer limit a range at which Elite Units can follow you. As they are now untethered from their Points of Interest, once they have been provoked, they will chase you indefinitely, so it’s kill or be killed before they wreak havoc and destroy your Keep!

We have a few more Hardships planned for updates soon that will ensure you’re carefully managing your Hero’s health bar and maximising your time in-game.
See you tomorrow!


That’s all we’ve got for you today folks. Come back tomorrow for another blog detailing a new unit that’ll really roll your stones!