Age of Darkness: Final Stand – Thank You and Upcoming Fixes

Protectors of the Light,
It’s now been a few days since Flames of Retribution has been out in the wild, so we wanted to take a moment to thank you all for your amazing support for Age of Darkness: Final Stand and talk about some upcoming fixes.
Since we launched into Early Access, through to the release of Flames of Retribution, our amazing community has been with us every step of the way. We’ve been wrapped with the reception to the first part of our campaign and are truly excited for things to come!
Our devs have poured their hearts and souls into Age of Darkness: Final Stand and are delighted to release the first part of the Campaign and an expanded vision for the world of Erodar. To you, our valued community, we can’t wait to bring Act III to life, and we hope you are all eagerly anticipating what happens in the thrilling crescendo of the Campaign later this year.
Hotfix Incoming
We are always listening to our community across all our social platforms, and with that, we are aware that some bugs are occurring throughout Campaign and Survival. We are actively working on a hotfix update that will address many of these issues and aim to share more information on this by the end of this week. Specifically, we are looking to address Death Night pathing, crash fixes, and Hero level correctly carrying over correctly between Campaign missions.
Skipping Cutscenes
One change that has been highly requested by our Discord community is skipping cutscenes. Cutscenes can be skipped in the current build by pressing “H”, however, players should be wary of intermittent issues due to this being a temporary solution. The main issues we have noted are instances where the In-Game Camera can invert, or the Cutscene Audio can play over the in-mission barks. The game autosaves before cutscenes, so should you encounter a crash, loading the autosave should resolve this. As we cannot guarantee the individual experience, please use this with caution until we solidify and update this feature in a subsequent update.
Evaluating Resource Distribution
In the Flames of Retribution update, changes were made to iron, stone and gold resource veins to ensure that the advancement and upkeep have a more even balance when building out your base and army.
Gold has been lowered around the edge of the map but more has been added towards the middle as the value of getting to the perimeter of the map outweighed the risk. Some iron deposits have been swapped for stone as it was quite common for players to get bottlenecked by stone, especially as you need it to build T3 houses.
We will be monitoring how players adapt to the new balancing changes and will continue to adjust resource distribution in future patches if needed. For now, we hope you will embrace the new challenges and strategies these changes open up, and keep us informed of your experiences with them.
For the Light!
On behalf of the Age of Darkness: Final Stand team, we are honoured to continue building our title around the incredible community that has formed alongside it. Thank you once again.

Expect more announcements from us soon but until then, we hope you continue to enjoy the Campaign experience.
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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…
AoD Social Links:
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Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!
Age of Darkness: Final Stand