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Age of Darkness: Final Stand News

Age Of Darkness: Final Stand Launches Into Early Access September 15th

Test your resolve and fight for the last embers of light, when Age of Darkness: Final Stand releases into early access on PC through Steam, on September 15th.

Prepare for the swarms of Nightmares you’ll be facing in two weeks time, by watching our new gameplay trailer we’ve just released below.

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We can’t wait to see how you survive against the waves of horrors and master the challenging experience our team at PlaySide Studios have created together. Age Of Darkness: Final Stand has been a huge labour of love from us and we’re excited to keep building upon and improving it with your help, throughout early access.

Join our official Discord server and chat with members of the dev team to help shape the development of the game throughout early access: AoD Discord Server.

Don’t forget to follow us elsewhere online, to keep up to date with all the latest Age Of Darkness: Final Stand updates:

AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - r/Age of Darkness: Final Stand YouTube - Subscribe To Our YouTube Channel

And of course remember to wishlist the game to support us in the lead up to release!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/

Defining The World Of Age Of Darkness: Final Stand



Welcome all our new followers and thank you for checking out, wishlisting and supporting Age Of Darkness: Final Stand!

We're excited to be able to be able to finally share and talk about the game with you. Not only because of how much we think RTS game fans will enjoy the unique challenge we've created, but it is also our first original PC title. So we greatly appreciate you joining us on this journey!

At PlaySide, we are passionate about working hand in hand with our players to help shape the evolution of Age of Darkness: Final Stand, both during Early Access and into the future. So we'd love for you to share your thoughts with us on our official Discord Server, through your preferred social platform, or of course on the Steam forums too.

Discord - Official Discord Server Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - r/Age of Darkness: Final Stand YouTube - Subscribe To Our YouTube Channel

If you're hungry for more info on Age Of Darkness, we're sharing new insights and content of the game regularly on our Discord, across our socials and our official website.

We'll be sharing insights on our blog there about the development of AoD, such as the article we've already published, that explores how we developed the world of the game through concept art. We've included the content of the article below for you to check out, so we'll hand it over now to PlaySide's Art Director Ryan.

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Defining The World Of Age Of Darkness


We are excited to share with you some early insights into the development of the art for Age of Darkness: Final Stand. This is an exciting topic for our team as a lot of love was poured into developing the visuals into what you see today.

Before any real work on the project could begin, it was important for us to have some idea of what we wanted the game to look like. We developed a brief together defining what visuals we were aiming to achieve in our early concepts.

[h3]"At the end of the world, the ground is damp with the stench of blood and rain. Flowers, Wildlife, all that was once living is now dead. Open fields of once green vibrant grass are now cold wet swampland. Even IF the darkness is defeated... it will take eon's before this land returns to it's past days of glory."[/h3]

Of course, words are never enough and leave plenty of room for misinterpretation within the team. We spent a lot of time at this point also looking at references to pull from. Combining elements that we liked as well as our own ideas being inspired by the initial brief.



This is one of our first developed concepts for the game, already knowing a lot of what we wanted to achieve with the game play we kept the focus around how visuals would look from that perspective.



After developing a few images giving us a larger vision overview of the games visuals, we honed in on some more specific concepts. In today's post we'll be showing you those early exploration pieces for our Enemies and Buildings.





The nightmares of Age of Darkness: Final Stand have a consistent theme with our darkness as it's source. In each enemy there is a core where the darkness emanates, this could also be seen as there soul. Showcasing this across each enemy design is what's important in unifying each design. Below we have a few examples of our early explorations for different enemy units.





Buildings are the key component of every RTS, so ensure they looked appealing and on theme with our world is crucial. Taking the idea that our human faction has minimal resources to work with after the darkness tore through the land is reflected in our designs. With initial building tiers being built from large logs and thatch, as if they were built in a hurry, slowly working there way up to more fortified structures as better resources come available.







We finally managed to land on some of the core features we wanted from the design of our enemies and world, and its been long road from where we started to where we are now. Hope you enjoyed this short insight into our early concept exploration for Age of Darkness.

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Thank you again for wishlisting and following Age Of Darkness: Final Stand on Steam! We can't wait to share more news with you soon about the release date and our plans for development during Early Access.

[h3]Until next time, prepare yourselves for the battle to come...[/h3]

https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/

Survival RTS game Age of Darkness is inspired by Game of Thrones' The Long Night

What if Games of Thrones' 'The Long Night' episode never ended? What if you had to fight those annoying White Walkers all night, every night, until you die? This is the question survival RTS game Age of Darkness: Final Stand is asking, even though nobody asked it too because honestly just watching that episode was stressful enough.


"When starting development we were inspired by the Game of Thrones episode 'The Long Night'," explains James Berkelmans, one of the game's designers. "The whole idea being that when night came you had to hold your ground against a large horde of enemies, that's where the idea of our death nights started."


Age of Darkness leans very heavily into the horror/dark fantasy themes that can often come with survival games. As guardian of the last city, your life is controlled by an intense day/night cycle where you must balance building up your settlement and exploring the wilderness around you to hunt for valuable resources during the day. As night descends, there's a brief window of time where enemies are tougher, but the rewards get better, but when the 'death night' starts for real you'll want to be behind your walls.


Read the rest of the story...