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Age of Darkness: Final Stand News

Age of Darkness: Final Stand - Patch v1.0.1


Protectors of the Light,

Thank you for your ongoing support following our 1.0 release. Your input has been crucial in helping us identify and address the feedback shared by our players.

Our latest patch addresses a variety of community suggestions, including several fixes and improvements across Campaign, Survival, and Co-Op game modes.

You can read all the improvements and community feedback we have incorporated in v1.0.1 below:

[h3]Balance Adjustments[/h3]
  • Increased melee range for the Order Knight auto-attack by 0.4.
  • Lightbearer attack range increased, now attack from a short distance.
  • Increased the Lightbearer’s base Health from 90 to 125.
  • Added Armour to the Lightbearer from 0 to 25.
  • Added Armour Regeneration to the Lightbearer from 0 to 0.02.
  • Changed the Rogue’s basic attack to now be a multi-hit cone attack.
  • Increased the Rogue’s Attack Rate from 0.25 to 0.15.
  • Reduced the Rogue’s Gold Steal on kill from 3 to 2.
  • Reduced the Rogue’s base Damage from 15 to 7.
  • Increased the Rogue’s production Gold cost from 160 to 175.
  • Increased the Rogue’s production Stone cost from 2 to 5.
  • In Multiplayer T2 and T3 POI Camps reward slightly more Units/Siege Units.
[h3]General Fixes & Improvements[/h3]
  • General improvements to load times and performance across the game.
  • Fixed a situation where unlocked Survival Difficulties wouldn’t save correctly.
  • Fixed a situation where Cloud Saves wouldn’t sync.
  • Fix for buildings that aren't impacted by the treasury getting icons as if they are impacted after paying off a debt.
  • Fixed Aelis's royal guards displaying a visual flicker under certain conditions.
  • Fixed a selection bug caused by holding shift and selecting buildings.
  • Fixed the objectives UI not updating correctly when you change the language.
  • Fixed UI not displaying correctly on the action grid when canceling research.
  • Fix for some situations in which some units wouldn't animate correctly.
  • Improved Audio balancing across all three game modes.
  • Fixed Audio timing issues present with Crushers.
  • Added audio to various buttons that were missing audio feedback.
[h3]Campaign Specific[/h3]
  • Fixed a situation where Campaign progression wouldn’t save correctly.
  • Improved overall Cutscene audio within the Campaign.
  • Fixed an issue where Nightmares could get stuck during Mission 3.
  • Fixed audio timing related to Ritual Crystals in Campaign.
  • Fixed Vizargo's shield in Mission 10 not displaying during combat.
  • Fix for the wrong audio playing during cutscenes in Campaign Mission 10.
[h3]Multiplayer Specific[/h3]
  • Fixed a crash that can occur when pressing the Multiplayer Button.
  • Added a pop-up when you’re not logged into Steam and try to access Multiplayer.
  • Fix for the host sometimes not properly loading into matches.
  • Fix for being able to select the other player's team color button in the multiplayer lobby.
  • Greyed out the "send" button in the trading window if no resources are going to be sent to the other player.
  • Fixed an issue where Units gained from captured POI camps spawned in a single point.
  • Removed the ability to transfer ownership of the Fishing Port in Multiplayer.
  • Fixed an issue where for Death Nights that break two Crystals only one would drop Dark Essence.
  • Disabled “+ buttons” in the trade menu when there are no more resources to send.
[h3]Balance Adjustments Deep Dive[/h3]
As noted above, we've made a number of changes to balance Heroes, Units, and Buildings. The goal here is to improve early-game survivability, smooth out some frustrating aspects, and give a few underperforming characters a much-needed boost. Here’s a closer look at the v1.0.1 as well as 1.0 balance adjustments, and how your gameplay experience will change.

[h3]Heroes[/h3] Merek
Merek has always had great potential but struggled with low survivability and clear speed, especially early in the game. We've made a few tweaks to ensure he can shine as a tank-healer hybrid, excelling alongside an army that benefits from his presence.
  • Improved base HP from 170 to 320 (this change reflects across all levels)
  • Improved base damage to 17 from 14
  • Increased damage of Crushing Weight across all levels
Vizargo
Vizargo was a bit too frustrating early on, especially for new players, though his potential was clear. We've given him a boost to his survivability and skills, especially during those early stages, to make him more approachable and effective.
  • Improved HP across all levels, ie:
    • Level 1: 165 from 145
    • Level 10: 905 from 880
  • Added small amount of armour per level after level 3
  • Claw Dash cooldown reduced by approximately 7 seconds across each level
  • Small boost to Claw Dash damage DASH and VORTEX (swipe at the end)
  • Moderate boost to Impaling Wrath damage across all levels
  • Small boost to move speed from 1.6 to 1.65
Aelis
We’re planning to revisit Aelis soon for some further improvements, particularly for the late game, but for now, she’ll receive a small armoUr boost at early levels to help new players get more out of her.
  • Added small amount of armour per level after level 2

[h3]Units[/h3]
Rogue
Rogues have gotten a rework! They now perform more like an aggressive soldier-pikemen hybrid. While they’re still squishy and gold-hungry, Rogues now clear more effectively but remain risky to use!
  • Added splash to attack instead of single target
  • Reduced gold gain to 2 again (to account for faster clearing)
  • Adjusted purchase price to reflect effectiveness
    • 175G, 5 stone, 5 wood
  • Lowered base damage to 7 from 15
  • Increased attack count to 2
Lightbearer
Lightbearers still need time to figure out their place but for now, they’ve received a range boost, allowing them to support from behind melee units instead of dying up front. They also get some bonuses to their survival.
  • HP increased to 125 from 90
  • Added Armour 25 from 0
  • Starting Engage range pushed forward from 0 to 0.65
Order Knight
The Order Knight is still solid, but we’ve increased their attack spread so they can now hit more enemies at once, making them more effective in large fights.
  • Increased attack range to 0.4
Harbinger
Harbingers still need further attention, but we’ve made a few changes to help their survivability and give them a slight edge in mobility.
  • Starting HP increased from 120 to 250
  • Move speed increased from 1.2 to 1.35
Flamer
Flamers now have better survivability and a slight improvement to their knockback ability.
  • Added Armour to 16 from 0
  • Added Knockback 0.1 from ~0
Hunter
The Hunter has been performing well, but we’ve given the Hunter Trap a small upgrade to improve its effectiveness.
  • Trap duration increased to 5s from 3.5s
  • Trap size increased to 2.5 from 1.5

[h3]Buildings and Research[/h3]
Triage Tent
We’ve reduced the cost of researching the Triage Tent, making it more accessible for players in the early game.
  • Research cost reduced to 300 from 750
Trade Bazaar
The Trade Bazaar has had its purchase cost reduced, making it more affordable for players looking to expand their economy.
  • Purchase cost reduced to 650 from 850
Grand Bellow Tower
We've given the Grand Bellow Tower a bit of a buff, especially in its range, attack rate, and damage, making it a stronger defensive option- We’ll be keeping an eye on this and other attack towers in the future.
  • Attack range increased to 15 from 12
  • Attack rate increased to 5 from 8
  • Base damage increased to 10 from 8
Advanced Farm
The Advanced Farm was a little too pricey, so we’ve reduced its cost. We’ll keep an eye out for other later game research in the future.
  • Research cost reduced to 1200g from 1500g

Your insights and thorough reports have been invaluable helping us to better refine the gameplay experience for you, our players. We’re truly thankful for your engagement and encouragement, driving us to make Age of Darkness: Final Stand the best it can be. We encourage our community to continue to communicate with us regarding any feedback, as we’re always here to help.

To give back to you all, we’ve also launched a community challenge with prizes which you can check out here.

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Save Game & Crash Fixes!


Protectors of the Light,

Thank you for the continued support we’ve received during our 1.0 launch. The feedback and insight you’ve provided has been instrumental in helping us to identify and resolve issues facing our players.

Today, we’ll be releasing another hotfix, centered around a variety of save issues some players have been experiencing. This update addresses several reported issues, including:


  • Fixed a crash related to incorrect Light Radius calculation.
  • Fixed a crash related to audio that could occur in all game modes.
  • Fixed a crash related to Aurelia’s Crimson Lightning when it hit buildings.
  • Fixed a crash related to trying to load incompatible saves.
  • Fixed an issue where the player's resolution would change repeatedly after swapping monitors.
  • Fixed an issue where the player’s mouse could be offset from what’s in-game.
  • Fixed an issue where resolution could be set to something lower than the max resolution when Display settings was set to Borderless Windowed.
  • Fixed an issue where the game could start on the wrong monitor.
  • Disabled resolution drop down when playing in Borderless Windowed.
  • Pre-V1.0 Saves that are incompatible with the current game will now be marked as such.
  • Fixed a situation where the game failed to save. Backup saves will now be created in App Data > Local & App Data > LocalLow Folders.
  • Fix not being able to rebind controls to mouse thumb buttons.

Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support, it inspires us to make Age of Darkness: Final Stand the best it can be.

Thank you,
The Age of Darkness Team

COMMUNITY CREATIVE CHALLENGE - WIN PRIZES


Protectors of the Light!

We’re excited to be taking part in the Real-Time Strategy Festival, and to celebrate, we’re inviting you to showcase your talents in an epic Community Creative Challenge! The theme? Bring the dark, epic world of Erodar to life through your unique perspective. Whether it’s a breathtaking piece of art, a cinematic video, or an intense in-game screenshot, we want to see the Age of Darkness through your eyes.

This is your chance to channel your creativity and make your mark on the community, all while competing for some incredible prizes.

So, how do you get started? Let’s break it down:

[hr][/hr][h3]The Challenge[/h3]

We’re looking for stunning works that capture the spirit of Age of Darkness: Final Stand. Your submission could focus on:
  • Epic battles with swarms of Nightmares.
  • Beautiful landscapes of Erodar’s shattered world.
  • Iconic heroes, buildings, or scenes reimagined in your unique style.
  • Whatever you decide to create, your submission should reflect the core themes of the game—darkness, survival, and triumph against the odds.

[hr][/hr][h3]How to Participate[/h3]
  1. Create Content: Share your creativity through artwork, videos, or in-game screenshots.
  2. Share Your Work: Upload your submission to the Steam Community Hub under the Artwork or Videos section.
  3. Title Your Entry: Use the format: "AOD Contest Entry - [Give your post a cool title]
  4. There is no limit to how many submissions you can enter!

[hr][/hr][h3]Submission Rules[/h3]

Here are the guidelines for submissions:
  • Your submission must feature Age of Darkness: Final Stand content.
  • All artwork, videos, or screenshots must be original and created by you.
  • Images should be no larger than 2000x2000 pixels and under 15 MB in size.
  • Videos should be no longer than 120 seconds.
  • Keep your submissions appropriate—blood and battle are fine, but avoid nudity or explicit content.

Make sure your submission is your original work! AI assistance, tracing, or work not created by you is not allowed. We want to see your vision and creativity come to life.

Submissions will be accepted until February 3rd - 10:00 AM PT.
[hr][/hr][h3]Prizes[/h3]

Communnity Favourite (Most Likes):
  • Nightmare Mini
  • $100 Steam Gift Card
Dev Team’s Favorite:
  • Nightmare Mini
  • $100 Steam Gift Card
10 Random Participants:
  • Free copies of Age of Darkness: Final Stand to share with friends

Please note that physical prizes require the ability to receive shipped items. If shipping isn’t possible, we won’t be able to deliver physical prizes.
[hr][/hr][h3]Share Your Work on Social Media![/h3]

For those entering the competition, we’d love to see your submissions on social media. Don’t forget to tag us—we’re excited to signal boost your creativity and celebrate your incredible work!
[hr][/hr][h3]Winners Announcement[/h3]

Winners will be announced and contacted on February 11th via Steam. Be sure to keep an eye on your notifications!

Good luck, and may the light guide you through the darkness. We can’t wait to see your creations!

—————

This competition is open only to individuals who are:
  1. Not legally restricted from playing the ‘Age of Darkness: Final Stand’ game
  2. Not in a country or territory at that currently has important restrictions in place or is affected by war
  3. Not employees of PlaySide or their respective immediate family members

Age of Darkness: Final Stand - Hotfix: Stuttering Fixes & More!


Protectors of the Light,

Once again, thank you for your ongoing support for Age of Darkness: Final Stand through our full release. We appreciate the time taken by all of our players to share your feedback with us.

Our latest hotfix addresses several issues affecting players following our 1.0 release, including stuttering, audio, and unit selection.

You can find the full list of fixes for today’s Hotfix below:
  • Camera Stuttering improvements
  • Fixed a crash related to in-game particle FX
  • Fixed a crash related to audio loading.
  • Fixed a situation where Nightmares would get stuck on their way to a Death Night.
  • Added Shift Click improvements to Unit Selection.
    • Shift Clicking selected units in the world will add or remove them to or from the selection.
    • Shift Double-Clicking a unit adds or removes all units of that type to or from the selection.
    • Shift Clicking selected unit portraits in the Action Grid will remove them from the selection.

We remain committed to delivering ongoing improvements, quality-of-life updates, and bug fixes. Our next major focus will be addressing issues related to save files.

Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support, it inspires us to make Age of Darkness: Final Stand the best it can be.

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Multiplayer Region Fixes & More!


Protectors of the Light,

Thank you for your continued support of Age of Darkness: Final Stand! Since the 1.0 release, we’ve been listening to your feedback and working hard to improve the game.

We’re excited to share our latest hotfix, which addresses several key issues:
  • Fixed Multiplayer region handling, players will now be able to invite one another without changing their Steam Download regions.
  • Fixed the Multiplayer End of Round Screen to correctly allow toggling of players.
  • Fix for auto-saving frequency setting string not fitting in the UI for German and Polish.
  • Fixed Researched UI not appearing greyed out if the Research Queue is full.
  • General save file improvements and checks to assist in debugging future save file issues.

We’re aware that some players are still encountering stuttering and performance issues. These are complex challenges, but we’re committed to addressing them as quickly and safely as possible.

Your feedback remains invaluable to us and it helps guide our improvements to ensure Age of Darkness continues to grow into the best experience it can be. Please keep your reports and suggestions coming; we’re listening every step of the way.

Thank you,
The Age of Darkness Team

[h2]Cross-Region Play and Performance[/h2]
We’d also like to highlight that cross-region play is not recommended due to latency inherent in peer-to-peer connections. While cross-region play is supported, players may experience suboptimal performance in this setup. For the best experience, we recommend playing with others in your region.