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Age of Darkness: Final Stand News

Community Creative Challenge Winners Announcement!


Protectors of the Light!

Thank you so much to everyone who participated in the Community Creative Challenge! The team was blown away by all the fantastic artwork.

It always warms our hearts to see the characters we love and care about be re-imagined by the community in such an exceptional way.

Dev Team's Favourite Winner
Congrats to the winner of the ‘Dev Team's Favourite’, Celyne with this incredible and funny work, which expertly depicts the ominous emitting energy of the Blood Crystal, as well as the fun interplay between Aurelia and Vizargo.

Community Favourite Winner
Congrats to the winner of the ‘Community Favourite’, Trapezohedron with this amazing piece that truly captures the daunting presence a Crusher instils once it breaks through your walls.



10 Participant Winners
Also, congrats to our 10 random participants for their wonderful work!
EasyplayOAO, DEADREAM, Cream Cuddle, Treehumper, Mera, Angry Cat Emote, Smenkare, Afrosus, Nika, Gnobreeb.

To see all the other awesome entries, check out our Community Hub!

To all our Winners AlexPlaySide has sent you a friend request and will be in contact to get your details so that they can send you your prizes!

Future Challenges
The fun isn’t over though, Age of Darkness Challenges are very much continuing!

Stay tuned as there’ll be more opportunities to win more Nightmares Miniatures, Steam Gift Cards and Age of Darkness Steam codes!

Age of Darkness: Final Stand - v1.0.1.4 Balance Tweaks


Protectors of the Light,

With this update, we’re bringing a wave of balance changes aimed at refining unit roles, improving underperforming heroes, and ensuring more strategic variety across the roster. Whether you’re a frontline warrior, a ranged tactician, or a master of deception, these adjustments should give you new ways to dominate the fight.

From Vizargo’s much-needed buffs to Soldiers gaining more survivability, and a shake-up for the Pikemen, this patch focuses on enhancing gameplay depth while ensuring every unit has a place in your army. Let’s dive into the details!

[h3]Balance Changes[/h3] [h2]VIZARGO[/h2]
Vizargo has needed some love! Even before Armour, he was tricky to use, and post-1.0, it was clear he needed attention. We hope you enjoy his buffs to Serenity, Veiled Coil, and Claw Dash.
  • Veiled Coil range now scales more dramatically over levels to account for larger melee armies nearby.
  • Adjusted Veiled Coil maximum heal percentage per unit slain from 3/5% to [color]30%[/color].
  • Serenity damage has been significantly increased to match other heroes' damage output.
  • Reduced Serenity base cooldown by almost [color]50%[/color].
  • Claw Dash now has scaling charges from [color]2[/color] up to [color]4[/color], allowing Vizargo to move in and out of combat or aggressively clear enemies.
[h2]SOLDIER[/h2]
The Soldier has been underperforming as newer units and systems have been introduced. Meanwhile, Pikemen have taken the crown as the best all-around melee unit. To make Soldiers a more viable choice, we’ve improved their survivability.
  • Reduced Soldier upkeep from 2g to [color]1g[/color].
  • Added [color]25[/color] armour.
  • Increased base Health from 150 to [color]200[/color].
  • Increased base damage from 7 to [color]9[/color].
  • Increased knockback from 0 to [color]0.3[/color].
[h2]PIKEMEN[/h2]
As mentioned, Pikemen have become the strongest value melee unit. To help diversify unit choices, we’ve made slight adjustments but will monitor these values closely.
  • Adjusted base damage from 13 to [color]12[/color].
  • Added [color]1[/color] food cost.
  • Adjusted knockback from 0.35 to [color]0.2[/color].
  • Adjusted shred from 5 to [color]4[/color].
[h2]ARCHER[/h2]
Archers were once a powerhouse, but as other units have gained benefits, their effectiveness has declined. To address this, we’ve improved their shred effectiveness and increased their tower attack speed.
  • Tower attack speed improved from 2.5s to [color]1.8[/color] cooldown.
  • Increased Tower Shred increased from 2 to [color]5[/color].
  • Increased base Shred from 0 to [color]1[/color].
[h2]ORDER KNIGHT[/h2]
The Order Knight desperately needed additional shred, and we’ve delivered!
  • Order Knight Shred increased from 2 to [color]7[/color].
[h2]HARBINGER[/h2]
The Harbinger was falling behind in the ranged department, making them feel awkward to play. We’ve given them a small boost to their tower and general range effectiveness, and reduced the frustration of needing to recast Dark Prophecy by increasing its range and duration.
  • Tower attack range improved from 5 to [color]6.5[/color].
  • Normal attack range improved from 2 to [color]3.5[/color].
  • Dark Prophecy range [color]doubled[/color].
  • Increased Dark Prophecy duration from 25s to [color]80s[/color],
  • Increased Dark Prophecy cooldown from 60s to [color]140s[/color].
[h2]ROGUE[/h2]
Rogues had a slightly higher damage per hit than intended, making them a DPS powerhouse when paired with attack speed and charge melee perks. We’ve adjusted their base damage while keeping their gold-steal and stealth utility intact.
  • Base damage adjusted from 7 to [color]3[/color].
[h2]AELIS LOYAL GUARD[/h2]
The Loyal Guard plays a crucial role in Aelis’ clear speed and survival, but she has fallen behind recently. We’ve increased their HP, damage, and shred to keep them competitive.
  • Base HP increased from 65 to [color]120[/color].
  • Damage increased from 10 to [color]13[/color].
  • Shred increased from 0 to [color]3[/color].
[h2]CO-OP DEATHNIGHT DURATION[/h2]
While we’d love to provide more customization options, for now, we’ve slightly increased Deathnight 3's duration and made significant increases to easier difficulties. This should allow players to create custom games with Forgiving Duration as a temporary workaround.

[h4]OLD VALUES[/h4]
DIFFICULTY
DN1
DN2
DN3
Forgiving
3 Nights
3 Nights
4 Nights
Easy
3 Nights
3 Nights
4 Nights
Normal
2 Nights
3 Nights
4 Nights
Veteran
2 Nights
2 Nights
4 Nights
Horrific
1 Night
2 Nights
4 Nights
Nightmare
1 Night
2 Nights
3 Nights

[h4]NEW VALUES[/h4]
DIFFICULTY
DN1
DN2
DN3
Forgiving
[color]4[/color] Nights
[color]4[/color] Nights
[color]7[/color] Nights
Easy
3 Nights
[color]4[/color] Nights
[color]6[/color] Nights
Normal
2 Nights
3 Nights
[color]5[/color] Nights
Veteran
2 Nights
2 Nights
[color]5[/color] Nights
Horrific
[color]2[/color] Nights
2 Nights
4 Nights
Nightmare
1 Night
2 Nights
[color]4[/color] Nights

Overall we’re aiming to improve weak points in the roster and give players more options. Ensure to let us know what you think of the changes as we continue to monitor.We’ll be closely monitoring how these changes impact the meta and will make further tweaks as needed. Your feedback is invaluable, so keep sharing your thoughts and strategies with us!

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Crash Fixes and General Improvements



Protectors of the Light,

Thank you for your continued support and for all the feedback you’ve shared with us. Your insights have been incredibly helpful in identifying and resolving the issues players have been experiencing.

This latest hotfix focuses on stabilizing edge cases within Multiplayer and improving game performance; emphasizing on eliminating various crashes and bugs.

[h3]General Fixes & Improvements[/h3]
  • Removed the ability to transfer Watch Towers to the other player in Multiplayer.
  • Fixed being able to transfer non-transferrable buildings to the other player in Multiplayer by shift-selecting multiple building types.
  • Fix for issues that prevented saving from working with some Windows settings in Survival and Campaign.
  • Fixed an issue where players could get negative Map Seeds that weren't properly re-loadable.
  • Added more player-facing messaging to some Multiplayer disconnect pop-ups and error pop-ups for lobby issues.
  • Fixed some situations where Multiplayer saves aren't available to load.
[h3]Crash Fixes[/h3]
  • Fixed a rare crash that could be triggered by some campaign scripting.
  • Fixed a crash that could occur in situations where units are removed from a Triage Tent.
  • Fixed a crash when entering a Multiplayer match with high latency.
  • Fixed a rare crash related to the hover info UI.
  • Fixed a camera-related crash.
  • Fixed a crash when utilizing the cinematic system in-game.

While we’re currently hard at work to make Age of Darkness: Final Stand a smoother, more enjoyable experience for everyone. Right now, our top priorities are:
  • Fixing Multiplayer Desyncs – We know how frustrating these can be, and we're working hard to improve stability.
  • Continued investigation into Hero Abilities – Looking specifically into abilities going on cooldown but not triggering, and Projectile/Displacement Abilities causing crashes.
  • Tweaking Balance & Game Duration – Adjusting pacing and balance to keep multiplayer matches fun, fair, and engaging.
  • Gathering Community Feedback on QoL Improvements – Your input helps shape future updates, so keep it coming!

Your feedback and detailed reports are invaluable in helping us pinpoint and address these issues swiftly. Please keep sharing your thoughts and experiences with us.

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Crash Fixes


Protectors of the Light,

Thanks to everyone for the continual support and feedback we’ve been receiving. The information provided by the community is incredibly helpful to us in identifying and resolving problems that players are encountering.

The latest hotfix aims to continue improving the player experience, with its primary focus being on addressing a number of issues players are having with game crashes.

The update includes:

Improvements made to reduce crashes occurring in relation to cutscenes and abilities usage
Improvements made to reduce crashes occurring in relation to analytics and network issues
Tweaks made to particle and lighting effects in order to reduce crashes
Fix for the Hero Completion Achievements not unlocking properly in Multiplayer
Tweaks made to improve formation spacing

Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support; they inspire us to make Age of Darkness: Final Stand the best it can be.

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: v1.0.1.1


Protectors of the Light,

Thank you for the continued support we’ve received during our 1.0 launch. The feedback and insight you’ve provided has been instrumental in helping us to identify and resolve issues facing our players.

Following our earlier 1.0.1 patch, we are rolling out a small update to address an issue affecting a small number of players:
  • Fixed a crash when launching the game and failing to access steam cloud save.

Thank you for your continued support and feedback as we work to improve Age of Darkness: Final Stand!

Thank you,
The Age of Darkness Team