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Age of Darkness: Final Stand News

Save 33% on Age Of Darkness: Final Stand during the Steam Summer Sale



Prepare for battle, warriors! ⚔️🛡️

Age of Darkness Final Stand is now 33% off during the Steam Summer Sale! Immerse yourself in this epic strategy game and lead your armies to victory. Don't wait, grab it now at a discounted price!

Now is the ultimate time for you to dive in, defend humanity, and experience Age of Darkness: Final Stand for yourself!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

The Voices of Age of Darkness: Final Stand



Protectors of the Light,

From the captivating voice of Edwin to the harrowing and ominous tones of Hector, the voices behind each and every one of the characters are what truly bring them to life. Within this blog, we wanted to highlight the incredible voice actors behind Age of Darkness: Final Stand who brought their electrifying performances to the Flames of Retribution campaign - as well as the Audio team who worked with them to create the captivating performances.

PlaySide Audio Team Left to right: David, Tamara, Chris, Zach, Thomas, Talia

UNEARTHING THE CHARACTER

The search for the ultimate voice actor is an incredibly fun experience and the process starts with getting to know the ins and outs of the character. It begins with a massive deep dive into the character that is being cast and during this process, the Audio team actively brainstorms ideas with both Narrative and Design, as well as the casting specialist, Kevin Powe. There is so much that goes into finding the right actor to fit the role.

The aim is to achieve a point of difference for each character, allowing them to be brought to life in their own unique way, to this end their accent is a really important part. As with all of the Heroes and characters within the game, we lean towards a more English accent. Naturally there are many variations of the English accent, so from there, the team dive even deeper into each character by using their physicality, intentions, backstory, character arcs, personal bias and their region of origin which will determine their accent.

Narrative Lead, Patrick Kolan, noted that from the outset, even before the Campaign development began, it was important to have accent consistency for the Factions. This did not mean that they necessarily needed to be generically British, but regionalised to get the most diversity of sound. For example, our villagers will sound different to our Order Knights in a scene, which also makes it easier to differentiate the characters in a busy soundscape too.

After many ideas have been thrown around, the team can then form a really clear picture of the type of Voice Actor they are looking for. Casting calls are sent far and wide into the ether to find the most suitable candidates – from that, a shortlist of auditions are collated for the team to evaluate and used to pick the best fit for the character.

THE CREAM OF THE CROP

Putting some of the demo lines into the game engine for testing was something that the Audio team felt was of vital importance. Often just listening to an .mp3 file, as opposed to hearing the lines spoken by the character in the game, is not enough. Hearing the voice lines in context helps to gain an understanding of how the voice lines can be brought to life and really helps when selecting the best actor for the game!

This process assists the team to pinpoint the perfect actor for the role - and it's not always the one we initially thought would be the most suitable. There were a few instances where, when checked in context, the second or even third choice can unexpectedly surprise the team and hit the mark flawlessly.

Typically, the voice actors are given 3-4 lines to work with and use for their audition. This means they really need to hit the mark and showcase their abilities to portray a particular character in a really short snippet. So when selecting the perfect candidate, the team needs to bear in mind that often this can only give a limited snapshot into a talent's overall suitability or capabilities.

A truly talented actor has the ability to take the words from the page and turn it into pure gold in their performance. They don't just recite lines, they can bring a character to life in a way that is uniquely their own. By adding their own interpretation to the brief we provide, they can add depth and complexity to the character, which sometimes can reveal hidden breadth that might not have been apparent before.

Once the actor has been picked, this is where it starts to get even more exciting. The voice actors will go through coaching sessions to really cement the voice of the character in the game. On occasion, even though the talent absolutely crushed their audition, when they were given more lines the performance wasn’t translating as strongly throughout the rest of the script. The coach can then assist them in consistently capturing the right tone and feel to really enhance their entire performance.

THE PERFORMANCE

The recording sessions are widely enjoyable and the entire team and the voice actor chosen really bring an amazing vibe to bolster the performance. Our voice actors are situated all over the world and it’s so gratifying to be able to work with such a diverse group of people.

Within the recording sessions, the Voice Coach, Audio Producer and Audio Engineer will be there to help guide the talent through the journey. The Voice Coach pays close attention to the performance, delivery and accent of the lines and the Audio Producer keeps track of the time and keeps the session moving. The Audio Engineer receives a remote feed of the recording from the talent and is there to make sure that the quality is up to scratch.

There is a lot of love for all our characters, so sometimes on really emotional lines it’s easy to get caught up in the moment!

It’s not just the voice lines that are recorded during this session, the voice actors also create the sound effects for the characters when they attack, get hit and even die. Sometimes, not every piece of audio can be used. Merek’s burps for example were so incredibly grotesque and confronting that, unfortunately, they were mostly removed from the game.

[previewyoutube][/previewyoutube]

FLAMES OF RETRIBUTION

With so many of our Voice Actors being in completely different locations to each other, for all of the voice lines in Flames of Retribution, all characters were recorded separately. Although many of the characters interact with each other throughout the Campaign, especially in the cinematics this method worked incredibly well.

By recording each character separately, it gave the Voice Coach, Kevin Powe, the ability to give each of the talent the attention required to bring out the best possible performance.

With any part of game development, there will always be obstacles that you need to overcome. With the recording sessions, some of our actors were being recorded remotely via livestream from some really exotic places, such as The Isle of Man. We know how unstable the internet can be at the best of times, so if it happened to drop this meant that it was highly possible to lose some of the audio recorded – which is heartbreaking when the Voice Actor completely nails a line!

Apart from having all of our magnificent Voice Actors, the Age of Darkness: Final Stand dev team were able to join in on being a part of the Campaign! While creating the Dunstock cinematic, it became clear the team needed the help of the studio at large to truly capture the power and deliver a thundering rendition of The Order’s oath. This was a blast and something we will continue to do more of in the future… Not for my glory, for the Light!

[previewyoutube][/previewyoutube]

IMPACT ON THE STORY

Voice acting is a vital component that can take a game from good to truly unforgettable. By giving voice to the characters and dialogue, this helps players connect with the story on a much deeper level, and can add so much more emotion to a story.

When it comes to a great campaign, voice acting is like the ultimate power-up that can elevate players' experience to the next level. Being able to hear your favourite characters come to life with their own unique voices and personalities, delivering lines of dialogue that can add layers of depth and richness to the story. Not only are you immersing yourself in a world that is visually captivating, but audibly as well.


With voice acting, you're no longer limited to just reading text on a screen and guessing how the character may deliver the line. Instead, you are able to experience a fully realised world that feels more authentic, as every line of dialogue brings you closer to the heart of the adventure.

The voice acting marries perfectly with the narrative to provide contextual clarity and ensure that the narrative beats expressed hit at the right times to amplify the strength of the story. It truly creates a memorable experience that makes playing Age of Darkness: Final Stand so much more fulfilling.

[previewyoutube][/previewyoutube]

THE VOICES BEHIND IT ALL

We wanted to really highlight in this blog how much work goes into all of the impeccable Audio that you hear in Age of Darkness: Final Stand and also to take the time to feature all of the Voice Actors who have helped bring all of our characters to life.

Guy Cunningham - Edwin Everard
Follow Guy on: Twitter and Linkedin

Rhiannon Moushall - Aelis Syren
Follow Rhiannon on: Twitter, Instagram and Linkedin

Peter Wicks - Vizargo Oriah
Follow Peter on: Twitter and Website

Rio Attoh-Wood - Cyrus Bravaris
Follow Rio on: Twitter, Instagram and Website

Ryan Laughton - Merek Longhold
Follow Ryan on: Twitter, Instagram and Website

Crystal Lee - Aurelia Pelegren
Follow Crystal on: Twitter, Instagram and Website

Steven Kelly - Hector Greymont
Follow Steven on: Twitter and YouTube

Kymberley Cochrane - Theda
Follow Kymberley on: Twitter, Website and Linkedin

Kevin Powe - Casting Director & Hunter
Follow Kevin on: Twitter, Linkedin and Facebook

So make sure you take the time to listen to the captivating voices that have breathed life into Age of Darkness: Final Stand.
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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

Save 33% on Age Of Darkness: Final Stand during the Team17 Publisher Sale



Prepare for battle, warriors! ⚔️🛡️

Age of Darkness Final Stand is now 33% off during the Team17 Publisher sale! Immerse yourself in this epic strategy game and lead your armies to victory. Don't wait, grab it now at a discounted price!

Now is the ultimate time for you to dive in, defend humanity, and experience Age of Darkness: Final Stand for yourself!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand – v0.9.1 Hotfix Update – Out Now!



Protectors of the Light,

We hope you are enjoying Act I and II of the Campaign and the latest features from Flames of Retribution. This hotfix build will address some of the main issues that have arisen in the latest update to ensure that your playing experience continues to be as smooth as possible.

Eagle eyed players noticed that lightning within The Veil was not appearing correctly to warn players which direction a Death Night horde would approach from. This has now been fixed. Additionally, we have focused on eliminating game-breaking crashes during Campaign. As an added treat, we have also refreshed the main menu to highlight the visually captivating art that you see in the Campaign.

It’s time to jump into the latest update and defend Erodar from the ominous terrors that threaten its very existence.

As always please continue to report bugs to our Steam forums or in the player support channel on our Discord, as we’re constantly monitoring those channels.

Check out the full patch notes below:

[h2]Release Notes[/h2]

[h3]Features[/h3]
  • New: Flames of Retribution Main Menu Visuals


[h3]Crashes[/h3]
  • Fixed a crash related to Cutscene Characters not being in the correct position.
  • Fixed a crash related to loading Campaign Autosaves.
  • Fixed a crash that could occur after restarting M03.
  • Fixed a rare crash that could occur when two units - player and enemy - were directly on top of one another.


[h3]Fixes & Changes[/h3]
  • Fixed an issue where the Death Night Path would not always follow where the Lightning Indicated during a Death Night.
  • Fixed an issue where the player would not correctly progress to the End of Game screen after defeating the Final Stand on all Survival Difficulties.
  • Fixed an issue where Edwin’s Level and XP would not carry over correctly to Mission 4 in Campaign.
  • Fixed an issue where there would be a Loading Screen tip that displayed as “Missing String”.


Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand

Age of Darkness: Final Stand – Thank You and Upcoming Fixes



Protectors of the Light,

It’s now been a few days since Flames of Retribution has been out in the wild, so we wanted to take a moment to thank you all for your amazing support for Age of Darkness: Final Stand and talk about some upcoming fixes.

Since we launched into Early Access, through to the release of Flames of Retribution, our amazing community has been with us every step of the way. We’ve been wrapped with the reception to the first part of our campaign and are truly excited for things to come!

Our devs have poured their hearts and souls into Age of Darkness: Final Stand and are delighted to release the first part of the Campaign and an expanded vision for the world of Erodar. To you, our valued community, we can’t wait to bring Act III to life, and we hope you are all eagerly anticipating what happens in the thrilling crescendo of the Campaign later this year.

Hotfix Incoming

We are always listening to our community across all our social platforms, and with that, we are aware that some bugs are occurring throughout Campaign and Survival. We are actively working on a hotfix update that will address many of these issues and aim to share more information on this by the end of this week. Specifically, we are looking to address Death Night pathing, crash fixes, and Hero level correctly carrying over correctly between Campaign missions.

Skipping Cutscenes

One change that has been highly requested by our Discord community is skipping cutscenes. Cutscenes can be skipped in the current build by pressing “H”, however, players should be wary of intermittent issues due to this being a temporary solution. The main issues we have noted are instances where the In-Game Camera can invert, or the Cutscene Audio can play over the in-mission barks. The game autosaves before cutscenes, so should you encounter a crash, loading the autosave should resolve this. As we cannot guarantee the individual experience, please use this with caution until we solidify and update this feature in a subsequent update.

Evaluating Resource Distribution

In the Flames of Retribution update, changes were made to iron, stone and gold resource veins to ensure that the advancement and upkeep have a more even balance when building out your base and army.

Gold has been lowered around the edge of the map but more has been added towards the middle as the value of getting to the perimeter of the map outweighed the risk. Some iron deposits have been swapped for stone as it was quite common for players to get bottlenecked by stone, especially as you need it to build T3 houses.

We will be monitoring how players adapt to the new balancing changes and will continue to adjust resource distribution in future patches if needed. For now, we hope you will embrace the new challenges and strategies these changes open up, and keep us informed of your experiences with them.

For the Light!

On behalf of the Age of Darkness: Final Stand team, we are honoured to continue building our title around the incredible community that has formed alongside it. Thank you once again.

PlaySide Age of Darkness: Final Stand dev team in Melbourne

Expect more announcements from us soon but until then, we hope you continue to enjoy the Campaign experience.


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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘player-support’ channel or using the in-game bug reporting tool.

Till next time Protectors of the Light…

AoD Social Links:

AoD Discord - Join our official Discord server AoD Website - Official Website & Blog Twitter - Follow us at AOD_FinalStand Facebook - Like Our Facebook Page Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

Age of Darkness: Final Stand