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Development Office Letter No. 6

Today is Friday the 13th.
Hello, I am Suzuki, a producer at LOST EPIC.

I would like to write about the recent development status.
The other day, all the bosses were implemented and the storyline was connected through to the end of the game.
From here, we are once again working on adjusting the balance of the game.

From this point on, I would like to give you my personal opinion.
In the first boss that was added, I was at about the 42nd level when I tried to defeat Nozoth, using the data I had created at the last update.
I tried to defeat him at the 42nd level, but he was not strong at all, and I was able to defeat him at the 50th level.
I told the director that he might be a little strong.
After that, I realized that I was playing on easy mode... so the difficulty level may be quite high.
Let's see what happens when we actually update the game!

Also, we recently started debugging for the production version.
We haven't finalized it yet, but we're hoping it will be widely playable.
We are also working with a translation company to add a few more languages to the game so that it can be widely played.

And on April 25, 2022, we celebrate our 10th anniversary!
We've been planning LOST EPIC since 2016, and a small group of us have been working on it little by little since 2017.
It was very emotional to think that we have been making it for 5-6 years already.

Now, let me advertise our most recent event.
LOST EPIC will be participating in the "INDIE Live Expo" starting May 21!
We will be making a big announcement about our future, and we hope you will tune in.

Thank you for your continued support of LOST EPIC.

HP : https://one-or-eight.co.jp/lostepic/
Discord : https://t.co/Y2iOVv45QE
Twitter : @EarthWarsJP