1. The Immortal Mayor
  2. News

The Immortal Mayor News

V 0.5.11(Beta)


New features

1. Fixed a BUG where Kenzuka would not attack new monsters.

2. Added two arrow towers and temporarily removed golem related technology.

3. Fixed a BUG where demon beasts would attack cities without opening them.

Now most monsters will drop loot points.

5, reduced hunting workload, now higher power hunters pay more.

Banishes now have a full attack area.

7. Fixed a BUG where you could not use mana skills against soldiers.





For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt













Celestitown Production team

from

V 0.5.11(Beta)


New features

1. Fixed a BUG where Kenzuka would not attack new monsters.

2. Added two arrow towers and temporarily removed golem related technology.

3. Fixed a BUG where demon beasts would attack cities without opening them.

Now most monsters will drop loot points.

5, reduced hunting workload, now higher power hunters pay more.

Banishes now have a full attack area.

7. Fixed a BUG where you could not use mana skills against soldiers.





For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt













Celestitown Production team

from

V 0.5.9(Beta)

New features

1. Added the mode of banished immortals going to battle, which will automatically attack the enemies within a certain area of the banished immortals

2. Reworked the arrow tower mode. The arrow tower can be operated by villagers to increase the attack frequency and attack power

3. Removed the beast's nest from the scene and changed it to dynamic generation



Optimization and BUG

1. Improved the output of Tianshen Farm

2. Improved the output of Tianshen Forest Farm

3. Optimized the road model, and optimized the problem of bridge and canal construction

4. Optimized the performance and improved the performance of frames in the later period

5. Optimized the animal refresh logic

6. Fixed the BUG that some buildings were not displayed in English version, and added some new content translation

7. Increased the capacity of some iron ore and stone resources

8. Fixed the BUG of novice help interface text loss





For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt











Celestitown Production team

from

V0.5.8版本更新公告(beta版本)

the current status of this version

After a week of testing, the Beta is now stable and we've decided to release the official version in the hope that more players will experience the new content and gameplay. (The save and the 4.0 version may not be compatible, if you want to play the new content to reopen the file, if you want to continue playing the old save, you can switch back to the Settings). If you find a BUG or crash, you can give us feedback from the player group, and we will immediately follow up to solve the BUG. At present, we have received a lot of feedback from players about the new content optimization BUG, which is being solved and will be updated and added to the game next week.

(Mobile game test invitation will also be released in advance in the group, should be within two weeks, you can come in advance to experience.)





the next plan

We will release early the gameplay for the banked Fairy battles and monster reworks in the next two weeks (beta)

- divine reworks will be released within the next month.

(Please refer to the follow-up update plan for details, which may be partially advanced.)











New features

1. Relegated fairy transformation function

Players can choose the villain with high ability value to be converted into relegated fairy, so that he can learn skills, cultivate his talent and ability, collect all kinds of rare resources for him to make elixins, and break through the realm



2. New buildings

Banished Immortal residence, Shengxiantai, Pan Taoyuan, alchemy furnace, basic canal, wooden bridge, folk house (aquatic version), painted boat, aquatic ornaments (more than 30 kinds), etc

New wonders: colorful pool



3. New work system

You can acquire more than 10 kinds of skills through trading, hijacking altar, expedition and other games, and the number will be gradually updated later to enrich the depth of banished fairy training



4. Added faith building

Added different upgrade aura effects to statues and two different effects of Taoist temples.



5. New Magic cards

Added cards that can control the speed of gaining faith and magic cards that can increase the limit of villagers' satiation



6. Monster attack logic modified (1)

Different monsters will have different focus of attack, some will plunder resources, some will attack certain buildings first (this system will be gradually reworked to make monsters more present and interact with relegated fairies or summoned objects) and the frequency of spawns will be temporarily reduced



7, canal construction

You can customize all kinds of canals, you can build artificial lakes or canals as you want (in the next version, canals will be upgraded, roads and walls will be upgraded, and the appearance will change)

beta 0.5.7

This version is mainly to fix the bugs in the Beta and prepare for the official release. There are still two major feature points that need to be tested before the official release, namely the canal construction optimization and the relegation fairy combat performance logic. So it may be postponed to next week, now the relegated fairy version is perfect enough, if there is a BUG, crash, hope the first time into the group feedback archive, to help us solve the problem, thank you for your support!



[h2] BUG fixes and content optimizations [/h2]

1. Fixed a BUG where pressing the space bar when drawing cards would overlay indefinitely.

2. New sound effects for some buildings.

3. Increased fishing materials and put the technology into the fishery.

4. Completely solve the bugs related to the technology of good weather.

5. Fixed a crash BUG.

6. Fixed the BUG that the monster UI did not refresh.

7. Bug fixes are not displayed on the Post reward screen.

8. Added BUFF BUFF duration, now lasts 2 quarters.

9. Increase the animation of the salvage ship and improve the output of salvage materials.

10. We have redone the update plan interface to show you what each node needs to do in more detail.





For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt.