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KreatureKind News

Patch notes 1.2.1

Engine updated after Unity's security notice!

There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.

Patch notes 1.2.0

[p]Updates in this patch:[/p]
  • [p]The card descriptions have been simplified, making them easier to understand at a glance with clear icons.[/p]
  • [p]There is now an explanation of each part of the card when you hover it. This can be turned off with the icon on the card, if you don't like it.[/p]
  • [p]There was an issue with the pause menu when playing with controller, which has been resolved[/p]
  • [p]The game should now be less likely to crash unexpectedly[/p]
  • [p]When you start dragging card, the wrong (X) was shown sometimes - this is now fixed[/p]
  • [p]Target arrow used to get stuck on screen, which is no longer the case[/p]
  • [p]You are now reminded when you have a new plushie[/p]
  • [p]The Undo button has been moved in the end of encounter screen, to decrease risk of clicking it accidentally[/p]

Patch notes 1.1.05

  • The effect of base cards (heal, deal, block, prep) can now be clearly seen in the top part of the cards
  • If you feel like the HP bars are too cuttered, there's now a button to hide the icons
  • Combo now has the correct hover text, and is described in the legend
  • "Paint into a corner" now only costs 1 energy
  • Assistants can now cast curse cards on activists
  • Language will now be determined based on OS on first opening the game
  • Description for how Attention works is now in the tutorial, and the Legend
  • Curse cards put into opponent decks are now properly cleared out after they are cast
  • You can no longer get the 20 block achievement due to an opponent stacking Block (sorry)

Patch notes v 1.1.04

  • Fixed an issue where you could get stuck in loading screen after failing an encounter, if you play with a controller
  • Fixed issue where you could press things behind intro cinematic when starting a new game (also when using controller)
  • Going back/forward in dialogue now displays the same activist as talking
  • Monsters could in some cases get stuck throwing the same card over and over again. Should no longer be happening!
  • In upgrade screen, the cards that cannot be upgraded will now be visible but blocked to avoid confusion. Also some cards previously not upgradable can now be upgraded
  • Some plushies' effects were not disabled when stolen, so I fixed that

Patch notes 1.1.03

  • [p] The X overlay no longer remains after the end of the encounter, which could look confusing when entering the next one
    [/p]
  • [p] Play speed is now reset at the end of encounter, meaning if you speed up and encounter ends on opponent's turn you will no longer have a SPEEDY wanderbeast in the encounter map (sorry)
    [/p]
  • [p] The outro audio should now be in synch with the text
    [/p]
  • [p] There is not a warning before the final encounter that save will be wiped if you complete the game [/p]
  • [p] Pixie legs are now just a little less stiff
    [/p]