Version 1.13 Released! Exit-Freeze Fixed!
[p]It's been a few months since version 1.12 and subsequent patches were released. Today, version 1.13 fixes the biggest issues caused by that update along with a few other minor tweaks/fixes. Let's get to the changelist first, then I'll go over the exit-freeze issue and the journey to fix it, and finish up with some other news.[/p][p]1.13 CHANGELIST[/p]
[/p][p] Definitely one of my worst merges ever (should have cherrypicked instead)[/p][p][/p][p]So that's what I did, and after another few hours of work, the crash disappeared. I cleaned up the build, did a bunch of testing, and now 1.13 is out. It all seems "obvious" in retrospect (like most bugs do), but I'm just glad it's over.[/p][p]SPEED DEMONS 2 DELAYED[/p][p]In case you missed it above, Speed Demons 2 is no longer coming out in August. It'll hopefully be out in September instead, but Alan are I are going to get everything on Instruments of Destruction done as best we can (for both the PC and console versions), then I can work on finishing SD2. It hasn't really been promoted very well outside the initial trailer, so part of that work is making a good release date trailer and sending a near-final build to a lot more streamers/etc before the launch. Either way, a little extra dev time certainly won't hurt.[/p][p]Another ICYMI: Rhythm Storm is out (and fun if you like that sort of thing).[/p][p][/p][p]That's all for this time. \[Don't hesitate to let us know if something is broken.][/p][p]-Luke[/p][p][/p][p]PS. Don't merge unless you really mean it :)[/p]
- [p]Rebranched code from 1.11d to prevent exit-freeze[/p]
- [p]Reintegrated all 1.12 changes into new branch[/p]
- [p]Added new cheat to unlock all missions[/p]
- [p]Fixed dropship sequence going too fast and causing issues when framerate was low[/p]
- [p]Changed a couple gamepad shortcuts a bit[/p]
- [p]Grayed out vehicle slots that have nothing when in Load Custom Vehicle menu[/p]
- [p]Removed some excessive debug.log statements[/p]
- [p]Prevent GPU from trying to release resources twice on shutdown[/p]