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Instruments of Destruction News

Rhythm Storm is now available on Steam!

[p]Just a quick update this time, about a different Radiangames title: [/p][p]Rhythm Storm is finally available on Steam! What started as a side project in 2022 has finally matured into a full-fledged roguelike swarm-survival game. [/p][p]Here's the game's Steam page.[/p][p]Here's the trailer if you prefer video over words:[/p][previewyoutube][/previewyoutube][p][/p][p]RADIANGAMES DESTRUCTIVE FUTURE [/p][p]I've mentioned Rhythm Storm in Instruments' updates before, but this is likely the last time I'll do so. I have one more PC release in 2025 (Speed Demons 2), which will be sooner than later. I'll post here when that launches too, but they are very different games from Instruments. Beyond RS and SD2, I'll be starting a new series of PC-centric games. [/p][p][/p][p]The second of those new games, and every game after it, will feature a new destruction system. \[I mean they'll all use the same system, not a new one for each game.] The goal is to make destruction a key part of most (if not all) 2026-and-beyond Radiangames' projects.[/p][p][/p][p][/p][p]INSTRUMENTS OF DESTRUCTION UPDATES[/p][p]Work is continuing on the Instruments of Destruction console versions, and we're still planning to update the PC version of the game in the coming months.[/p][p][/p][p]That's all for now. -Luke[/p]

New publisher for Instruments of Destruction, plus more news!

[p]Hey folks,[/p][p][/p][p]I'm pleased to share some exciting news today on the future of Instruments of Destruction, including the latest on our planned console release.[/p][p]For a while now I’ve been promising that Instruments of Destruction would be coming to consoles, and initially that was set to be earlier this year, but I've always been open and honest about the delay and how I’ve been looking to get some help with finishing the Xbox and PlayStation versions. Well, that day has finally come!

I’m happy to announce that as of today, Instruments of Destruction has a new publisher - none other than the award-winning team behind games such as Still Wakes the Deep and Make Way - Secret Mode.
[/p][p]
The Secret Mode team will be helping to polish and promote the console versions ready for release later this year, as well as continuing to fix and improve the PC version, and supporting the community going forward. We’ve shared an updated version of the game’s most recent trailer, confirming that console versions are set for later in 2025. Check it out below:[/p][previewyoutube][/previewyoutube][p][/p][p]It feels good to have a team of people helping to promote and support the game. This does mean I’ll be stepping away from Instruments to focus on my many other projects with Radiangames, which I look forward to sharing more about when the time is right. Thank you for the support you’ve shown to myself and the game over these past few years.[/p][p]
With that, I hand the wheel here over to Secret Mode and their team, to provide you with all future news and updates on Instruments of Destruction!

- Luke[/p]

Version 1.12c

Reverted the vehicle save/load to older instantaneous (vs. async) system.
This fixes multiple issues with newer save system.
This might fix issues with exiting the game locking up some PCs.

Celebrating Radiangames 15-Year Anniversary

Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. It was also nearly a year ago that Instruments of Destruction version 1.0 launched on Steam.

To celebrate the 15-year anniversary of Radiangames, Instruments of Destruction is being featured by Steam in its first Daily Deal with its biggest discount yet, and there was a minor update yesterday to fix a few mission-related issues. Radiangames’ classic title Inferno 2 is also on sale. And Fireball 2--sequel to the 4th game Radiangames released on XBLIG in 2010--is launching today on Steam, Xbox Series X|S, and Playstation 5.

A Year of Radiangames Releases

Fireball 2 marks the first of many launches for Radiangames in 2025. Rhythm Storm is getting a new demo next week. That demo and the Speed Demons 2’s demo will be in the June Steam Next Fest. Those 2 games will be coming to Steam, Xbox, and Playstation later this summer. Rhythm Storm will come to Steam in July, while the timing of the ports and Speed Demons 2 are still to be determined.

The Instruments of Destruction ports are still in the works, and there will be an exciting announcement about that soon. While the majority of the porting work is done for Instruments of Destruction, the console certification process is a lot more complex and labyrinthine than I expected. Fireball 2 was a much simpler port in technical terms, but it took multiple months to get it through all the hurdles needed to actually release the game, and I’ve barely managed to do any promotion for it.

Radiangames’ Destructive Future

Though 2025 has gone relatively well so far, the experiences of the last couple years and a shift in Alan’s plans has made me reevaluate what to work on after the current games and their ports release. I want to cut back and focus on 1-2 projects at a time, rather than 3 or more, and have those projects be related to each other, so I’m not reinventing so many wheels with each new game, and it’s easier to share code between them.

Even Rhythm Storm and Fireball 2, two games that look like they share a lot, only have drawing code and a basic game structure in common. Meanwhile Speed Demons 2 looks similar to Instruments of Destruction in a few ways, but has almost nothing in common with it. It even uses a totally different rendering and particle pipeline.

The solution to all this reinventing: Start over one more time (using small bits from previous games). BUT with a plan for multiple games that build on each other, step by step. There will be some new tech for each game, but that tech adds to a framework that is needed for the future titles.

One key part of that tech will be a new destruction system, one that’s more flexible than Instruments of Destruction’s. That tech is planned for the 2nd game in the sequence, and destruction will be part of nearly every game Radiangames makes beyond 2025.

The other “change” for future titles is simple: No more multi-platform titles after 2025. Everything will be designed for PC/Steam. If a game would work well as a console port, I’ll hand it off to someone else after the PC version is done.

I have 4 foundational games planned out in my tech progression, with 2 slightly larger games after the first 4. Beyond those 6, I have at least 10 other ideas that could use a good portion of the tech. There will likely be tweaks to the plan along the way, with new ideas or sequels that I need to work on, but the goal is to keep using this foundation for every future Radiangames title. If all goes well, Radiangames will be making games for another 15 or even 30 years.

Console versions delayed

Apologies for the late notification, but the Xbox and Playstation versions of the game will be delayed for a while, and will not release in late March as originally planned. I'm looking into getting help promoting and finishing those versions, and the process is taking a while.

On the plus side, the game will definitely be getting additional testing, and any fixes/tweaks will make their way to all versions.

I don't have a solid idea of when the console versions will be out, so I don't want to guess. When I know more, I'll share the news here (and other places too).