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Nucleares News

Patch notes: V 0.2.19.148

The following improvements and fixes were implemented:

  • Fixed bug of blur on the video surveillance screen.
  • Fixed bug in the boron dosing pump, which did not allow it to be stopped when entering 0 (zero) as the quantity.
  • Fixed bug in the boron dosing pump, where it did not reach the required speed in some values.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

We are waiting for you in the game's Discord!

Patch notes: V 0.2.19.147

The following improvements and fixes were implemented:

  • Added a fill level meter to all containers inside the plant.
  • Modified the scale of the THERMAL POWER vs ELECTRIC POWER graph to make it easier to understand.
  • Modified the scale of the historical turbine power graph so that the operating power does not fit into the red zone.
  • Improvements were made to the textures of the generating turbines.

  • Fixed bug when loading a saved game with the boron dosing pump active.
  • Fixed bug with the position of the evaporators in the core section of the market app.
  • Fixed bug that prevented the truck charging pump from being turned off, if it was disconnected from the truck while it was running.
  • Fixed bug of the truck that never managed to leave the plant.
  • Fixed bug of video surveillance monitor, which did not correctly recover its status when loading a savegame.
  • Fixed bug with water ripples on grass.
  • Fixed bug on turbine torque meter label and tooltip.


Patch notes: V 0.2.18.146

The following improvements and fixes were implemented:

  • Added a THERMAL POWER meter with historical values on the reactor fuel control panel.
  • Added a THERMAL EFFICIENCY graph on the reactor fuel control panel.
  • Added the "Operating range" to the tooltip of some meters.

  • Fixed bug in the bypass valves of the generating turbines, which did not allow a consistent bypass throughout their opening range.
  • Fixed bug that did not show the chemical circuit pumps in the report and in the maintenance tasks.
  • Fixed bug that did not show some container tanks in the report and in the maintenance tasks.
  • Fixed bug that caused a softlock when using the iodine injector or the valves manually with the invisible avatar option activated.
  • Fixed bug inside the supply room where rain was leaking through the ceiling.
  • Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame [2].
  • Fixed bug when loading a previous save game, which caused the Pressurizer heaters to break.
  • Fixed bug where, when starting or loading some games, AO would appear wet and drying in the charger.
  • Fixed bug where it was possible to start a scenario with the options to continue (save slots) on the screen.


Patch notes: V 0.2.18.145

The following improvements and fixes were implemented:

  • Reduced by 25% the absorption capacity of iodine-135.
  • Increased by 25% the absorption capacity of xenon-135.
  • Increased by 30% the xenon generation rate due to iodine degradation.
  • Reduced by 15% the incidence of temperature in the degradation of iodine.
  • Reduced by 15% the incidence of the presence of boron in the degradation of iodine.

  • Moved the "Chemical Module enable" option from the game settings to the level selection windows when starting a new game.
  • Modified alarm label from TURBINE OVERLOAD-REVVING to TURBINE OVERLOAD.
  • Modified the numeric keypads so that they queue keystrokes and thus make it easier to enter a value.
  • Increased the time AO waits to repeat a recommendation (from 5 to 15 minutes).
  • Replicated the core reactivity meter in the chemical treatments panel.

  • Fixed bug when loading a savegame, where the pressurizer heaters did not recover their state correctly.
  • Fixed bug in the generator turbine / breaker / synchroscope so that the RPM is always maintained when the breaker is closed.
  • Fixed bug that prevented some buttons from being pressed when the player was wearing the hazmat suit.
  • Fixed bug of AO reporting that turbines required maintenance when they did not.
  • Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame.


Patch notes: V 0.2.18.144

The following improvements and fixes were implemented:

  • Improvements and dynamic load control were made to accelerate fast time as much as possible.

  • Added an option in AO settings to enable it to roam and analyze the plant freely when it is not busy with other tasks.
  • Added an additional progress bar to the AO app to differentiate total progress from current task progress.

  • Reduced the brightness of the fog visual effect during rain.
  • Reduced Iodine generation in relation to power by 25% (and 50% at easy level).

  • Fixed bug that prevents the ion absorption column from being repaired.
  • Fixed bug in AO charger, which would stay on even if AO was not in it.
  • Fixed bug in AO App, where they showed 100% repair progress when starting tasks.
  • Fixed bug of "working" face icon not displaying correctly when AO was performing a repair task.
  • Fixed bug in the status lights of resistance blocks in the resistance banks when loading a saved game.
  • Fixed bug with the treatment room door switches when loading a savegame.
  • Fixed bug in the meters of the internal and external tanks of the chemical treatment room, where both measured the internal tank.
  • Fixed bug in the scales of the meters with historical graph of the chemical treatment room.
  • Fixed bug with turbine sounding even when stopped and under repair.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The chemistry module is not compatible with previous saved progress.


We are waiting for you in the game's Discord!