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Patch notes: B 0.2.05.019

The following errors were fixed:

  • Fixed bug when saving progress without saving stats.

  • Adjustments and visual corrections.



Patch notes: B 0.2.05.018

The following errors were fixed:

  • Fixed bug that prevented charging AO battery to 100%.

  • Fixed the bug that prevents charging the emergency batteries.

  • Fixed bug with player's arms animation (sometimes they were in strange positions).

  • Fixed calculation of fluid lost due to low integrity in the core and pressurizer vessel.

  • Fixed calculation of pressurizer damage from ignition of heaters with low coolant volume.

  • Fixed bug that prevented some switches from being activated when AO was performing maintenance.

  • Adjustments in the scale of the accumulated energy graph.



Patch notes: B 0.2.05.017

Added the following improvements:

  • Fixed the error that occurred when the circulation pumps reached 100%.

  • Fixed bug with missing switch boxes (AO battery container, circulation pump switches, etc).

  • Fixed crooked hand bug on decontaminator opening control.

  • Fixed temporary instability after loading a saved progress.

  • Fixed the sound of the connector corridor lights with the generating turbines.



Patch notes: B 0.2.05.016

Added the following improvements:

  • Fixed bug that prevented loading saved progress.

  • Fixed visual bug when closing security gates.

  • Fixed the stuck animation of the switch for the Pressurizer heaters.

  • Fixed bug of refrigerant loss in the primary circuit.

  • Fixed bug with the decontaminator door.

  • Fixed the bug related to the spread of radiation through the plant.

  • The power units in the meters that represent consumption or generation in real time were corrected (from kWh to kW and from MWh to MW).



Last big early access update

Last big update for Early Access, with several fixes and many changes.

It is important to clarify that by saying that I will close early access, it does not mean that the game will not receive more updates or corrections, on the contrary, it means that we have reached the first finished version. It is important to close this stage, in order to continue advancing, otherwise the game will remain in an eternal incomplete early access. Can it be improved even after early access? It's the idea!

Once published, the updates will follow with improvements at the simulation and gameplay level, many of which are currently awaiting the closure of early access and the stabilization of the final version.

Modifications of the current update:

  • Complete modification of the visual design of the plant: thanks to Creepy Cat who allowed me to use his level kit. Now the corridors and the main rooms have a more neat design, optimized and with a certain futuristic aspect, without being something exaggerated. The core and turbine buildings remain the same, since they are of a different type.

  • Redesign of the dynamic lighting system: there are now two modes, one is with fixed ambient lighting (on by default) where the game loses a little granular control of the lights, but gains a lot in graphical quality and performance. The second mode is with dynamic lights enabled (it was the original way the game worked, the one everyone who played it already knows). The lights are individual, but the performance drops a lot in low-performance equipment.

  • Elimination of the external environment: there are no more windows and for now it is not possible to go outside. It's a change I resisted for a long time, but never quite got it to work. At heart, the game is a nuclear reactor simulator, the outdoor environment is decorated. In some update I will add the possibility to leave the plant again, but not for now. The performance improvement from making this change is very noticeable.


Please, leave your opinions on the redesign in the comments!

And if the improvement in performance is really noticeable or not.