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Mech Engineer News

Update 9


Fixed incorrect calculation of reload speed decreasing
Fixed display of mech protection layer in other rooms
Added and improved the display of the permeability of the mechs.
Added components that affect the permeability of the bellows.
Added research, these components.
Added modifier to the rate of heat removal from mech
Added heat storage component. Reduces the influence of ambient temperature.
Added heat storage research.
The armor component now grants more armor and adds weight.
Added research drone repair.
Changed the way death ray damage is dealt
Added a component that increases the strength of the mech.
Added a study for this component.
New mechs: (4x)=number of guns
  • "Triangular" (4x)
  • "Tentacle" (6x)
  • "Quadro" (8x)

Improved battle with the giant:
  • Updated giant textures
  • Death animation (falls apart and monsters crawl out of it)
  • The swarm is now crawling around the giant during the regeneration phase.
  • Destroying a giant now removes it from the global map before the end of the mission.
  • Mechs must leave the mission to complete it.
  • Increased the firing rate of the giant
  • Increased the health of snakes emerging from destroyed legs by half

Reduced the number of resources on the map
Fixed bug with way assignment after canceling a manual order
Removed the delay in issuing some orders
Improved camera moving at the edge of the map
Fixed incorrect position determination when canceling a manual order while escaping from the map.
Decreased the color brightness of the pilots' phrases
Reduced the frequency of pilots' phrases
Added dark layer on the top panel during combat
Removed unnecessary information from the book
Added death animation to flower
Added animation of death to big beetle
Fixed slider for mech module aux menu
Fixed resources spawning in walls
Added missing description for some research
Fixed incorrect display of new mech research icons
Fixed bug with infinite artillery shells
Added time acceleration in normal battles when there is no firing.

Update 8


Added base death animation
Added animation of crab death
Fixed the problem of displaying the crab
A small improvement in AI crab
Added position search for successful crab shooting.
Improved the animation of a snake breaking through a wall
Reduced the damage and firing speed of the snake
Fixed display of legs for small bosses.
Increased the size of large 'Mechs on the battle map.
Added a flying drone when repaired during a battle.
Improved defense order in AI mechs.
The characteristics of the reactor have been slightly improved. The cost of some components has been increased.
Reduced the characteristics of medium motors.
Reduced the amount of extracted resources on the maps.
Doubled the number of resources in mazes
Improved the algorithm for the appearance of resources in the battle. Presumably fix a bug with infinite battle loading
Changed the way mega weapon parts appear to end the game.
The cooling mode of the reactor after overheating has been slightly increased.
Added cooling indicator after overheating.
Mechs now try to dodge tornadoes.
Fixed a bug where resources were not written off when repairing
Added a menu with a choice of action for the battle
Added movement, shelling actions to this menu
A limited type of cards for the use of shelling
On water maps, when dealing damage to the pilot, oxygen begins to slowly decrease.
The lack of oxygen kills the pilot.


The next update will be delayed.

Update 7


Improved attack evasion.
Improved AI.
Improved mech's behaviour with manual moving order.
Increased the priority of holding a position near the commander .
Increased TTK mechs. (Time to kill).
Improved separations of attack phases. Added visual indicator.
Increased chance of healing for pilots in reserve.
Melee defence now protects against grappler bonds.
Changed retreat button to switcher.
Changed scout mission.
Now you need to destroy the hive.
After the destruction of the hive, the mission will be considered completed.
The hive is protected by an energy dome and surveys the area around it. Can attack with a laser.
Added information on screen during the battle.
Added buttons for zooming in and out for the camera.
Added breakages when repairing basic structures.
Added pickable resources on the map.
Added 4 charges of artillery support on button "Q".

Big rebalance. (past saves may not work correctly)

Previous version is added to branch (oneversionback)

Update 6



Added description for flamethrower and laser researches
Added description for monsters on global map
New monster: Screamer
Deal energy damage, which overheat mech's reactor
Can be blocked by energy shield.
Added AUX armour component for mechs
Added highlighting of enemy missiles
Added animation of changing amount of resources
Found enemy bases are now displaying on all layers
Repair now cost engineer staff

Reduced the amount of found resources by 15%
Reduced the increase in difficulty over time
The number of monsters per map is limited

Changed the function of checking the collision of shells. The projectile size is now taken into account
Changed monster Soldier attack type. Now it's launching rockets
Doubled missile flight range
Active armour now has a 100% chance to trigger

Fixed repair prise
Fixed mech's direct lighting
Fixed damage dealing by enemy shells. Now it's decreasing with distance
Fixed bug where you can drag components while modify mech layers
Improved performance when zooming out the camera

Update 5



Added new mech menu – DEFENCE
Added energy shield (enemies with energy weapon will be in next update)
Added active armour (enemies with rockets will be in next update)
Added 3 types of passive armour
Added melee mechanics. Mech can counterattack enemy in small radius
Added self-destruct system. Big explosion will damage everything around, include other mechs
Removed monster type forecast in calendar
Added binding monsters to map cells
Added monster icons near the selected map

Rebalanced lasers. (reactor heat by laser shot in battle reduced by 35%)

Improved area effects system
Now it works correctly and damaging each enemy

Fixed laser effect bug
Fixed monster's legs visual bug

Next will be content update. New components and monsters.