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Mech Engineer News

Update 44



Old saves may work incorrectly.

Changed the reactor system display to the ratio of external and internal temperature resistance
Decreased the health of walls that are not connected to other walls by 6 times.
Added wall destruction effect
Added a flashing effect to the battle card frame
Added parallax texture of buildings for the city
Replaced text for skipping stats menu with "continue"
Added turning off additional mech menus with the right mouse button
Added a couple of containers under the Snakehead's dome
Added detailed story cards for pilots (RMB on pilot to open)
Reduced rolling chance of high stats for new pilots clones
Changed the formula for how pilot skills affect shooting accuracy
Now pilot skills Prior to this, skills only improved the base accuracy of weapons.
Increased the influence of the weapon accuracy parameter in the customization menu
Slightly improved minigun accuracy
Slightly increased the damage of the first type rocket launcher
Updated main menu
Added ability to remap keys in the main menu
Added ability to reassign move/attack order while paused
Increased the amount of information displayed during a pause
Added blank panel on lab menu display when there is no lab
New gameplay in the maze
  • The red cell is now an open large room.
  • In the center of this room is a new boss that spawns nests every two seconds.
  • The boss shocks the nests with electricity (just effect for now)
  • The boss is surrounded by a force field and turrets
  • Turrets acquire a random type depending on the number of the cell's column.
  • Boss (red cell) is a huge snake
  • Removed monster spawn from walls
  • Removed random nests spawning around mechs

Added red flashing rectangle for high pilot's stress
Added oxygen amount buff from turbine module
Doubled oxygen leak rate
Improved the display of oxygen loss
Added a phrase about oxygen loss
Added a display of the time until complete loss of oxygen.
Added slightly transparent system wires when the mech is installed
Added display of earned pilot experience
Improved the display of creatures on the calendar
Added display of the name of the terrain when the city is first installed

Optimized particle systems for storm and ocean
Fixed duplicated particles when minimizing the game
Fixed maze loading error when mechs are idle at starting position
Fixed bosses moving error while paused in the maze
Fixed display of wires between pilots and mechs (1px)
Fixed incorrect display of insufficient resources when trying to start a mission
Fixed a random game crash when skipping a day. (Error in pilots array)
Fixed bug with extra path grid column
Fixed Snakehead's immunity from fire and explosion damage when the dome is active
Fixed incorrect tutorial window appearing when clicking the city button in the calendar menu
Fixed inability to open the map menu and pilots after going to the districts menu with the battle map selected

Patch

Fixed engineers not coming back after producing armor layers

If you have less than 500 engineers you can edit your save file
path ->

C:\Users\USERNAME\AppData\Local\Mech_Engineer\data\f_save_slot_(1,2,3)
Opens with any text editor

change value res_staff to 500
res_staff="500.000000"

Update 43



Old saves may not work properly due to the new armor system
Please continue the old save in the oneversionback branch

Changed the menu for adding passive armor. Now it has layers
Reduced mechs armor
Added layers to the component menu to order
Added click effects for buttons in the pilots' menu
Added pause at the start of the battle
Added an initial mandatory battle to defend the city
Added mentioning of manual in the tutorial
Added damage effectiveness percentage for each weapon type in the statistics menu
Added slider to control AI parameters during combat (free will)
Reduced Snakehead damage against Energy Shields by 20%

Optimized position search for AI mechs. Must remove micro-freezes.
Optimized the light algorithm for maps with a lot of walls
Optimized the frequency of calling the pathfinding function for mechs

Fixed some monsters temporarily freezing when unpaused
Fixed reloading while paused
Fixed dealing explosion damage while paused
Fixed non-disappearing parts of explosion effects

Update 42



Recommended to start a new save.
To continue old saves use oneversionback branch.

Fixed missile description in the testing menu
Fixed the description for the pilot's repair ability
Fixed the description of the first laser study
Fixed the error description of installing an unpowered reactor
Fixed highlighting of two lists in the reactor menu
Fixed being able to use district upgrade when none is selected
Fixed the wrong display day of component production in the calendar
Fixed incorrect mouse display when returning to the start menu when playing in a window
Fixed a bug with extra characters while changing mech name
Fixed the appearance of slow zones near the start of the mission
Fixed stuck numbers for the end-day results menu
Fixed different names for the walking city
Improved display of city characteristics
Improved the display of shortcuts for quick navigation to research and districts
Improved the information content of the task
Improved the display of artillery shells
Improved mechs AI behavior
Improved switch texture
Improved tutorial for painting menu
Improved reactor placement tutorial description
Improved description of nuclear missile research
Improved the information content of the menu for launching nuclear missiles
Improved highlighting of menus when mouse hovering over a slot
Improved weapon placement tutorial description
Improved the texture of the construction table
Added highlighting of suitable slots for a second after picking up a module
Added button exit click animation for tutorials
Added blueprint load buttons highlighting
Added button highlighting for additional mech menus
Slightly increased the distance between the module slots of the first reactor
Added clarification about the need to have dismantled reactors to load the mech blueprint
Added a tutorial window when opening the city districts screen
Added an explanation about the production of resources in the city
Snakehead energy shield collision fixed. Now rockets should work inside.
Added an explanation about calendar hover icons
Removed the display of the direction of giants' movement in the map layers except for the danger layer
Changed the sound of chains
Added sound when hovering over pilots in pilots menu
Added sound when hovering over mech card in the hangar
Added automatic pickup of resources from a basic map after killing a Snakehead (not sure if it works)
Added a fusion reactor as loot for a map with a fallen satellite
Added small shadow for modules
Added small shot particle effects
Changed part of the lighting algorithm. Max fps is lower but more stable
Minor changes to light texture display settings. Maps have become a little darker.
The game beginning menu has been changed. Now the hangar opens first when you start a new save
Closed the parameter switching menu until the city is set
Added coordinate grid for the global map
Added translucent slots for pilots next to mech cards in the hangar
Added wires texture between pilot and mechs
Removed the count and record of destroyed turrets in the mission results
Added a caption about the map legend
Added an icon to the map when trying to move a city to an occupied cell
Added click sounds for buttons in the hangar in the map layers menu
Added a hint about the need to select a pilot skill
Added area dependency highlighting in the city menu
Added order setting direction highlighting when a radio button is pressed in the components menu
Removed copying of the picture when loading the fur scheme
The question mark in the exit menu can now turn the tutorial on and off
Added change of time to less when clicking on a busy pilot

Update 41


Increased spread of resources near the center in labyrinths
Added reload animation (fill bar)
Added small animation of changing the characteristics of the city
Added animation of the weapon testing menu
Added typing sound for the intro
Added line break sound for the intro
Added sound for the city menu button
Replaced square rendering to drawing a square sprite for the global map
Turned off drawing in the research menu if it is not open (woah)
Improved wall drawing algorithm
Improved dynamic light rendering algorithm
Improved the display of giants on the global map
Added a display of the last movement direction of giants on the global map
Added chance of storm effect on the desert maps
Updated all utility icons in the research menu
Added display icons of the highest resists of mechs in the components menu
Added highlight when hovering over research

Fixed incorrect positioning when returning mechs to a mission after retreating in a maze on a blue cell
Removed terrain effects from mazes
Fixed fire effects disappearing on pause
Removed cars
Removed walking sounds
Fixed not-saving of some researched weapons in components
Fixed maze path selection when returning mechs to a mission
Fixed a rare incorrect map creation when entering a labyrinth
Fixed crash when leaving labyrinth from not starting exit(probably)
Fixed Rammers getting stuck in walls
Fixed incorrect text for some modules in component order

Increased firing distance for Soldiers
Added size buff for swarm in labyrinths, like in storms
Removed mech knockback when stability is completely lost
Increased the effect of upgrading the communications district on reload time between orders
Added order reload time dependence on the number of selected mechs
Increased radius and attack range of the snakehead
Increased slow removal speed for the snakehead
Updated the closest target search script for mechs. The load on the CPU has slightly increased but it should exclude cases of not choosing available targets, with the nearest enemy behind the wall.
Changed the way the old flamethrower works to create fire surfaces
New Weapon: Toxic Pulverizer. Creates pairs that last a long time but deal low damage
Tentacle now reduces mech's stability and only at 25% starts dragging it
The gold giant serpent now creates copies of itself when it devours other giants
The speed of all mechs is now almost the same and has increased slightly
Old mech speed values ​​now increase stability regeneration speed
Decreased passive stability regeneration buff
Stability no longer regenerates a second after taking damage
Now spawners constantly appear on red cells in the labyrinth
Removed the limit on the number of bugs in the maze
Added plasma gun research and order option
Added toxic weapon research and order option
Increased the cost of producing parts for the city
Reduced the cooling bonus for extra. cooling module
Added a display of HP stages on the walls with a sprite
Increased turret damage up to 8
Restricted spawner movement outside the battle room
Added stopping spawner movement during the pause
Added a clickable button on the battle menu to change the camera control mode
Added freezing particles while paused
Removed biomass number from cards