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Dungeon Tavern News

September Development Preview- What's Coming Up Next?

[h2]The next patch will be available October 28th![/h2]

But wait, you might be saying- you guys said by the end of Summer! And yes, we did, the original idea was to have the update out by this time, September. We have most of the content ready to go- all of the new animations and art, but we wanted some extra time to see how much additional story & voice acting content we can get into this update. Sorry. The wait will be worth it though!

tl:dr; It's going to take us a little bit longer, but we're also hoping to add more than what was originally planned.

In the mean time, I figured I should show off what we've been working on! Some folks have been saying the game isn't being worked on due to the lack of updates, but we prefer to release larger update batches, every three to four months. This is because unlike most adult game project, we DON'T have a Patreon- We appreciate the freedom to cook with larger updates without having to worry about having some sort of monthly release.

Going forward I should probably include some sort of monthly dev log so you guys know we're still alive and kicking even if we don't have monthly builds- but yes, we're working on things still!



[h2]October's Update - (Demonic Influence)[/h2]
  • The Party/Clumzor Crossover- Bambi as a Tavern Guest
  • BDSM (Stockade) Animations
  • Main Story Day 5
  • Character Relationship System
Clumzor's been a good friend of mine for a while now. He has this fun, and very sexy, webcomic called The Party that is inspired by a certain popular tabletop roleplaying series. While thinking about who would make a good guest character for the tavern, I realized his character from the comic, Bambi, would actually be the perfect fit! So I asked him and got the OK. And here we are now.

I've avoided succubus/demon characters for the main Dungeon Tavern crew as I felt it would be "too obvious." Izzy fills that role as an Imp, but in an indirect way. Bambi thus covers a niche we don't have, while still being unique due to her design and role as a guest character.

Bambi will be receiving her own set of animations/interactions! As I said the new assets are already completed, but we're showing off the sketches as a preview, to save the full asset reveals for the update.



Additionally, there is a new room added to the tavern. The attic will be available to explore, and comes with a unique piece of furniture that allows for some new types of animations!

Characters will be able to engage in sexual activities while restrained in the stockade. Both oral and vaginal/anal animations will be available- brand new of course.



We'll be adding Day 5 of the main story- along with some other new story content. Some folks have been asking for more of the gay interactions to be weaved into the story mode- and I've been waiting until further into the story to do so, as I figured they would make more sense once Percy and Celeste have more thoroughly been immersed into the world and culture of the monster folk.

I think we're finally getting far enough into the plot to let some of those seeds start growing. Any sort of gay/lesbian story interactions will be optional, so you don't have to go down a gay route with Percy if you don't want to, but the temptation will be there, among others.



Lastly, the relationship & tavern free roam system will be implemented for the story mode. Now instead of simply selection a branching option of who to talk to- you will be able to walk around the tavern and check on your relationship levels with patrons, and choose who you would like to focus your attentions on.

Basically, think of it like, uhh a certain popular game franchise that sounds like "Purse Owner." We hope this helps the story mode experience feel more open and RPG-like. We have plans to have who you build relationships with affect which ending you get, once the game's story mode is completed.

Again, the new update is coming October 28th! Hope you guys are excited with what we have coming up!



v0.3.3 UPDATE - NOW AVAILABLE!

While it's not quite time for the big new content update- that will be arriving later in Summer, we have been hard at work on a couple of new art assets- mainly on the audio side! We've got a brand new theme, an intro video, additional voice acting, and more!

[h2]STORY:[/h2]
  • Partial voice acting for Day 2 has been added.
  • An intro video has been added to the end of Day 1
  • The game has received a new title theme, it's a duet between Percival and Celeste!]
  • An adventure mode animation plays during the Day 2 sequence

v0.3.2 - Sex SFX & More

In between larger content updates, we still want to make improvements to the game readily available! As such, he's a smaller update that includes a bunch of features that we've heard requested previously!

[h2]SOUND AND AUDIO:[/h2]
  • Some of the missing voicelines from the end of Day 1 have been added
  • Sex scenes in the story, sandbox, and gallery have been given SFX & moans


[h2]GAMEPLAY:[/h2]
  • Flirt will trigger foreplay animations by default, with no prior preparation needed
  • Character move speed has been doubled (makes camera a bit choppy in controller mode but we will will look into smoothing this out soon)
  • Characters only now have 1 favorite item instead of 2
  • Sex animations can be triggered by making someone horny by gifting the their favorite item
  • The bar has been made uninteractable, so it doesn't get in the way of talking to the bartender


[h3]0.3.2a Minor Update:[/h3]
  • Beds are automatically used for sex scenes if you are in a room with one
  • Fixed an issue with Serania's hangout not properly firing
  • Fixed some UI issues when sending characters on adventures
  • Fixed incorrect icon showing for beer


[h3]0.3.2b Minor Update:[/h3]
  • Zoom no longer resets when swapping characters
  • Cleaned up and optimized Lead code, fixing some errors with the Lead interaction
  • Fixed an issue with story mode not loading in some situations


[h3]0.3.2c Minor Update:[/h3]
  • Fixed an issue where A/E button prompt would show for multiple interactions at the same time
  • Fixed an issue with controller/keyboard choice selections
  • Fixed an issue with animations when toggling characters mid-animation


[h3]0.3.2d Minor Update:[/h3]
  • Improved screen stutter when in sandbox mode with controller/keyboard
  • Fixed an issue with Serania's hangout 2 choice on day 3
  • The stairs on floor 1 are now 1 object instead of 2, and give you a choice of going up or down
  • Fixed an issue with command inputs showing incorrectly
  • Fixed an issue with zoom in/out when switching characters
  • Fixed an issue with story mode failing to load in some situations
  • Improved Lead commmand stability
  • Fixed an issue with command inputs showing incorrectly


[h3]0.3.2e Minor Update:[/h3]
  • Further improved camera functionality when using controller input
  • Further improved stability and functionality in sandbox mode
  • Finished adding in the remaining lines for Day 1, all of the Day 1 lines are now voiced

v0.3 UPDATE - GREEN CUISINE - NOW AVAILABLE!

We've been hard at work with this update- not only adding tons of new content for you all to enjoy, but also overhauling and re-tooling a lot of what currently exists. We've taken the feedback we've received on the game so far and hope this update goes a long ways in making the game feeling intuitive and enjoyable!

NOTE, old saves are not compatible with this update. We are working to make sure that we can get to a point where future updates will not require save wipes, but for the time being, new saves will be required for this update. We overhauled a lot of the story content and added voice acting, so you'll want to see the new content anyways!

[h2]STORY:[/h2]
  • Story content up until Day 4 has been added
  • Previously existing days have been reworked and given additional content
  • Story mode has some more branching choices- setting the framework for the relationship system coming in a future update


[h2]ART & ANIMATION:[/h2]
  • 12 new sex animations have been added, including gay, lesbian, and futa animations!
  • Tavern environment assets have been updated and overhauled




[h2]GAMEPLAY:[/h2]
  • New outside area added to the tavern
  • Guest character Kreyton, from Cloud Meadow will hang out in the new outside area (Kreyton lesbian animations will be added at a later date)
  • New consumable item- the donut
  • Characters can now give items as gifts, influencing the emotions of other patrons
  • Characters now have favorite items that will make them willing to do sexual activities
  • Treasure can be traded for beer, meat, or donuts with special NPCs




[h2]CONTROLS:[/h2]
  • Keyboard & Controller support has been added
  • Steam Deck compatibility has been improved, we want the game to feel like a native console game on Steam Deck


[h2]GALLERY:[/h2]
  • Further Updated Gallery UI & presentation
  • Temporarily set the gallery to start unlocked for this update, so people can see the new content faster.


[h2]SOUND AND AUDIO:[/h2]
  • Partial voice acting has been added to the game! It is mostly in Day 1, but we will be adding voice acting to other parts of the game as the lines become available.


[h2]MISC:[/h2]
  • Steam Trading Cards are now available- collect a full set to redeem special collectibles for your Steam profile such as emotes and backgrounds!
  • Cloud Saves are now supported on PC and Linux


Last but not least, the game will be discounted for the next week! If you were on the fence, or wanted to get the game for a friend, now is the time to do it! The other titles in the TinyHat adult games label will also be discounted, so go check those out too!

0.3.1h:
Celeste's hangout scene during the first day is now voiced
Updated some UI colors and fixed some presentation for console glyphs
Swapped the toggle command on input on controllers to X instead of Y

0.3.1g:
Fixed pixellation on Serania's group scene in Sandbox
re-enabled masturbation as an option for characters next to an existing sex scene

0.3.1f:
Added some animations to various UI elements

0.3.1e:
Giving a character an item they hate shows an angry emote
Fixed an issue with story mode content showing in sandbox

0.3.1d:
Updated some incorrect assets showing when going on an adventure

0.3.1c:
Fixed the missing gallery cards
Fixed wrong choice being shown for discussing Serania's proposition
More bug fixes

0.3.1b:
Moving disables the interaction menu.
Fixed visible UI when going on an adventure
More bug fixes

0.3.1a:
Fixed some minor bugs pointed out.

Development Preview- What's Coming Up Next?

[h2]UPDATE: Both patches will be arriving on April 30th!!![/h2]

Heya guys! Just wanted to check in and give an update on how development has been going and where we are in relation to the roadmap and milestones we set out. As I have outlined previously, we would like to drop a major content update once per quarter, and our last update was in December, meaning that April is when we plan to release the next big themed update.

That being said, we've decided to break the update into two separate updates, releasing the first one in March, with the second one coming out as intended in April, so that we can get updates out to you guys faster.

[h2]March's Update - (Controller & Steam Deck Support)[/h2]
  • Reworks to Character Interactions & Navigation
  • Controller Support
  • Steam Deck Support
  • Steam Trading Cards

This one is more focused on gameplay and core mechanics than it is content. We've been exploring ways we can make the game easier to understand and less annoying to navigate. We also want to give people more ways to play, based off of feedback we've received. This one might not be as fabulous as the update planned in April, but we think this will go a long ways towards a better base for future content and improvements to come.


[h2]April's Update - (Mean and Green)[/h2]
  • Cloud Meadow Crossover- Kreyton as a Tavern Guest
  • Gay & Lesbian Animations
  • Main Story Day 3
  • Character Side Story Interactions

This is the big one! We've partnered with our friends over at Cloud Meadow and are excited to announce that our first tavern guest will be a character from their game! Kreyton is a green, towering, ogre woman whose stature is sure to shake things up, being bigger than any of the other characters (except maybe minotaur.) Pictured below are early sketches for some of the animations we want to do with her, which would allow us to make use of her size.

Originally we wanted Camellia to be the guest character- if you were curious about whose silhouette that was in the roadmap. However we ended up deciding that she didn't quite fit the monstrous look of the other tavern patrons enough.


We made other deviations from the roadmap as well, but ones I think you guys will like! We've been so invigorated by the game's reception at launch that we bumped up the schedule for new animations between the existing cast. As such, the Gay & Lesbian animations will be arriving earlier than outlined on the roadmap. Check out how they're shaping up so far!



Lastly, we'll be adding Day 3 of the main story- along with some other new story content. This has taken us longer than expected because we wanted to go back and add more choice to the main story. The idea will be that during each main "time period", the player will be able to choose which character they interact with, which will play some dialogue and story unique to that character and time period. This adds some more character interactions in between main story segments so that you can get to know them better as the story progresses.

In the future we want to add relationship tracking depending on how much time you spend with characters, which will influence what ending you get- but for now we're just focusing on getting the story content in. The quarterly update in the Summer will be more focused on adding in more RPG mechanics and stats tied to these character side stories.