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Frontier Hunter: Erza’s Wheel of Fortune News

"Frontier Hunter" Full Version is Now Available!

"Frontier Hunter: Erza’s Wheel of Fortune" Full Version is Now Available! Enjoy a 10% Discount on First Purchases!**

Hey dear players, hello everyone!

The full version of "Frontier Hunter: Erza’s Wheel of Fortune" is now officially live on STEAM!

After more than a year and a half of early access updates, we have finally reached this milestone. We are very grateful for your support and encouragement!

We have worked very hard to perfect and polish the game, but due to the large scale of the game and our small team, if you encounter any problems, you can provide feedback through the STEAM community, QQ group (55042491), or official email: [email protected]. We have staff stationed to answer your questions.

Thank you again for your company and support, and we hope you enjoy the game!

[h3]Here are some FAQs[/h3]

1. How long is the game?
Normal play without skipping the story takes about 30-35 hours, and perfect collection takes about 40-50 hours.

2. How difficult is the game?
The game has two difficulty settings: "Normal" and "Easy". The main storyline is not very difficult, but the most challenging part is the "Realm of Souls (BOSS challenge room)". This room is for truly hardcore players, especially with the addition of the "Zero Stage" challenge in the full version. This is a special challenge that disables growth elements, truly testing players' skills. To avoid being too torturous, we did not set achievements for this mode.

3. Will there be major updates in the future?
There will be a major update within 2 months after the game's release, involving the development of a plot foreshadowing, but no spoilers for now.

4. Will there be defeat CG?
No.

5. How is the compatibility with Steam Deck?
The game can be played on Steam Deck, but due to the large amount of text on some interfaces, enlarging the text will cause it to overflow the frame. Adjusting the entire interface would be too much work, so we had to give up optimization in this aspect. Therefore, if you play on Steam Deck, some text may be too small to read clearly. This is the issue for now.

Can I use modifiers or cheat tools?

In our game, some processes and certain data are interconnected. Modifying the quantity of items is very likely to cause some critical doors or mechanisms to become inoperable, which can corrupt the save file.


Kind,
Icesitruuna

The developer livestream will start at (UTC 8:00)----"Level Zero Boss Challenge

In the "Level Zero Boss Challenge," all nurturing elements are disabled, and the HP and damage of both players and the boss are fixed. HP and MP recovery items cannot be used midway.

Players must defeat the boss purely through skill and strategy. This is a very hardcore mode. Our game planner will be livestreaming their attempt at this mode, and after the livestream, a recording will be played on loop. We hope you enjoy watching, thank you!

Kind,
Icesitruuna

Full release date of "Frontier Hunter: Erza's Wheel of Fortune" announced

Dear players,

Thank you for your patience!

We are excited to finally announce the Full release date of our game: July 26 at 8:00 AM UTC.

After a year and a half in Early Access, the full version of our game is finally ready to be released.

“Frontier Hunter: Erza's Wheel of Fortune” is a Metroidvania-style JRPG with extensive exploration and development elements. Each monster in the game has its own monster core, which can be installed on weapons and armor for significant performance boosts. Additionally, the game features a smooth combat action system.

Following our final major update, we have created a lot of new content, allowing us to complete the game’s story. The total playtime to finish the game will now be around 35 hours.

We will also be releasing the final costume DLC simultaneously, which includes 9 outfits and 3 hairstyles.

Development Team: ICE Sitruuna
Platforms: Steam, Epic, GOG, PS5,
Total Playtime: Approximately 35 hours
Release Time: July 26 at 8:00 AM UTC, with a 10% discount on all platforms during the first week

Here is the 4K 60FPS trailer:
https://www.youtube.com/watch?v=Bd1YqXZnDD0

The game will see a price increase on April 6th

Due to STEAM's regulations that disallow discounts for a period after a price increase, we have decided to advance the price increase to align with the upcoming official launch discount.

After the current discount event ends, which is on April 6th, the game will increase in price. The base game will see a rise in price, while the DLC prices will remain unchanged. The new pricing will roughly align with the official release pricing of mainstream METROIDVANIA games.

Kind regards,
Icesitruuna

Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release

Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release

We have completed 80% of the remaining resources for the official version and plan to finish the production of most assets by the end of March. After that, we will conduct comprehensive configuration and testing on these assets. The content update for the official version is roughly equivalent to about half of the current version, including 9 BOSS battles and a large amount of level content. Due to its large scale, it will still require a few more months.

As we plan to release a version on the GOG platform recently, we have fixed some accumulated bugs. Below is the fix list for version 0.805:

1. Added an easy difficulty level, which creates a damage protection time after being attacked, and the difficulty can be changed at any time during the game.
2. Fixed an issue where using the teleport stone would be interrupted.
3. Fixed an issue where body materials could not recover in time.
4. Fixed an issue where marking on the map could not be done after changing the key configuration on the Xbox controller.
5. Fixed a storyline disorder issue that could occur after defeating the Tyrant Mantis BOSS during free exploration.
6. Fixed some missing models.
7. Fixed the animation of the protagonist's cloak.
8. Fixed the issue of overlapping area names.
9. Fixed incorrect actions and configurations of some Bosses.
10. Fixed the issue where some maps were opened prematurely.
11. Fixed the issue of excess merchant icons appearing on the map.
12. Fixed the issue where the sniper rifle shooting sound effect was not interrupted in time.
13. Supplemented some missing special effects and sound effects.
14. Adjusted the animation and effects of some ultimate moves.
15. Adjusted the range of some monsters' flying sound effects.
16. Adjusted inappropriate dialogue in some casual conversation stories.
17. Adjusted the expressions and lighting effects of characters in some storylines.
18. Adjusted the trigger timing of some traps, no longer taking continuous damage when the item bar is open.
19. Optimized the map guidance to follow up on story automatic updates in some parts.
20. Optimized the effects of some hit sound effects and ground sound effects.
21. Added hints for some area divergences.
22. Added loading hints for events where the map cannot be opened temporarily when guide information appears.

Kind regards,
Icesitruuna