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Frontier Hunter: Erza’s Wheel of Fortune News

The game will see a price increase on April 6th

Due to STEAM's regulations that disallow discounts for a period after a price increase, we have decided to advance the price increase to align with the upcoming official launch discount.

After the current discount event ends, which is on April 6th, the game will increase in price. The base game will see a rise in price, while the DLC prices will remain unchanged. The new pricing will roughly align with the official release pricing of mainstream METROIDVANIA games.

Kind regards,
Icesitruuna

Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release

Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release

We have completed 80% of the remaining resources for the official version and plan to finish the production of most assets by the end of March. After that, we will conduct comprehensive configuration and testing on these assets. The content update for the official version is roughly equivalent to about half of the current version, including 9 BOSS battles and a large amount of level content. Due to its large scale, it will still require a few more months.

As we plan to release a version on the GOG platform recently, we have fixed some accumulated bugs. Below is the fix list for version 0.805:

1. Added an easy difficulty level, which creates a damage protection time after being attacked, and the difficulty can be changed at any time during the game.
2. Fixed an issue where using the teleport stone would be interrupted.
3. Fixed an issue where body materials could not recover in time.
4. Fixed an issue where marking on the map could not be done after changing the key configuration on the Xbox controller.
5. Fixed a storyline disorder issue that could occur after defeating the Tyrant Mantis BOSS during free exploration.
6. Fixed some missing models.
7. Fixed the animation of the protagonist's cloak.
8. Fixed the issue of overlapping area names.
9. Fixed incorrect actions and configurations of some Bosses.
10. Fixed the issue where some maps were opened prematurely.
11. Fixed the issue of excess merchant icons appearing on the map.
12. Fixed the issue where the sniper rifle shooting sound effect was not interrupted in time.
13. Supplemented some missing special effects and sound effects.
14. Adjusted the animation and effects of some ultimate moves.
15. Adjusted the range of some monsters' flying sound effects.
16. Adjusted inappropriate dialogue in some casual conversation stories.
17. Adjusted the expressions and lighting effects of characters in some storylines.
18. Adjusted the trigger timing of some traps, no longer taking continuous damage when the item bar is open.
19. Optimized the map guidance to follow up on story automatic updates in some parts.
20. Optimized the effects of some hit sound effects and ground sound effects.
21. Added hints for some area divergences.
22. Added loading hints for events where the map cannot be opened temporarily when guide information appears.

Kind regards,
Icesitruuna

Summary of the First Year Since the Early Access Release and Outlook for the Off

Some Summaries:
Sales Situation:
Our game has been launched on STEAM and EPIC platforms, with a cumulative sales volume exceeding 40,000 copies. The total number of unconverted wishlists on both platforms exceeds 200,000.
Currently, the highest sales regions in order are Japan, Mainland China, the United States, Taiwan, and South Korea. Although the total sales volume is not very high, it is enough to support all our development plans. We are very grateful for everyone's support for our relatively unknown development team.

Player Reviews:
Currently, on STEAM, there have been 830 reviews, with an overall positive rating of 86%. Notably, the game's overall positive rating once reached a high of 88%. However, it subsequently declined due to update delays and various bug issues.

Update Information:
The game has undergone three major updates in June, July, and November, nearly doubling the size of the game map compared to the original version. The main storyline now takes about 20-25 hours to complete.

Outlook for the Official Version


We are currently working hard on the content for the official version. The map size of the official version will increase by another 30% on the existing basis, and the main storyline is expected to take about 25-30 hours to complete.
Besides the main storyline, we will also add more hidden elements to the game (including hidden boss challenges that offer swimsuit rewards).

About the Release Date
Our official version will include a PS5 version. A multi-platform strategy will better develop our future, and a simultaneous release will maximize the initial launch buzz.
Since we aim to launch alongside the PS5 console version, we will focus on the PS5 version's review process first, after the official version's content development is complete. This includes Sony's review process and CERO's age rating review. Since this is our first time doing this, we may encounter some issues, making it difficult to determine the final release schedule. However, we can use this time to polish the game, minimize bugs, and optimize various aspects of the game.



Kind,
Icesitruuna

0.803 Patch Update Announcement

0.803 Patch Update Announcement

1. Memory optimization to further reduce memory usage. However, graphics cards with 2GB or less VRAM may consume an additional 1GB or more memory if set to higher graphics settings.
2. Fixed a bug where some BGMs were not playing correctly.
3. Fixed a bug that caused rapid fire when setting the attack button to RT or LT.
4. Fixed a bug where exiting the game from the title menu did not work under certain conditions.
5. Fixed a bug where a mechanism in the Altar level was activated prematurely.
6. Fixed a bug where the water valve switch in the Sewer level did not work under certain conditions.
7. Fixed an issue where the Japanese version of Windows could not directly open the electronic guidebook.
8. Fixed a bug where the controller vibration did not match the screen vibration at high frame rates.
9. Fixed a bug where certain growth items were not displayed.
10. Fixed an error with the dynamic bone animation of Nia's initial outfit's ribbon.
11. Fixed incorrect prompt words on some maps.
12. Adjusted some issues where voice and dialogue did not match.
13. Fixed a bug where using a teleport stone to return to the base and then back again caused the protagonist to turn into a white shadow or the character model to become invisible for a moment.
14. Fixed a bug where idle chatter continued during menu access in some conversations.
15. Fixed camera obstruction issues on some maps.

Kind regards,
Icesitruuna

0.8.02 Update Patch

0.The electronic strategy guide has been updated to include all the methods for obtaining mineral materials and ingredients.
1. We attempted to fix the issue where the Steam Deck could not share cloud saves with the PC. However, since our development team's Steam Deck is damaged, we cannot test this at the moment and would appreciate help from our player friends to test it.
2. Fixed a bug in the sewer level where if you run to the left to close the "water valve switch" with a special skill, then go to the right to open it, it would bug the level.
3. Fixed the issue where characters would fall indefinitely after hitting the sandbag and switching characters.
4. Fixed a bug where using the Thunder Eagle Fist on the ground and then landing would turn the protagonist into a swimming state.
5. Optimized the problem where the protagonist gets stuck and unable to move or jump at the edge of platforms.
6. Fixed the Royal Wizard's magic core effect, making projectile types like Gatling effective as well.
7. Fixed the inconsistency between the special effects and the hit detection timing of the Burning Soul power.
8. Fixed an issue where calling the menu during the transportation process at the underground sewer bi-directional transport point could cause the game to freeze.
9. Fixed the problem where some text in the casual chat storyline would disappear immediately after appearing.
10. Fixed a bug where the special effect of the Wind Wing wings would not disappear when switching characters at the moment of landing.
11. Fixed a bug where the map icon would not turn to black and white after defeating the Big Face Boss.
12. Fixed the issue where characters could get stuck in the walls in certain parts of the Altar level.
13. Fixed the issue with some missing sound effects.
14. Fixed a bug where after defeating the Magic Giant Lizard boss and saving the game, if you close the game before returning to the base and then re-enter the game, the interaction with the captain would not trigger the dialogue.
15. Fixed a bug in the Graveyard Train battle where the loading screen would freeze if all protagonists die.

Kind,
Icesitruuna