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Update notes for Patch 1.4.26559

Release notes - Patch 1.4.26559


[h2]CHANGES[/h2]

  • Accessibility: Introduced a new section within the Pause Menu specifically for accessibility settings.
  • Accessibility: Added option to disable losing money on death.
  • Accessibility: Added a game-wide option to increase damage output to help players in combat.
  • Accessibility: Added a game-wide defense enhancement option to reduce incoming damage.
  • FPS Limit Options: Introduced adjustable frame rate limits with settings for 30, 60, 120, 144, 240 FPS, and an unlimited option.
  • Menu Navigation Improvement: Enhanced menu navigation to automatically return to the last visited screen upon reopening the menu.
  • Quit Game Confirmation: Added a confirmation step for quitting the game to prevent accidental exits.
  • Return to Title Confirmation: Added a confirmation step before returning to the title screen to prevent accidental exits.


[h2]BUG FIXES[/h2]

  • Alarm VFX: Fixed a bug where alarm visual effects would remain active when re-entering the Core.
  • Balance: Reduced the damage output from Gorgerzer to improve gameplay balance.
  • Biomorph: The progress value in the menu is now correctly capped.
  • Biomorph: Addressed an issue where Muttler's dash up attack could become stuck.
  • Biomorph: Corrected the damage output for Fubirang at rank 2.
  • Biomorph: Fixed a bug causing Parasling to lose charges at rank 3.
  • Camera Shake: Resolved an issue where the camera would continue shaking after returning to the title screen.
  • Chips: Fixed the Ferrox Specter chip to ensure it triggers an additional bounce at rank 3.
  • Dialogue: Fixed a bug causing infinite dialogue triggers with certain NPCs.
  • Dustborough DNA Door: Fixed an issue preventing the DNA door in Dustborough from unlocking correctly.
  • Falling Ground: Fixed an issue where interactions would not trigger correctly while attacking.
  • Map: Added a missing Aberror to the Sentinel Complex's golden room conditions.
  • Memento: Resolved an issue where the Positive Solenoid Memento was not functioning as intended when used with a Ferrox Field chip to prevent damage.
  • Menu: Resolved an issue where the controller remap option was not being correctly disabled when no controller is connected.
  • Out of Bounds: Addressed an out-of-bounds error occurring when returning to the title screen and reloading a game.
  • Respawn: Corrected the respawn position of Oddwing to prevent spawning under spike pits.
  • Scargatos: Added missing Scargatos in Mémé's house that were not appearing as intended.

Update notes for Patch 1.3.26498

Release notes - Patch 1.3.26498


[h2]CHANGES[/h2]

  • Balance: Increased by 0.5 sec invulnerability frames after damage.


[h2]BUG FIXES[/h2]

  • Fixed a possible crash with sentinels in the Forbidden Plains. This one was pretty nasty. Thanks to DrStein for the help!
  • Fixed Feel One’s Way quest flow if you previously found another letter tapper.
  • Fixed missing Jawfish from BIOMORPH progression in Sentinel Complex.
  • Fixed possible exceptions in Ferrox Barriox AI.

Update notes for Patch 1.2.26486 (Hot fix)

Release notes - Patch 1.2.26486


[h2]CHANGES[/h2]

  • Aberror punches no longer destroy the big doors in Dustborough.
  • Added end game flag in SpeedrunHandler.


[h2]BUG FIXES[/h2]

  • Fixed Free Hand quest completion bug.
  • Fixed an issue where maps were not being revealed when using a map pillar in Mezzo Skyway and Forbidden Plains.
  • Fixed tunnels height in Dunes of Time to prevent the Oddwing from entering.
  • Fixed code exceptions in the material override system.
  • Fixed code exceptions in the Roltys AI.

Update notes for Patch 1.2.26470

Release notes - Patch 1.2.26470


[h2]CHANGES[/h2]

  • Added a SpeedrunHandler component that includes flags for bosses and abilities.
  • Added skip option for the Credits Screen.
  • Added additional landmarks on the Sentinel Complex and Forbidden Plains maps to improve navigation.


[h2]BUG FIXES[/h2]

  • Fixed a case where the Restorer blueprint is in your inventory and you can’t see it in Qody’s shop.
  • Fixed a room in Dustborough where it was set to golden even if a quest reward was not given.
  • Fixed a bug with the Diligent Devout portrait.
  • FIxed names of some NPC in the French version of the game.
  • Fixed a soft lock in Baro Excavation.
  • Fixed an issue where Harlo was getting stuck due to collision with a geyser.
  • Fixed Toroth interaction with switch in Dunes of Time.
  • Fixed an issue where the Dustborough Climber's projectile was incorrectly breaking walls from the unintended side.
  • Fixed crash on Quit to Desktop.

Update notes for Patch 1.1.26426

BIOMORPH has been on the market for nearly a week, and we're excited to bring you a series of quality of life improvements and bug fixes. Before anything else, we want to express our profound gratitude for the fantastic response to the game. Witnessing your support and feedback over these past 6 days has been incredible. Now, without any more delay, let's dive into the details of patch 1.1.

Release notes - Patch 1.1.26426


[h2]CHANGES[/h2]

  • It is now possible to quit to desktop from the pause screen.
  • Added option to disable camera shake from the pause screen.
  • Added option to return to the last S.A.F.E. from the pause screen.
  • Added sprint on Harlo and Biomorph forms by holding the dodge button.
  • Added Screenshot Pin ability in the inventory screen with description on how to use the feature. Screenshot pinning on the map screen was underused and people often didn’t even know the feature existed.
  • The Architect will now give you hints about where to find building blueprints.
  • Blueprints for community spaces now look different from those for buildings, making them easier to tell apart.
  • Save games from the demo can now be used in the full game.
  • Added additional landmarks on the Sentinel Complex map to improve navigation.


[h2]BUG FIXES[/h2]

  • Fixed a case where the Force of Nature achievement would not unlock.
  • Fixed a case where the Archaeo Afficionado achievement would not unlock.
  • Fixed a case where the Harlo the Builder achievement would not unlock.
  • Fixed some typos in French.
  • Fixed multiple soft locks.
  • Fixed multiple golden room conditions.