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Update notes for Patch 1.5.26705 (Hot fix)

BIOMORPH is now Steam Deck Verified! The game has been running smoothly on the Steam Deck, thanks to the performance optimizations introduced in patch 1.5. Now, we're proud to announce that it's fully verified. Enjoy!

Release notes - Patch 1.5.26705 (Hot fix)


[h2]CHANGES[/h2]

  • Controller glyphs are now bigger and easier to read in the game text on the Steam Deck.


[h2]BUG FIXES[/h2]

  • Removed full screen exclusive support as there was a bug with the Unity/Steam OS interaction on the Steam Deck.

Update notes for Patch 1.5.26702

Release notes - Patch 1.5.26702


This update introduces Simplified Chinese localization and aims to enhance game performance on older devices.

[h2]CHANGES[/h2]

  • Added Simplified Chinese localization.
  • Increased text size for improved visibility on the Steam Deck.
  • Optimized memory usage by compressing textures.
  • Optimized memory usage for NPC portraits, now loaded on demand.
  • Added FPS Counter option in the Video menu.


[h2]BUG FIXES[/h2]

  • Fixed a bug where the “Cool Guys Don't Look at Explosions” achievement was not unlocked when starting the full game with a save from the demo.
  • Fixed crash when exiting the game with Alt-F4.
  • Fixed draw order bug on the upgrade device.
  • Fixed memory fragmentation caused by switching rooms repeatedly.

BIOMORPH is 20% off

Hello Dreamers!

BIOMORPH is 20% off! We're taking advantage of Steam's Summer Sale to give you the chance to play our dark metroidvania. Play as Harlo and grow stronger by killing the monsters you come across. Steal their bodies and their power to stay alive.

The 20% discount is available from June 27 to July 11! Don't hesitate to leave us a review once you've explored the world of Ilios! It helps us enormously 🙏

Update: BIOMORPH will be available in Simplified Chinese very soon! We look forward to seeing you there in a few days' time!

Update notes for Patch 1.4.26559

Release notes - Patch 1.4.26559


[h2]CHANGES[/h2]

  • Accessibility: Introduced a new section within the Pause Menu specifically for accessibility settings.
  • Accessibility: Added option to disable losing money on death.
  • Accessibility: Added a game-wide option to increase damage output to help players in combat.
  • Accessibility: Added a game-wide defense enhancement option to reduce incoming damage.
  • FPS Limit Options: Introduced adjustable frame rate limits with settings for 30, 60, 120, 144, 240 FPS, and an unlimited option.
  • Menu Navigation Improvement: Enhanced menu navigation to automatically return to the last visited screen upon reopening the menu.
  • Quit Game Confirmation: Added a confirmation step for quitting the game to prevent accidental exits.
  • Return to Title Confirmation: Added a confirmation step before returning to the title screen to prevent accidental exits.


[h2]BUG FIXES[/h2]

  • Alarm VFX: Fixed a bug where alarm visual effects would remain active when re-entering the Core.
  • Balance: Reduced the damage output from Gorgerzer to improve gameplay balance.
  • Biomorph: The progress value in the menu is now correctly capped.
  • Biomorph: Addressed an issue where Muttler's dash up attack could become stuck.
  • Biomorph: Corrected the damage output for Fubirang at rank 2.
  • Biomorph: Fixed a bug causing Parasling to lose charges at rank 3.
  • Camera Shake: Resolved an issue where the camera would continue shaking after returning to the title screen.
  • Chips: Fixed the Ferrox Specter chip to ensure it triggers an additional bounce at rank 3.
  • Dialogue: Fixed a bug causing infinite dialogue triggers with certain NPCs.
  • Dustborough DNA Door: Fixed an issue preventing the DNA door in Dustborough from unlocking correctly.
  • Falling Ground: Fixed an issue where interactions would not trigger correctly while attacking.
  • Map: Added a missing Aberror to the Sentinel Complex's golden room conditions.
  • Memento: Resolved an issue where the Positive Solenoid Memento was not functioning as intended when used with a Ferrox Field chip to prevent damage.
  • Menu: Resolved an issue where the controller remap option was not being correctly disabled when no controller is connected.
  • Out of Bounds: Addressed an out-of-bounds error occurring when returning to the title screen and reloading a game.
  • Respawn: Corrected the respawn position of Oddwing to prevent spawning under spike pits.
  • Scargatos: Added missing Scargatos in Mémé's house that were not appearing as intended.

Update notes for Patch 1.3.26498

Release notes - Patch 1.3.26498


[h2]CHANGES[/h2]

  • Balance: Increased by 0.5 sec invulnerability frames after damage.


[h2]BUG FIXES[/h2]

  • Fixed a possible crash with sentinels in the Forbidden Plains. This one was pretty nasty. Thanks to DrStein for the help!
  • Fixed Feel One’s Way quest flow if you previously found another letter tapper.
  • Fixed missing Jawfish from BIOMORPH progression in Sentinel Complex.
  • Fixed possible exceptions in Ferrox Barriox AI.