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Update notes for Patch 1.2.26486 (Hot fix)

Release notes - Patch 1.2.26486


[h2]CHANGES[/h2]

  • Aberror punches no longer destroy the big doors in Dustborough.
  • Added end game flag in SpeedrunHandler.


[h2]BUG FIXES[/h2]

  • Fixed Free Hand quest completion bug.
  • Fixed an issue where maps were not being revealed when using a map pillar in Mezzo Skyway and Forbidden Plains.
  • Fixed tunnels height in Dunes of Time to prevent the Oddwing from entering.
  • Fixed code exceptions in the material override system.
  • Fixed code exceptions in the Roltys AI.

Update notes for Patch 1.2.26470

Release notes - Patch 1.2.26470


[h2]CHANGES[/h2]

  • Added a SpeedrunHandler component that includes flags for bosses and abilities.
  • Added skip option for the Credits Screen.
  • Added additional landmarks on the Sentinel Complex and Forbidden Plains maps to improve navigation.


[h2]BUG FIXES[/h2]

  • Fixed a case where the Restorer blueprint is in your inventory and you can’t see it in Qody’s shop.
  • Fixed a room in Dustborough where it was set to golden even if a quest reward was not given.
  • Fixed a bug with the Diligent Devout portrait.
  • FIxed names of some NPC in the French version of the game.
  • Fixed a soft lock in Baro Excavation.
  • Fixed an issue where Harlo was getting stuck due to collision with a geyser.
  • Fixed Toroth interaction with switch in Dunes of Time.
  • Fixed an issue where the Dustborough Climber's projectile was incorrectly breaking walls from the unintended side.
  • Fixed crash on Quit to Desktop.

Update notes for Patch 1.1.26426

BIOMORPH has been on the market for nearly a week, and we're excited to bring you a series of quality of life improvements and bug fixes. Before anything else, we want to express our profound gratitude for the fantastic response to the game. Witnessing your support and feedback over these past 6 days has been incredible. Now, without any more delay, let's dive into the details of patch 1.1.

Release notes - Patch 1.1.26426


[h2]CHANGES[/h2]

  • It is now possible to quit to desktop from the pause screen.
  • Added option to disable camera shake from the pause screen.
  • Added option to return to the last S.A.F.E. from the pause screen.
  • Added sprint on Harlo and Biomorph forms by holding the dodge button.
  • Added Screenshot Pin ability in the inventory screen with description on how to use the feature. Screenshot pinning on the map screen was underused and people often didn’t even know the feature existed.
  • The Architect will now give you hints about where to find building blueprints.
  • Blueprints for community spaces now look different from those for buildings, making them easier to tell apart.
  • Save games from the demo can now be used in the full game.
  • Added additional landmarks on the Sentinel Complex map to improve navigation.


[h2]BUG FIXES[/h2]

  • Fixed a case where the Force of Nature achievement would not unlock.
  • Fixed a case where the Archaeo Afficionado achievement would not unlock.
  • Fixed a case where the Harlo the Builder achievement would not unlock.
  • Fixed some typos in French.
  • Fixed multiple soft locks.
  • Fixed multiple golden room conditions.

BIOMORPH OUT NOW ! 10% discount for 10 days only!



𝐀𝐅𝐓𝐄𝐑 πŸ’ π˜π„π€π‘π’ 𝐈𝐍 ππ‘πŽπƒπ”π‚π“πˆπŽπ, ππˆπŽπŒπŽπ‘ππ‡ πˆπ’ π€π•π€πˆπ‹π€ππ‹π„ 𝐎𝐍 π’π“π„π€πŒ!

Immerse yourself in the BIOMORPH adventure! Our brand-new metroidvania is playable on PC and Steam Deck. To celebrate our launch day, we're offering a 10-day 10% discount on all BIOMORPH purchases on Steam!

If you enjoyed the BIOMORPH experience, consider leaving us a positive review! The impact of positive reviews is very strong on Steam's algorithm, and will help us spread the word about BIOMORPH to more people. What's more, it'll confirm the production choices we've made, which sometimes go against the flow of metroidvanias...!

[previewyoutube][/previewyoutube]

The BIOMORPH adventure would not have been possible without your support. Thanks to you, we've been able to surpass ourselves and dare new things. Thanks to you, we've been able to work on a thrilling project. Thanks to you, BIOMORPH is now a reality. Thank you for your unfailing support.

And the BIOMORPH adventure continues! A major milestone has been reached today, but the race isn’t over yet. See you soon for more news about BIOMORPH...!

Lucid Dreams Studio

BEHIND THE SCENES

Hi Dreamers!

The release of BIOMORPH is scheduled for tomorrow.
Are you ready? We certainly are!

In the meantime, we invite you to dive behind the scenes with us!

[previewyoutube][/previewyoutube]

If you've been wondering about the game, you'll find all the answers here! What are our inspirations? Who makes up our team? What's the story behind the studio?

See you tomorrow for the launch day of BIOMORPH! πŸ₯°

Lucid Dreams Studio