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Blacksmith Legends News

Last sellout begun

Dear fans and supporters,

with Steam offering to retire the product, now is your last chance to get a copy of retiring product Blacksmith Legends for 30% discount sale, starting today until 14 Jan!

After that, Steam team agreed that the product will be removed from Store page and will be kept in your Library. There are no further plans to continue on it.
If there ever will be some handover in the future you may see the game under some different company. If not then it wasn't given to anybody else.

Thank you supporters for giving me the opportunity to try reaching my goals. It was great learning experience and I know now better, what to do in my next project.
Discord of BSL will be active as I will change it to the new project in the upcoming months.

Until or if we meet next time,

wish you all Happy New Year and best of luck! Never give up on your dreams!

VM Machal

Development is on hold.

Hello everyone,

as I've stated before on my Discord, the project got into a difficult situation and it is with a heavy heart that I can't progress anymore with it.

1st big mistake was to choose a visual scripting tool to develop it in. As back in the days I didn't have strong programming skills, it seemed like a no brainer but what happened is that after 3 years of development I have zero control over UI or some gameplay bugs.

I can't fix some pop-ups, there are sometimes variables wrongly set for no reason and as the game gets bigger, there are no code optimization possibilities, especially for the automation processes.
It is probably designed for some little games and maybe for people who want to learn coding and understand how it works.

2nd big mistake was listening to a lot of feedback and do a complete rework with new assets and waste a whole 1 year and starting over with a lot of features. It went on too big and hit a brick wall. Should have just did it my way as in the first version and finish it.

It started as my hobby project and gave me a lot of experience. It kinda remained like that as it pretty much earned almost nothing. Always streamed the content and showed only gameplay stuff. Somehow people still got their hopes too high and even felt like I'm being disrespectful. Sorry if you feel this way, that was never my intention. Best I can do is to learn from it and move on.

So there was the price drop before and I needed more time to learn what to do with it. As the visual scripting tool is done through 'Node system', 95% of the game is bound to it.
Aaaand that's basically a start from scratch with C# code again. Well, after 3 years, I don't have any desire for that anymore.

The current game offers about 4 hours of gameplay.
If you wish to play the old version of the game that offers around 8 hours of gameplay, right-click the game in your Library -> Properties -> Beta and in the 'Beta Participation' choose Legacy.

I can't make it free to play out of respect for people who payed for it. This is one of the cases where it should be stashed in Steam library without a pruchase option, but I haven't seen Steam offering this. I will contact the support and let's see what they can do about this.

If however there is someone who wishes to take over the project, I'd be happy to hand it over and will explain how the tools work.

Cheers,
VM Machal solo dev of BSL


Hotfix 0.9.1e

Changes:

- optimized material calculator into C# code from visual scripting as it took a chunk of performance
- increased a gap between tooltip and mouse cursor so users with 2160 vertical screen resolution won't have blinking HUD

Bug fixes:

- tax collector pop up should no longer be stuck in some special scenarios

Not fixed:

- there may be situation where smelting furnace can disappear, or chest (during building placement), however, unable to find the source issue as it's extremely sporadical

0.9.1d hotfix

Changes:

- smelting furnaces now have a button to set steel ingot to maximum amount for smelting
- smoothed out the bottom menu buttons during click and hover
- opening menus should no longer cause a minor initializing lag
- crafting menu will show a hover tooltip on the item being crafted with stats that it will get once the crafting is finished
- material consumption UI is being added in top menu for each currency that is being consumed during crafting. This feature is to help every player to calculate how much materials they should prepared
- material consumption feature can be turned on/off in the options
- blueprint designer dropdowns for materials will not reset to default material when new part is clicked

Bug fixes:

- fixed a bug where turning off or switching parts in blueprint designer caused to remove it from already saved blueprint without apply button
- any item for sale will be able to be sold even if the icon doesn't match the item type (mainly for players who doesn't want to start over)
- fixed worker 2 that was inheriting values from worker 1 (requires restart)
- fog will no longer be spawned on a new day when weather is disabled in options
- all workers will now be able to have crafted anvils from player
- pressing ESC during Save/Load menu will be blocked so it doesn't trigger additional main menu
- Hammer blueprint parts from Wendigo battle will be now visible in Blueprint designer
- Taxes UI will close all quest pop-ups
- crafting queue icons will automatically adjust when the slot gets empty
- blueprints will be searched for restrictions and allowances in the whole crafting queue instead of just the first slot

0.9.1c hotfix and Prologue retires

Blacksmith Legends: Prologue on steam that served as a free demo preview is going to retire and will be removed permanently as I no longer have time to update it with the remastered version and can't keep it up to date anymore.

0.9.1c patch notes

Changes:

- Heroes menu will now display a built in currency HUD
- autosave every 5 minutes is now implemented, when player is not in main menu or blueprint designer, message will be also displayed when it auto saves successfully

Bug fixes:

- fixed a crash when player applies shield blueprint
- starting anvil can now be sold but unequipping it will be restricted until player learns blueprint of new anvil so he doesn't lock himself out
- blueprint designer will show unified icon for defects reduction stat