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Blacksmith Legends News

Version 0.8.8b hotfix 2

Hello there,

just a little hotfix update to solve some bugs that require attention.

Hotfix 2 patch notes:

- fixed a bug, where auto Skipping night would skip 2 nights instead of 1 when any employee working hours is '7-24' (midnight)
- fixed incorrect expenses display in Treasury HUD where King's Tax was not added in the calculation
- crafting Guardian Gloves from other blacksmiths will no longer block some other items to be crafted
- aligned player name and level in all submenus and EXP bar is visible even when it's empty

With this I'll start working on the next patch properly, so hopefully nothing will come in it's way.

Stay tuned!

Cheers,

VM Machal

Version 0.8.8b hotfix

Hello crafters,

just a minor hotfix with some fixes that I've done and will smooth out this patch:

- fixed a bug, where opening Smelter 2-6 menus would make World map icon invisible
- fixed a bug, where placing and removing Painting 1 would case -1 Fame drop
- unlocking Library will not give Rare Chemical compound blueprint
- Build vendor will show Alchemy upgrades
- Gold cost during buy/sell at marketplace will be shown for all mats (not just Iron,Wood,Coal)
- fixed a bug with rare goods vendor not displaying Angelic and Blood set according the reputation
- Marketplace will now have slider with buying price and treasury balance sum

Cheers,

VM Machal

Patch update 0.8.8b

Hello dear blacksmiths,

so after some time I've gathered all the feedback and tried to fix as many things as possible + bring something new and keep marching forward!

Patch notes 0.8.8b:

Changes:

- *NEW* Villages-Time requests will be available from Bulletin board (finish a quest withing time period for rewards)
- *NEW* 2 new items were added exclusively for early-mid game obtainable only through Time requests
- recalculated texture sizes on few walls to make them more seamless
- exclamation mark for bulletin board now only gets shown with new quests
- Reagent storage and Bookcase (Alchemist upgrades) will be added to Builder Vendor
- Crafting menus will remember last recipe Tier choice
- Marketplace Buy/Sell will now have a slider bar showing quantity and cost
- Bandits group 2 was nerfed in order to speed up phase in Prologue
- Bandits group 2 spawn will now come with a quest indicating to destroy them
- King's Tax will advance 30% over longer period of time
- toned down water sounds in Wanborne
- when staff models will disappear, after reload, their models will be added to inventory

Bug fixes:

- possible fix of disappearing characters (probability of happening was during loses in battles, requires testing!)
- Drezhul skeletons will be cleared in Bandit camp 2,3,4 battles
- dead heroes after battle will have the 'death' icon cleared
- fixed a bug that cause Cured Ingot + Black Diamond + T2 runes not being craft-able after crafting Red Ingot
- night will be skipped when ALL employees go to bed
- fixed Enchanting bar overlay in other menus
- Medium Gemstone Patches will be now properly deleted after victory
- calling Menus and buttons with Left click will now have a global timeout preventing multiple click overlays and issues
- calling Crafting or Planning menu part while it's already open won't leave it stuck with partial UI being displayed
- fixed a bug where purchasing Blood Ring from Rare goods vendor will show it in villager's barter inventory and not in Overview - Inventory
- fixed a bug where main character would have persisting Burnout effect
- Smelter and Alchemist 'No Materials' error messages will disappear when their queue is empty
- fixed a bug where Overseer was only managing first Alchemist

Next on plan is to update Prologue with this version so that potential newcomers have the best experience.
After that I will start working on new patch that will be announced in few days!

Stay tuned and take care y'all!

Cheers,

VM Machal

Patch 0.8.8b *WIP*

My dearest blacksmiths,

as I'm updating the forum part with the patch notes so that you can see what will be changed/fixed, I'm also excited to show you something else that will be included in the upcoming patch.

1. *Villagers - Time requests*

So basically, this will bring new quest types, that will be based on time (hours) until you can finish them. Quest will be obtainable through bulletin board as I don't want too many villagers to wander around your workshop with pop-ups.


So they will be distinctive from other quests and will be tracking down the time left.


Each quest has different tasks but also can also bring something unique.

2. *New item types - Experience boost*

As some requested couple of times, the heroes lack levels and so on. I've decided to combine the Time requests and Experience boost items and you will be able to earn new recipes exclusively through time requests!
Just a little sneak peak:

Harpoon - +25% higher EXP rewards OR +10 bonus EXP from exploration/fights....


Sacred Horn - +25% higher EXP rewards OR +10 bonus EXP from exploration/fights....


This can be also changed. Depends on what is better, if fixed amount of EXP or by percentage. Let me know!

and one more thing...

3. Marketplace materials slider

Apart from that, as you may know, I'll bring 'sliders' in the Marketplace buy/sell feature, which will also show how much gold you need and so on.


So, once again, thanks for amazing feedback and let's continue making this game great! (sounds like a campaign slogan :D).

Cheers,

VM Machal

Hotfix 0.8.8a

Quick hotfix:

- 'silver recipe' is now visible among smelter recipes
- 'simple sabatons' now roll with HP / DEF prefix according the tooltip
- Blacksmiths can now be moved in build mode when they are also crafting (additional stuff :P)