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Gods of Sand News

Gods of Sand v0.5.7 - Patch Notes

- Changed the Gladiator Training UI icon/text and removed the max stat indicator (x/30).
- Fixed a bug where contracts wouldn't save properly after changing scenes, allowing the same contract to be undertaken with multiple gladiators.
- Fixed a bug that occurred after finishing a game, causing the player to start with high-tier gladiators and unlocked arenas.
- Fixed the "Two Headed Snake" quest, which was heading to the wrong arena during the fight, leading to an infinite loop.

Gods of Sand v0.5.6 - Patch Notes

- Added improved descriptions for select items.
- Added 2 new items as possible rewards for completing the "Teban's Search" quest.
- Added effects display in battle scenes for clearer understanding of entity current effects.
- Added 5 new quests: "Avenger," "Decorator," "Trail of Tragedy," "Blacksmith," and "Teban's Search."
- Changed the trophy icon on the world map.
- Changed Ludus decorative plants; their availability now depends on the completion of the "Decorator" quest.
- Changed Amenities; now reduces 10% of weekly costs instead of 6%.
- Changed the weather system; it now saves the current day's weather and persists across scenes.
- Changed quests button sounds; completing a quest that awards gold will now trigger a "money sound."
- Changed City scene; item prices will vary based on the "Blacksmith Quest" status.
- Changed notifications; added red/green color to certain texts.
- Fixed battle stats passives' incorrect column count.
- Fixed the blacksmith shop being stuck on low-tier items.
- Fixed "Silence" text not showing up when the player is stunned.
- Fixed a bug where a gladiator's consumable items would not save properly, causing them to disappear.
- Fixed items' icon orientation; they are now all flipped to the same side.
- Fixed the "Travelling Gladiator" notification panel button sound.

Gods of Sand v0.5.2 - Patch Notes

- Added "Antidote" item -> Removes any Poison.
- Added "Stone" item -> Stuns the enemy for 1 turn; cannot be defended.
- Added "Magic Bomb" item -> Silences the enemy for 1 turn and deals 7 damage; cannot be defended.
- Added "Hatchet" item -> Adds +5 bleeding to the opponent; cannot be defended.
- Added the correct game version to the "Alpha End" panel.
- Added the "Crystal" item as a reward for defeating the aberration boss (visual only).
- Added new contracts that will appear after defeating "Herakles."
- Added new gladiator archetypes.
- Fixed "Dungeon" arena animations not playing properly.
- Fixed an issue where sending multiple gladiators to the same fight would result in a 1-day delay between fights.
- Fixed gladiator auto-battle percentage displaying as 0/0.
- Fixed "Send Gladiator" notification translation when you don't have any weapon equipped.
- Fixed "Contracts" panel title translation.
- Fixed fight scrolling text translation.
- Fixed "Alpha End" panel button translation.
- Changed many enemy gladiator archetypes to use new items.
- Changed "Reverse Punch" -> Nerfed damage.
- Removed a debug option where pressing the space key would refresh the blacksmith items.

Join Our Discord Community!

[h3]Hello, fellow gladiators![/h3]
We’re excited to announce that we’ve launched a new Discord server for our game community.
This is a place where you can share your experiences, discuss strategies, and make new friends who share your passion for gaming. We believe that gaming is more fun when we play together, so come join us and let’s build a vibrant community together.

[h3]Click HERE to join our Discord.[/h3]

We can’t wait to welcome you!

Version 0.5.0 is here! New bosses, arenas, weapons, quests...

Greetings, gladiators!

Finally, after a long time, we got to release v0.5.0 for Gods of Sand!

The key point of this update is obviously the continued progression for the game. We've added the final 2 bosses. I say final, but this is still not the endgame, as we'll be adding the tower, which will give the player a final challenge.

Together with the bosses we've added everything around it, like new weapons and armor, arenas, music, etc... Also, we've added the last two passive skills that were missing.

Also, we've added a questline to the game, trying to tie everything around a main lore, which won't give choices to the player, but will try to give more sense to everything you're doing.



For the next patch, we'll be focusing on adding more content around what already exists instead of moving further with the storyline, so expect to see new usable items, new quests and changes to existing skills.

Here are the full patch notes:

- Added 2 new arenas/2 new bosses.
- Added main story events/changes to the game's story.
- Added a new item that you get from one of the new bosses (the other one will still be added soon as it's only a quest item that can't be used).
- Added new items that will be available at the blacksmith if you're on the latest arenas.
- Added the two last passives that were to be implemented.
- Added a start animation to the main menu and fixed some issues.
- Added an offset to some bosses to prevent the text from hiding their sprites.
- Added 2 new Steam achievements (one for each of the new bosses defeated).
- Added damage types to scrolling texts; bleeding, burning, and poison will now show icons and proper colors.
- Added Steam Rich Presence; now it will show where you're at in your game to your friends.
- Added 3 new boss music.
- Added a new common battle music.
- Changed some SFX volumes and pitches.
- Changed Golden Apple price from 103 to 468.
- Changed Pirate Bomb price from 128 to 241.
- Changed Enemy AI; now it will only use the skill Eviscerate if the player has some bleeding stacks.
- Changed Gladiator's price calculation.
- Changed the Blacksmith; now it won't sell repeated items.
- Changed Suspicious Merchant's Quest; now the possible item list will include items 2 ranks above yours (based on the current arena you're in).
- Changed Pirate boss skill; now bombs will explode earlier.
- Changed a few bosses; they are now better balanced.
- Changed Secret Admirer's Quest; now it will give you 180 coins instead of 130.
- Changed Traveling Trainer's Quest; now it will give you +3 stat instead of +1.
- Changed the formula for "Fight Power" (used for the auto-battle percentage).
- Changed Untamed Beast Quest; now it will only appear if your best gladiator is available.
- Changed Contracts to avoid spamming; if you win, your gladiator will have minor injuries, and major injuries if they lost without dying.
- Changed Dog Quest; now it will only appear if your best gladiator is available.
- Changed Enemy AI; now it will consume a Tonic only if they are 2 or 3 grids apart from the player.
- Changed Enemy AI; now it will use the skill Concentration only if they are 2 or 3 grids apart from the player.
- Changed "Amenities" icons placeholders; now they all have a nice image.
- Changed Odd Giant intro scene to a new Sad Socket intro scene.
- Changed some enemy gladiator archetypes for balancing.
- Changed dog quest; it now has a 5% chance of happening every day if you lost the battle or canceled it.
- Changed quest placeholders; now they all have a nice image.
- Changed Steamworks API to have the possibility of having more Steam features in the future (Leaderboards and so on).
- Changed save-game directory.
- Changed the number of skills/passives of enemy gladiators (increased).
- Changed Blood Lust passive to heal 10% of your damage instead of 20%.
- Fixed error while changing item slots in inventory without having gladiators.
- Fixed particles spawning at the wrong position.
- Fixed some rare cases where you had a 100% chance of winning and still lost the auto-battle.
- Fixed Challenger Quest prize (it was giving 666 coins).
- Fixed SFX with random pitches causing other playing SFX to be pitched as well.
- Fixed a bug on the fight's victory panel coin counter that was displaying the wrong prize.
- Fixed fight's victory panel displaying 0 on Challenger Quest/Alpha Arena Quest.
- Fixed some misspelled words in texts.
- Fixed Herakles walk SFX not playing properly.
- Fixed music SFX starting before clicking on the fight button on the boss scene.
- Fixed scrolling texts (damages, skill uses, and so on) sizes.
- Fixed a bug in the Caravan Quest.
- Fixed battle's scrolling texts/sprites being overlapped.
- Fixed overlapping texts when renaming a gladiator.
- Fixed some item spritesheets jumping/missing frames.
- Fixed Fahkir death animation transitioning to itself depending on how you killed him.
- Fixed Spiculus unlocked passives; it had a bug where you couldn't select a few passives to buy.
- Fixed Contracts list not being populated properly.
- Fixed an error when your gladiator was training and had major injuries.
- Fixed Side Bash skill; it was not invoking an event and preventing the player from breaking the Minotaur charge with it.
- Fixed poison effect duration on enemies.
- Fixed Trial of Balance skill; it was not working properly at all.
- Fixed Heavy Sabre spritesheet; it had some bad frames.
- Fixed Herakles death animation; now it won't fall towards the player.
- Updated the game engine/third-party packages.