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Gods of Sand News

0.2.10 - Patch Notes

Ludus:
- Fixed a bug preventing the player to open the world map when sending a gladiator to an event.

Notifications:
- Fixed contracts notification returning the wrong message, previously if you fail it was returning a death message.
- Changed travelling notification to a more decent one.

Battle:
- If you are using barehanded weapons and hit the enemy twice, the skill effect won't be applied twice (e.g: "Clear Cut" will apply only 4 bleading instead of 8).

Skills:
- Nerfed "Shove" skill.
- Fixed "Rage" skill, it was healing enemy instead of dealing damage.

Tutorial:
- Fixed missing title and wrong font on attack button tooltip.

Arenas:
- Fixed a problem causing arenas to be unlocked before fighting the bosses.

0.2.9 - Critical Error Fix

FIX:
- New players weren't able to start a game due to a bug on the Tutorial scene.

0.2.8 - Patch notes

Battle:
- Blocked attacks will now reflect the 25% of the damage to the attacker when wearing a one-handed weapon.
- Fixed attack percentage tooltip that was missing a title and was using the wrong font.
- Added text to health bars to show entities current HP/SP.
- Now entities won't get stunned/bleed from skills if the attack is missed.
- "Feint" skill was changed to "Lunge": moves 3 spaces forward, if touches the enemy, does (AGI / 2) as damage.

Contracts:
- Increased gold prize of all contracts.

Arenas:
- Increased gold prize of all arenas.

UI:
- Added some missing translations.

Known Issues:
- Arenas being unlocked without fighting the boss.
- Some texts are missing translations.

0.2.7 - Battle Scene/Ludus Scene/Contracts changes

Battle Scene:
- Fixed a problem that was making the tooltip stay on the screen even after clicking the buttons.

Ludus Scene:
- Fixed a tooltip missing translation on the gladiator skills panel.
- Fixed locked skills showing it's tooltip and revealing the skill in that slot when they shouldn't.
- Now you can change the name of your gladiator by clicking on it in your inventory.

Contracts:
- Fixed another problem causing the gladiator that died in contract not being killed at all.
- Changed some contracts data (prize, travelling days, percentages...).
- Contract's death percentage is now zero if less than 5.

Known Issues:
- Arenas being unlocked without fighting the boss.
- Some texts are missing translations.

0.2.6 - Climate System/Ludus Scene Changes/Bug Fixes

Game Changes:
- Added a climate system, it will have future uses on quests and other things, for now it's just visual.

Ludus Scene:
- Now you'll get a random climate effect on the scene every day (75% chance of being the default one).
- Added the missing english translation to a button on the contracts panel.

Bug Fixes:
- Fixed a bug where the gladiator was not dying in contracts.
- Fixed a bug where the contracts panel gladiators was not being refreshed properly.
- Fixed a bug where 2 or more gladiators couldn't arrive to the ludus back at the same day when they were doing a contract.