Update 1.0.1 released!
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What a launch!
We've been smiling non-stop all week thanks to the incredible response and support from all of you. V1 was a major update, and we’re thrilled with how smoothly everything went. Of course, there are always a few final touches to polish, but that’s part of the journey. This marks our first post-launch update, and we’re just getting started![/p][h2]
Changelist
[/h2]
What a launch!
We've been smiling non-stop all week thanks to the incredible response and support from all of you. V1 was a major update, and we’re thrilled with how smoothly everything went. Of course, there are always a few final touches to polish, but that’s part of the journey. This marks our first post-launch update, and we’re just getting started![/p][h2]
Changelist
[/h2]
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- [p]Added quick Steam Workshop access buttons for custom tracks and races in the multiplayer game lobby.[/p]
- [p]Updated the race guide's path generation to be more consistent with the intended flow of the track. This fixes some switchbacks in the path that should've been straight.[/p]
- [p]Fixed The Siren achievement not correctly unlocking.[/p]
- [p]Fixed the 02 - Starry Night track in the San Lipo Drive nighttime environment.[/p]
- [p]Fixed issue with leaderboard profile pictures showing a white image.[/p]
- [p]Fixed blurry loading screen images on lower quality settings.[/p]
- [p]Fixed issue in the track builder where deleting an item while manipulating the gizmo could make the editor go in an undefined state.[/p]
- [p]Fixed the spline tool in the track builder to prevent spline items being placed on game triggers.[/p]
- [p]Fixed several collisions in the Azure District - Silverscreen environment.[/p]
- [p]Fixed the flight controller settings menu not selecting the correct rates model if the drone setup was using a different model than BetaFlight.[/p]
- [p]Fixed an issue in multiplayer where an error could occur during the finish screen while having the drone selection or level selection open, and the next game was started.[/p]
- [p]Fixed a controller calibration issue where the controller and UI wouldn't get displayed.[/p]
- [p]Fixed issue in the track editor where spline spacing wasn't being saved properly.[/p]