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Lichenvale News

Power Overwhelming - Patch 1.3.0 is out now!

Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.

[h3]FEATURES[/h3]
  • Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.
  • Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup.

    (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)

[h3]BALANCE CHANGES[/h3]
  • Reduced the amount of enemies across levels 4-6.
  • Increased spawn delays of enemies across levels 4-6.
  • Added more health potions across levels 4-6.
  • Added Red and Purple Power Orbs on level 4.
  • Increased cooldown of Werewolf Brute's pounce and bite attacks.
  • Increased Medusa's health by 100.
  • Increased Skeleton King's health by 200.
  • Fireball's radius is slightly increased.

[h3]FIXES[/h3]
  • Fixed an issue where player would start new level on normal difficulty with 50% health at most.
  • Fixed an issue where player would get stuck in spike / lava pits with no way out.
  • Enemies will no longer get confused when coming from out of bounds areas on level 4.

Patch 1.2.2 is out!

- Knightmare, Medusa and Skeleton King will now properly shoot at where the player is headed.
- Reduced friendly fire damage for bosses from 3.5x to 2.5x. This affects reflected projectiles as well.
- Reduced hitbox width for charged fireball. It should now be easier to chuck it in enemy group center.

Patch 1.2.1 is out!

- Player can now leave the elevator underbelly if they get stuck there somehow.
- Player should be less prone to fall through elevator.

Difficulty settings is out now! - Patch 1.2.0

Patch 1.2.0 brings difficulty settings as well as some bug fixes.

[h3]FEATURES[/h3]
  • Added difficulty settings, players can choose from following:

    • INITIATE: Enemies take 33% more damage, deal 33% damage less and are 10% slower (both movement and attacks). Health potions heal for 33% more. Player starts with 5 lives.
    • ADEPT: Everything is at a baseline. Player starts with 3 lives.
    • MASTER: Enemies take 33% damage less, deal 33% damage more and are 10% faster (both movement and attacks). Health potions heal for 33% less. Player starts with 1 life.

[h3]FIXES[/h3]
  • Fixed an issue where player could get 255 lives when doing save / load when dying and 0 lives left.
  • Fixed an issue where monsters would have 0 health and be alive on load after saving while the death animation is playing.

Patch 1.1.3 is out!

- Fixed death screen closing after pressing ESC and leaving player in a stuck state
- Repositioned some of the floating trees on Broken Village
- Removed floating grass on cliff edges on Broken Village
- Fixed broken LOD lightmaps on beggining of Broken Village