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Sun Haven News

Patch 1.0: Museum and Customization

Hey Everyone!

It’s Bruce, the Director of Sun Haven.

Today is the day! The team is happy to announce that we are finally releasing Patch 1.0: Museum and Customization on Steam! This is our full release patch, which means we're packing tons of polish, as well as the Museum and Character Customization that we’ve been working on for a while! In fact, we’ve more than doubled some of the character customization options, like hair! Let's jump in!



Character Customization
The world of Sun Haven is diverse, home to many different races of people that encompass many different walks of life. Whether your Demon is a battle-hungry warrior or a gothy partygoer, Sun Haven reflects many aesthetics. To expand this even further, we’ve added new customization options so you can make your character to your precise taste.

There are many new hair options, new customization options for races, and new options to disable certain customizations (such as wings and horns!). There are also new color customizations for things like Angel halos and Amari ears as well. Create a new character or visit the salon in Sun Haven to explore the vast expansion of player customization!


The Museum
The gilded doors of the Sun Haven museum have finally been opened. Its vast halls of histories and knowledge are waiting to enlighten curious visitors. But there’s one problem… it’s missing all of the displays! You’ll need to help Covington, the jovial curator of the museum, fill out the missing displays and prepare the museum for a proper opening. It’s a good thing you happen to be a magic-wielding adventurer with a penchant for collecting ancient treasure.

Your generous contributions won’t go without reward, of course. Complete displays by finding and donating collections of different item types, earning wonderful and unique rewards for your hard work.




____


NOTE:
Returning players who selected Dog and Cat Amari will have to revisit the salon in order to re-select their character customization for certain things like ears (as we needed to change how some of the customization worked in order to have more options).



Patch Summary:
  • Added 200+ new character customization options across all races (each option comes in 12 colors, so there are over 3000+ new options available).
  • Added a few new pets (more coming soon).
  • Museum with 225 items to collect, including new unique items and rewards
  • Revamped multiple interiors all around the game with new art.
  • Everything in Withergate now buys and sells in Tickets (i.e., Seeds).
  • Everything in Nel’Vari now buys and sells in Mana Orbs. (i.e., Seeds).
  • All seeds in Withergate and Nel’vari now have a higher interest rate than Sun Haven seeds to account for intended game pacing. All WG and NV Items have their prices adjusted to make the beginning section of these areas more difficult, but easier later on.
  • Added new settings to improve quality of life.
  • Added polish to hundreds of things.


[h2]Sun Haven Patch 1.0 Notes:[/h2]
[h3]
Character Customization:[/h3]
- Added 22 new hair options (more than doubling the existing options).
- Added a new Bald option.
- Added 3 new eye options, including eyes for Elementals.
- Added 7 new pieces of Elven Customization.
- Added 12 new pieces of Demon Customization.
- Added the ability for Angels to select their Halo color for certain Halos (all Halos will receive this in the future).
- Added 10 new pieces of Angel Customization
- Added the ability for Amari Cat and Dogs to select their Ear colors (returning players will need to get new ears at the salon).
- Added 20 new pieces of Amari Dog Customization.
- Added 28 new pieces of Amari Cat Customization.
- Added Water Elemental Option!
- Added a ‘None’ option for many customization options (i.e., wingless Demons and Angels).
- More Character Customization Coming Soon

[h3]Museum[/h3]
Added in the Museum, with 3 sections: The Hall of Gems, The Hall of Culture, and The Aquarium.
Each item completed will be visible on a pedestal, and all fish donated in the Aquarium will show up in the Aquarium fish tanks.
Each bundle completion immediately grants rewards.
Added rewards available at the front desk for every 10 unique items donated to the museum.
Each Section of the Museum has its own curator explaining their respective sections.
Added 4 new Armor sets.
Added 3 new pets.

[h3]Fish Tanks[/h3]
- Players can now obtain fish tanks, a decoration that display your caught fish.


[h3]Balance:[/h3]
- Increased the sell price of most WG and NV craftable items
- Increased the cost of most furniture and purchasable items
- Rebalanced consumable items to generally restore more health and mana
- Increased number of new foods giving Max HP to make beating Dynus slightly easier
- Rebalanced Seedmakers
- Increased Cost of Carrot Sword and Egg Crossbow
- Reduced the number of Bomb Fish Needed for the Fishing Boss

[h3]Quality of Life Settings:[/h3]
- Added a setting to turn on Invincibility.
- Added a setting to turn off Seasonal Bosses.
- Added a setting to turn off Seasonal Pests.
- Added a setting to turn off Seasonal Crop Effects .
- Added a setting to turn off Shadows.
- Added a setting to skip the intro of the game (NOT recommended for new players as you’ll miss important story exposition!).

[h3]Other Changes:[/h3]
Added dozens of miscellaneous SFX.
Fixed various typos, added new additional dialogue to several NPCs and edited existing dialogue.
Added 2 new fertilizers.
Sleeping now recovers more mana and HP.
Updating Scroll Wheel Speed on multiple UI menus.
Updated Hitboxes on certain furniture.
[h3]
Bugfixes: [/h3]
- Fixed an issue with the Crafting Slime Boss not being completable on old saves
- Fixed an issue with couch duplication for new saves
- Improvements to pets falling in water when jumping over platforms
- Fixed an issue where Tomato Bread was not showing up at the Cooking Pot
- Fixed an issue causing Fabled Silk and Spooky Silk to not drop properly
- Fixed an issue causing mannequins to not display their outfits
- Fixed an issue with some quests not showing their markers above their heads
- Fixed an issue causing Clive’s wheel to not disappear when it was picked up
- Fixed an issue with spouse walk paths if players had a Tier 1 or 2 house
- Fixed an issue causing players to get stuck on a black screen when loading a new game in Multiplayer


[h3]Coming Soon:[/h3] (list is not final and is very, very subject to change)
- Nintendo Switch Port
- More Player Customization
- More Pets
- More Race Specific Dialogue
- Having children with your spouse
- Farm Buildings (Sheds / Greenhouses)
- Proximity Animations
- Minor DLCs
- Main Story Epilogue



And that’s it! Thanks everyone for coming along with us on this journey to fully release Sun Haven, and thank you for coming along with us as we look to improve the game even further in future patches, coming soon!

Remember join our discord to find a group, ask for game help, or just hang out with the rest of our awesome community!


Good Luck, Have Fun, and we’ll see you in game!

Bruce, Director
Pixel Sprout Studios

Patch 0.8: Events and Romance

Hey Everyone!

It’s Bruce, the Director of Sun Haven!

I have some great news, Patch 0.8: Events and Romance is now available on Steam! This patch has been in the works for just over 2 months, making it one of our fastest patches to date. We managed to get in a lot of new content, improve upon old features, and add some content that has been highly requested by you all.


There are 4 new seasonal events added to Sun Haven, the Music Festival, Summer Barbeque, Halloween, and Winter Festival. These events offer unique foods, clothes, pets, and furniture sets that you won’t be able to find anywhere else in the game. So, be sure to save up your money before heading into any events, and join in the festivities for some cool rewards!

Wow, these are some spooktastic costumes!

Along with that, Sun Haven just got a bit craftier! It’s been our plan to update Nel’Vari and Withergate to feel more full. So, between all 3 towns, we have added 21 brand-new crafting tables, with hundreds of more items to craft. These new Withergate and Nel’Vari-specific tables use new resources that can only be found in each respective region, and go into new armor pieces, a craftable mount, and more! Now, you can spend the day (or weeks) in the different regions, scouring the forests to find new trees, rocks, and breakable items to score some of these new craftable items.

Also, you should even check the waters around Sun Haven… who knows what new creatures may be lurking beneath the waves.

Ack! Is that a fish or a Fish-sicle?!

Those of you with existing saved games can find the new Withergate and Nel’Vari Crafting Tables for sale at their respective General Stores, while new saves will now start with these tables on their Withergate and Nel’Vari farms. Be sure to check them out for some amazing new recipes!

And all of that is just a taste of what's to come! There is plenty more that we’ve added to this patch - read up on everything new to Sun Haven below!


___
[h2]Patch Summary:[/h2]
- Summer Music Festival
- Summer Barbecue
- Halloween
- Winter Festival
- Seasonal Event Quests
- Spring, Summer, Fall, and Winter Mounts
- Summer, Fall, and Winter Armor Sets
- Spouses Now Move Into the Sun Haven Farm House
- 3rd Spicier Dates
- Updated Romanceable Likes and Dislikes
- Unique Gift Dialogue for all Romanceable Characters
- Birthdays
- Crafting Boss
- Fishing Boss
- Unique Withergate and Nel’ Vari Foragables and Resources
- New and Updated Withergate and Nel’ Vari Crafting Tables
- Spring, Summer, Fall, and Winter Sun Haven Fish
- Spring, Summer, Fall, and Winter Sun Haven Snaccoons
- Rotating Merchants in Sun haven
- Rebalanced 500+ Items
___



[h2]Sun Haven Patch 0.8:[/h2]
[h3]Seasons:[/h3]
- 4 New Seasonal Events: Music Festival, Summer Barbecue, Halloween, and Winter Festival
- Event Pets, Furniture Sets, Food, and Clothes
- Updated Seasonal Merchants
- Spring, Fall, and Winter Armor Sets
- Spring, Summer, Fall, and Winter Mounts
- Spring, Summer, Fall, and Winter Fish in Sun Haven
- Spring, Summer, Fall, and Winter Snaccoons in Sun Haven
- Updated all Winter Sun Haven Beach Maps to have snow
- Updated most Winter Buildings to have snow

[h3]Romance Update:[/h3]
- Spouses now move onto the Sun Haven Farm (This only occurs if you have upgraded to a Tier 3 House)
- Before 8 AM and after 8 PM, Players can now knock on people’s doors to turn in quests, ask NPCs to come outside to chat, or ask a romanceable character to go on a date.
- You can now go on a 3rd, spicier, date late at night by knocking on a romanceable character’s door
- Updated Romanceable Likes and Dislikes
- Romancables now have Birthdays, found on the Bulletin Board
- Gifts given to romanceable characters on their birthday give additional hearts
- Romance progress is now based on heart levels and no longer tied to dialogue progression
- Dating can now be initiated after reaching 10 hearts and selecting the new heart button when talking to a romanceable character
- You can now reset your relationship with a character by gifting them a Memory Loss Potion (Purchasable in Town Hall)

[h3]Bosses:[/h3]
- Two Bosses now appear in Summer
- Added Herman the Great White Squid, the Fishing Boss
- Added Hungry Slime, the Crafting Boss
[h3]
Crafting Update:[/h3]
- New players will have an Elven Crafting Table placed on their farm.
- Returning players need to purchase their first regional crafting table from the Nel’Vari or Withergate general store
- Withergate and Nel’Vari now have their own sets of forageable items and crafting materials
- Updated Withergate and Nel’Vari farm to now spawn and drop Dead Logs, Dead Stone, Elven Logs, and Elven Stone.
- Added new maps in the Withergate and Nel’Vari forests that densely spawn Hard Deadwood, Heavy Deadstone, Hard Elven Wood, Heavy Elvenstone, and regional forageables
- New players will now have Hard Deadwood, Heavy Deadstone, Hard Elven Wood, and Heavy Elvenstone spawn on their farm


[h3]New Crafting Tables:[/h3]
- Sushi Table
- Fish Grill
- Mana Composter
- Mana Anvil
- Mana Infuser Table
- Tea Kettle
- Elven Loom
- Elven Seed Maker
- Elven Furnace
- Elven Crafting Table
- Elven Juicer
- Recycling Machine
- Monster Composter
- Monster Anvil
- Monster Sushi Table
- Soda Machine
- Monster Loom
- Monster Seed Maker
- Monster Furnace
- Monster Juicer
- Monster Crafting Table
- Updated Composter Recipes
- 200+ New Crafting Recipes, Foods, and Items

[h3]Sun Haven Merchants[/h3]
- Added 3 New Cart Merchants
- Added Kelsey the Animal Product Merchant, Harris the Raw Material Merchant, and Romana the Honey and Jam Merchant
- Most Cart Merchants now rotate every two weeks

[h3]Fishing[/h3]
- Removed Fish Quality from the game (sorry to everyone who had a lot of enchanted fish)
- Hitting the Sweet Spot / Perfect Catch section of the fishing bar now awards bonus experience
- The Fishing Skill Tree will be updated on 1.0 to change any skill nodes referencing quality.
- The Enchanted Fishing Rod will also be updated on 1.0.

[h3]Other Changes[/h3]
- Added dozens of Miscellaneous SFXs
- Fixed various typos

Balance Changes:
- All consumable items re-tuned
[h3]
Coming Soon:[/h3]
- Museum
- Player Customization
- More Pets
- UI Update
- Nel’Vari and Withergate Furniture Crafting Tables
- Seasonal Snaccoon Costume Update


Stop inking my farm, Herman!

While we have been wrapping up Patch 0.8, we have also been working on extensive bug fixes and polish that have helped us boost the progress of Patch 1.0. The full release of Sun Haven is arriving on March 10th so stay tuned for more information soon! As per our last update, if you have any suggestions or any remaining bugs, let us know in our Discord!

Good Luck and Have Fun, and we’ll see you on March 10th!


Bruce, Director
Pixel Sprout Studios

Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643


1.0 Announcement

Hey everyone, it’s Bruce from Pixel Sprout Studios.

We have an update for Patch 0.8: Events & Romance Update and Patch 1.0: Museum & Customization!

Patch 0.8: Events & Romance Update will be available in the next few days on the Public Beta Environment, as we are very close to finalizing the patch for release to players worldwide!

I’m gonna win the hotdog eating contest!

If you are interested in getting a sneak peek of Patch 0.8, join our Discord and follow the instructions in the #pbe-info channel to join in!

In this patch, you’ll find new seasonal events, a third and spicier date with each romanceable character, as well as spouses finally moving into the farm!

Guess who moved in!

----


[h2]1.0 Announcement[/h2]
[h3]Sun Haven Patch 1.0 is set to release on March 10th, 2023![/h3]

It’s finally that time.

The big pieces of content for the 1.0 Release will be the Museum, and updated character customization! For all you completionists out there, now is the time!

A sneak peek at the Culture Section at the Museum!


While we are going to be releasing these two big things, the majority of our time will be going towards bug fixes, optimizations, and polish.

If you run into any bugs after the release of Patch 0.8, please pop into discord to share them with us.

From Wednesday, February 21st until the final build for the release, we will be extra active in our discord, as we’ll be trying to polish up everything we can. For these next few weeks, please feel free to come by and post anything you want to see fixed in the #community-suggestions channel. We’ll add it to our running list of things to polish and fix up.

Basically, until the release build is finalized, we’ll be around every single day to collect and try to solve any problems the community reports, so don’t be shy!

(keep in mind we will do our best, but we aren’t going to be able to get to everything!)



ME HUNGRY TO SQUISH BUGS...

[h2]Our Early Access Journey[/h2]

Since the beginning of early access, we’ve worked with the community to implement 140+ more features over 8 major updates to the game. We are incredibly thankful for everyone's help during Early Access. Thank you for all your suggestions, and feedback.

While it took an additional 14 months in Early Access compared to what we initially intended, I think it’s safe to say that we’ve put in a ton of hard work to make Sun Haven a game we’re proud of. Sun Haven is a labor of love, and with so many people (ourselves included) with such high hopes for the game, it’s been an immense amount of work to live up to the great things players expect from us.

At the same, we’d also like to apologize to any folks out there who wished that the 1.0 Release would have come sooner. We’re proud of all the work and improvements to the game we made, but we also recognize that it was longer than we expected.


All things said and done, we’re definitely ready to call Sun Haven a complete game. As such, we’re releasing it fully to Steam, and are leaving Early Access.

Looking forward, we think there are still things we want to improve. Even though Sun Haven is a complete game, we think we can still make it better, so we will be continuing to update it.

We’re happy to say that despite leaving Early Access, we would love to continue working closely with our community on future changes, just as we already have been.

[h3]We Are Still Updating Sun Haven[/h3]
So to make it clear– Going forward, we will still be updating the game both in the short term and in the long term. We will be updating Sun Haven for years to come. We’re here to support the game and the community, so you can expect more content updates from us going forward.

We thank everyone for waiting patiently as we have poured our hearts into this game to make it the best game possible.

You can take a look at our Roadmap for more information on what our upcoming patches are looking like! Speaking of which…

[h3]Nintendo Switch[/h3]
Lastly, we are working with Nintendo to get Sun Haven available on Nintendo Switch as soon as possible. The game has quickly been approaching the quality bar and level of optimization that we want, and as such, has been making great progress.

At this time, the ball is currently in Nintendo’s court, and we are waiting on them in order to continue making progress on our end. As a result, the release of Sun Haven on Nintendo Switch will be pushed out a bit longer, and will go Live as soon as we are given the greenlight, and can finish the port.

Thank you once again for your patience. We’re looking forward to seeing you all on PBE, and for our 1.0 Release!

-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Soundtrack and a 2nd Game!

Hey everyone, it’s Bruce from Pixel Sprout Studios.

TLDR: We’re releasing a Sun Haven Soundtrack!

And a second game. (dun dun dunnnn)

(The game is called Sun Down if you're itching to see. More information down below!)

We are excited to announce that Volume 1 of the Sun Haven Soundtrack is available now on Steam! This soundtrack contains 78 songs, which is almost 2 hours long. It's also made from our master tracks, meaning what you are hearing is exactly what our sound designer, Alex Wiedel, hears when he writes these songs for Sun Haven.


(Soundtrack Vol. 2, containing all of the Nel’Vari and Withergate music will release with our 1.0 Release)


As an indie game studio, we don’t always have the luxury of having multiple people to help with everything. So over the last three years, Alex has written each one of these songs practically solo. (what a champ!)



And to speak honestly about it, the Sun Haven soundtrack is just one of the things I’m most proud of at this studio. It is simply just our best work.

https://store.steampowered.com/app/2305660/Sun_Haven_Soundtrack_Vol_1/
Please enjoy.



GAME 2 ANNOUNCEMENT 🌱


I am happy to announce that Pixel Sprout Studios will be releasing its second game, Sun Down. We will be releasing the game on Friday, February 24th!

Sun Down is a brand new game set in the Sun Haven Universe, where Farm Sim meets Action Roguelike. You’ll farm crops, collect pets, catch fish, mine ores, upgrade spells, and craft turrets to build a farm and survive hordes of monsters through 4 changing seasons.

Simply put, if you enjoyed Sun Haven, you’ll definitely love Sun Down.



I mean come on… How can you not love these cute monsters!!

[h3]Game Setting[/h3]
Sun Haven’s hero (that’s technically you) never arrived to stop Dynus, the Moon Dragon. As a result, in this timeline, Dynus has taken over both Withergate AND Sun Haven with hordes of monsters overrunning the lands.

Now, you will play as Darius, the recently crowned Demon King of Withergate, or Lucia, Archmage of Sun Haven, to defend your farm and survive through countless waves of monsters at Sun Down!


[h3]Wishlisting[/h3]
We’ve made Sun Down with players like you in mind, and we hope that all Sun Haven players will love this game as well. Please take a moment to grab a friend and wishlist Sun Down on Steam to support our studio.

Even if you aren’t immediately interested in the title, please consider supporting us with a wishlist, as we will still be working hard to improve the game into something hopefully you’ll like even more, in the future. On top of this, Wishlists also tell Steam that our games are ones that the Steam community wants to see. So please help us reach a larger audience and help us have an awesome launch on February 24th!

https://store.steampowered.com/app/2308360/Sun_Down/

This game has been a blast to work on, and is accomplishable thanks to some expansions to the team over the past few months. While putting hard work towards Sun Haven’s release, we’ve also managed to bring in some brand new folks to the studio to help us grow into a multi-game studio. As such, these projects are being worked on without any real impact on Sun Haven’s development. In fact, Sun Haven actually benefited from Sun Down’s development, as new faces and new tech brought tools and learnings over to Sun Haven. It’s something I’m actually really proud of.
[h2]
Sun Haven Patch 0.8[/h2]

Last, but certainly not least, Sun Haven Patch 0.8 is almost ready! We are aiming to have this patch available on PBE for testing very soon. Keep your eyes out on our Discord for more information about the PBE’s release. This patch has been a big undertaking for us here at Pixel Sprout with multiple seasonal events being added to help bring seasons to life.

Here’s a sneak peek of what you can look forward to!

Stay warm out there!

We can’t wait to share more about what we’ve been working on. There is plenty more to talk about, but you'll have to see all of what Patch 0.8 has to offer, coming soon!

Thank you all so much for your support and we hope you all enjoy Volume 1 of the Sun Haven Soundtrack. Be sure to wishlist Sun Down to be the first to know when it's available! And lastly, join us on our community Discord for the latest news or talk to others about any one of our games!

⚔️ See you soon! 🌱

-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Steam Achievements!

[h3]Hey Everybody![/h3]

It's Bruce, from Pixel Sprout Studios with a mid-patch update!

We just released a micropatch with quite a few major bug fixes for Patch 0.7 that have been reported by our players on Discord. Along with these bug fixes, we were also able to get in another highly requested feature… Steam Achievements! Sun Haven now has 136 Achievements to earn. You can learn more about all the achievements here.

Any achievements completed before this update should immediately unlock (barring a few exceptions). All you have to do is load your favorite character and watch the achievements roll in!

Goodluck out there to all you completionists!


[h3]Micropatch 0.7.0C[/h3]

Content:
- All scarecrows and Boost Totems now stack
- 136 Steam Achievements


Bug Fixes:
- Optimized Maps and Game Performance to reduce lag
- Fixed a bug causing the Health and Mana bars to appear invisible
- Fixed the issues with the flooring in the Tier 2 House
- Fixed a bug causing non-hosts to not be able to see seasonal monsters
- Fixed a bug causing the crop effects to not appear to be fixed for non-hosts
- Fixed multiple issues with portions of the map not matching the proper season
- Fixed a bug causing Weedil and Krusty to not spawn yearly
- Fixed a bug causing Crafting Tables, NPCs, Quests, and Mine Gates to not recognize items in your inventory
- Fixed an issue where Jams were not giving the correct amount of EXP
- Fixed a bug causing the Withergate Mine Monsters to spawn around the world
- Fixed issue causing Thrift Hunter skill to not trigger
- Corrected the description for the Flower Farm skill
- Fixed a bug causing Winter Crops to plant during the proper season
- Fixed a bug causing Snow Peas and Lilys to appear invisible after being watered
- Corrected the calendar description for the Lantern Festival
- Fixed a bug causing all Skill Trees to show the Combat Tree description
- Added the correct description for Sugar Cane Seeds
- Fixed an issue that turned all Blueberry Trees into Apple Trees
- Fixed an issue causing the new Anvil flooring to layer incorrectly with the player
- Fixed a bug causing quantity to not count down in shops
- Fixed multiple issues with invisible colliders around Sun Haven and Withergate
- Fixed an issue where the player was able to re-attend the Lantern Festival and get stuck
- Fixed a bug causing Calvin not to appear during Winter
- Fixed Anubis Gloves stats
- Fixed Dialogue Typos
- Various other bug fixes


With that, we will see you all soon for our next update, Patch 0.8: Museum and Events, coming soon in February!


Goodluck and have fun!
Bruce, Pixel Sprout Studios Director