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Sun Haven News

1.0 Announcement

Hey everyone, it’s Bruce from Pixel Sprout Studios.

We have an update for Patch 0.8: Events & Romance Update and Patch 1.0: Museum & Customization!

Patch 0.8: Events & Romance Update will be available in the next few days on the Public Beta Environment, as we are very close to finalizing the patch for release to players worldwide!

I’m gonna win the hotdog eating contest!

If you are interested in getting a sneak peek of Patch 0.8, join our Discord and follow the instructions in the #pbe-info channel to join in!

In this patch, you’ll find new seasonal events, a third and spicier date with each romanceable character, as well as spouses finally moving into the farm!

Guess who moved in!

----


[h2]1.0 Announcement[/h2]
[h3]Sun Haven Patch 1.0 is set to release on March 10th, 2023![/h3]

It’s finally that time.

The big pieces of content for the 1.0 Release will be the Museum, and updated character customization! For all you completionists out there, now is the time!

A sneak peek at the Culture Section at the Museum!


While we are going to be releasing these two big things, the majority of our time will be going towards bug fixes, optimizations, and polish.

If you run into any bugs after the release of Patch 0.8, please pop into discord to share them with us.

From Wednesday, February 21st until the final build for the release, we will be extra active in our discord, as we’ll be trying to polish up everything we can. For these next few weeks, please feel free to come by and post anything you want to see fixed in the #community-suggestions channel. We’ll add it to our running list of things to polish and fix up.

Basically, until the release build is finalized, we’ll be around every single day to collect and try to solve any problems the community reports, so don’t be shy!

(keep in mind we will do our best, but we aren’t going to be able to get to everything!)



ME HUNGRY TO SQUISH BUGS...

[h2]Our Early Access Journey[/h2]

Since the beginning of early access, we’ve worked with the community to implement 140+ more features over 8 major updates to the game. We are incredibly thankful for everyone's help during Early Access. Thank you for all your suggestions, and feedback.

While it took an additional 14 months in Early Access compared to what we initially intended, I think it’s safe to say that we’ve put in a ton of hard work to make Sun Haven a game we’re proud of. Sun Haven is a labor of love, and with so many people (ourselves included) with such high hopes for the game, it’s been an immense amount of work to live up to the great things players expect from us.

At the same, we’d also like to apologize to any folks out there who wished that the 1.0 Release would have come sooner. We’re proud of all the work and improvements to the game we made, but we also recognize that it was longer than we expected.


All things said and done, we’re definitely ready to call Sun Haven a complete game. As such, we’re releasing it fully to Steam, and are leaving Early Access.

Looking forward, we think there are still things we want to improve. Even though Sun Haven is a complete game, we think we can still make it better, so we will be continuing to update it.

We’re happy to say that despite leaving Early Access, we would love to continue working closely with our community on future changes, just as we already have been.

[h3]We Are Still Updating Sun Haven[/h3]
So to make it clear– Going forward, we will still be updating the game both in the short term and in the long term. We will be updating Sun Haven for years to come. We’re here to support the game and the community, so you can expect more content updates from us going forward.

We thank everyone for waiting patiently as we have poured our hearts into this game to make it the best game possible.

You can take a look at our Roadmap for more information on what our upcoming patches are looking like! Speaking of which…

[h3]Nintendo Switch[/h3]
Lastly, we are working with Nintendo to get Sun Haven available on Nintendo Switch as soon as possible. The game has quickly been approaching the quality bar and level of optimization that we want, and as such, has been making great progress.

At this time, the ball is currently in Nintendo’s court, and we are waiting on them in order to continue making progress on our end. As a result, the release of Sun Haven on Nintendo Switch will be pushed out a bit longer, and will go Live as soon as we are given the greenlight, and can finish the port.

Thank you once again for your patience. We’re looking forward to seeing you all on PBE, and for our 1.0 Release!

-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Soundtrack and a 2nd Game!

Hey everyone, it’s Bruce from Pixel Sprout Studios.

TLDR: We’re releasing a Sun Haven Soundtrack!

And a second game. (dun dun dunnnn)

(The game is called Sun Down if you're itching to see. More information down below!)

We are excited to announce that Volume 1 of the Sun Haven Soundtrack is available now on Steam! This soundtrack contains 78 songs, which is almost 2 hours long. It's also made from our master tracks, meaning what you are hearing is exactly what our sound designer, Alex Wiedel, hears when he writes these songs for Sun Haven.


(Soundtrack Vol. 2, containing all of the Nel’Vari and Withergate music will release with our 1.0 Release)


As an indie game studio, we don’t always have the luxury of having multiple people to help with everything. So over the last three years, Alex has written each one of these songs practically solo. (what a champ!)



And to speak honestly about it, the Sun Haven soundtrack is just one of the things I’m most proud of at this studio. It is simply just our best work.

https://store.steampowered.com/app/2305660/Sun_Haven_Soundtrack_Vol_1/
Please enjoy.



GAME 2 ANNOUNCEMENT 🌱


I am happy to announce that Pixel Sprout Studios will be releasing its second game, Sun Down. We will be releasing the game on Friday, February 24th!

Sun Down is a brand new game set in the Sun Haven Universe, where Farm Sim meets Action Roguelike. You’ll farm crops, collect pets, catch fish, mine ores, upgrade spells, and craft turrets to build a farm and survive hordes of monsters through 4 changing seasons.

Simply put, if you enjoyed Sun Haven, you’ll definitely love Sun Down.



I mean come on… How can you not love these cute monsters!!

[h3]Game Setting[/h3]
Sun Haven’s hero (that’s technically you) never arrived to stop Dynus, the Moon Dragon. As a result, in this timeline, Dynus has taken over both Withergate AND Sun Haven with hordes of monsters overrunning the lands.

Now, you will play as Darius, the recently crowned Demon King of Withergate, or Lucia, Archmage of Sun Haven, to defend your farm and survive through countless waves of monsters at Sun Down!


[h3]Wishlisting[/h3]
We’ve made Sun Down with players like you in mind, and we hope that all Sun Haven players will love this game as well. Please take a moment to grab a friend and wishlist Sun Down on Steam to support our studio.

Even if you aren’t immediately interested in the title, please consider supporting us with a wishlist, as we will still be working hard to improve the game into something hopefully you’ll like even more, in the future. On top of this, Wishlists also tell Steam that our games are ones that the Steam community wants to see. So please help us reach a larger audience and help us have an awesome launch on February 24th!

https://store.steampowered.com/app/2308360/Sun_Down/

This game has been a blast to work on, and is accomplishable thanks to some expansions to the team over the past few months. While putting hard work towards Sun Haven’s release, we’ve also managed to bring in some brand new folks to the studio to help us grow into a multi-game studio. As such, these projects are being worked on without any real impact on Sun Haven’s development. In fact, Sun Haven actually benefited from Sun Down’s development, as new faces and new tech brought tools and learnings over to Sun Haven. It’s something I’m actually really proud of.
[h2]
Sun Haven Patch 0.8[/h2]

Last, but certainly not least, Sun Haven Patch 0.8 is almost ready! We are aiming to have this patch available on PBE for testing very soon. Keep your eyes out on our Discord for more information about the PBE’s release. This patch has been a big undertaking for us here at Pixel Sprout with multiple seasonal events being added to help bring seasons to life.

Here’s a sneak peek of what you can look forward to!

Stay warm out there!

We can’t wait to share more about what we’ve been working on. There is plenty more to talk about, but you'll have to see all of what Patch 0.8 has to offer, coming soon!

Thank you all so much for your support and we hope you all enjoy Volume 1 of the Sun Haven Soundtrack. Be sure to wishlist Sun Down to be the first to know when it's available! And lastly, join us on our community Discord for the latest news or talk to others about any one of our games!

⚔️ See you soon! 🌱

-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Steam Achievements!

[h3]Hey Everybody![/h3]

It's Bruce, from Pixel Sprout Studios with a mid-patch update!

We just released a micropatch with quite a few major bug fixes for Patch 0.7 that have been reported by our players on Discord. Along with these bug fixes, we were also able to get in another highly requested feature… Steam Achievements! Sun Haven now has 136 Achievements to earn. You can learn more about all the achievements here.

Any achievements completed before this update should immediately unlock (barring a few exceptions). All you have to do is load your favorite character and watch the achievements roll in!

Goodluck out there to all you completionists!


[h3]Micropatch 0.7.0C[/h3]

Content:
- All scarecrows and Boost Totems now stack
- 136 Steam Achievements


Bug Fixes:
- Optimized Maps and Game Performance to reduce lag
- Fixed a bug causing the Health and Mana bars to appear invisible
- Fixed the issues with the flooring in the Tier 2 House
- Fixed a bug causing non-hosts to not be able to see seasonal monsters
- Fixed a bug causing the crop effects to not appear to be fixed for non-hosts
- Fixed multiple issues with portions of the map not matching the proper season
- Fixed a bug causing Weedil and Krusty to not spawn yearly
- Fixed a bug causing Crafting Tables, NPCs, Quests, and Mine Gates to not recognize items in your inventory
- Fixed an issue where Jams were not giving the correct amount of EXP
- Fixed a bug causing the Withergate Mine Monsters to spawn around the world
- Fixed issue causing Thrift Hunter skill to not trigger
- Corrected the description for the Flower Farm skill
- Fixed a bug causing Winter Crops to plant during the proper season
- Fixed a bug causing Snow Peas and Lilys to appear invisible after being watered
- Corrected the calendar description for the Lantern Festival
- Fixed a bug causing all Skill Trees to show the Combat Tree description
- Added the correct description for Sugar Cane Seeds
- Fixed an issue that turned all Blueberry Trees into Apple Trees
- Fixed an issue causing the new Anvil flooring to layer incorrectly with the player
- Fixed a bug causing quantity to not count down in shops
- Fixed multiple issues with invisible colliders around Sun Haven and Withergate
- Fixed an issue where the player was able to re-attend the Lantern Festival and get stuck
- Fixed a bug causing Calvin not to appear during Winter
- Fixed Anubis Gloves stats
- Fixed Dialogue Typos
- Various other bug fixes


With that, we will see you all soon for our next update, Patch 0.8: Museum and Events, coming soon in February!


Goodluck and have fun!
Bruce, Pixel Sprout Studios Director


Patch 0.7: Seasons

Happy Holidays Everyone!

It’s Bruce, the Director of Sun Haven!

We have the perfect present, just in time for the holidays- Patch 0.7: Seasons is here! We mentioned in our last Dev Blog that it would be coming later this month, and here we are!

Patch 0.7: Seasons is now Live.

This patch brings 4 new seasons to Sun Haven. Depending on the time of the year, the environment and characters of Sun Haven will now change to match.


Seasons have been heavily requested by fans, and we’re excited to finally be able to bring seasonal romanceable character sprites, portraits, seasonal crops, and more.

While we’ve wanted to release this update earlier in the patch lineup, putting our patches in this particular order was the most efficient for us, by far. Thank you for waiting and trusting in us to make the right priority calls for the studio, and for Sun Haven.

Going forward per our Roadmap, we will be releasing a followup Seasonal patch early next year to release more events and seasonal recipes. From there, we’ll finally move on to our 1.0 Release, which should be coming in the next few months.

While there will always be more work to do on Sun Haven (and yes, we will have patches after 1.0) the team feels like we’ve approached a product that we’re proud to call the full, finished game for release.

Looking nice and cozy in your winter sweater Liam!



Without further ado though, the studio is pleased to present the patch notes for the final patch of 2022.

[h2]Patch Summary:[/h2]
- 4 Seasons in Sun Haven
- Seasonal Crops
- 19 New and Updated Crafting Tables
- Scarecrows and Crop Boosting Totems
- Withergate Mines
___


[h3]Sun Haven Patch 0.7:[/h3] Seasons:
- Sun Haven now experiences Spring, Summer, Fall, and Winter
- Seasonal Crops
- Seasonal Busts and Sprites for Romanceable Characters
- Seasonal Dialogue
- New Seasonal Merchants and Currency
- Seasonal NPCs
- Seasonal Monsters
- Seasonal Town and Farm Music
- Seasonal Quests
- All current game saves will be moved into their corresponding season, day, and year.

Farming Update
- Seasonal Pests
- Seasonal Crop Effects
- Scarecrows and Boost Totems
- Updated Farming Skill Tree

Crafting Update
- Furniture Crafting Introduction through Anne

New Crafting Tables:
- Construction Table
- Tile Maker
- Painter's Easel
- Basic Furniture Table
- Advanced Furniture Table
- Composter
- Seed Maker
- Ice Cream Cart
- Oven
- Baker's Station
- Farmer's Table
- Keg
- Juicer
- Cooking Pot Visual Update
- Crafting Table Visual Update
- Loom Visual Update
- Anvil Visual Update
- Furnace Visual Update
- The Grinder has been removed
- 200+ New Crafting Recipes and Items

Farm Customization
- Customizable Mailboxes
- Customizable Bridges

Withergate Mines
- Players can now mine and exchange Candy Corn for powerful permanent stat bonuses
- 3 New Themes of Mines: Pumpkin Mines, Witch Mines, and Candy Mines,
- Withergate Mines Hub with 2 New Mines Merchants
- 1 New Defensive Armor Set
- New Potions

UI Update:
- Updated Skill Tree UI
- Updated Cursor UI
- Updated Settings Menu UI
- Updated Bulletin Board UI with Calendar

Other Changes:
- New Tier 2 Materials- Heavystone and Hardwood
- New Sun Haven Heavystone Quarry
- Updated and Rebalanced Farming Skill Tree
- New Monsters in the Nel’Vari Mines, Withergate Mines, and Dark Forest
- Wornhardt’s bust and sprite colors minorly changed
- Added Miscellaneous SFXs
- General Multiplayer Bug Fixes
- Miscellaneous Bug Fixes

Balance Changes:
- All consumable items retuned
- Bulletin Board Quest Rewards rebalanced
- Monster Damage retuned

Coming Soon:
- Museum
- Winter Festival Event
- Summer Barbeque Event
- Music Festival Event (Summer)
- Halloween Event
- Epilogue
- NPC Birthdays
- Romance Update
- New Bosses
- Rotating Traveling Merchant Carts
- Proximity Animations
- Player Customization
- Continued UI Update
- Nel’Vari and Withergate Crafting Update
- Seasons Polish

And with that, this concludes our last content update for 2022! Thank you so much for reading, and enjoy the seasons!


Community Translations Project

Lastly today, we have an update for localization. Starting today, we're opening up the Community Translation Project accessible from our Translations Discord channel, here.

This project is for us to start on translations for the game, which one day soon we can take to be professionally finished, and reviewed. The current plan is to bring our beloved game to players worldwide in 5 brand new languages: German, Chinese, French, Spanish, and Korean.

If you know any of these languages and would like to help us bring our beloved game to players all across the globe, please stop by our discord or shoot us an email to let us know you'd like to help out.

Thanks again for supporting Sun Haven, and Happy Holidays from Pixel Sprout Studios!

Bruce, Director
Pixel Sprout Studios

Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Dev Blog #14: Roadmap Update

Hey everyone, it’s Bruce from Pixel Sprout Studios.

It’s been a busy year for us here at Pixel Sprout Studios with getting the Withergate Carnival Update and the Events & Bosses Update released to Steam. But hold up, that isn’t all we are delivering this year!

Patch 0.7: Seasons is coming later this month, December 2022.

After all, what's the holiday season without a little snow?




With the planned release of Patch 0.7: Seasons now being slated for later this month, what does that mean for Sun Haven and its future patches? Well, we’re happy to announce that we have an answer for that- in the form of a brand-new Roadmap! On this Trello Board, we have laid out the past, present, and future of Sun Haven! This includes what's coming up for Patch 0.7: Seasons, Patch 0.8 Seasons pt. 2, and our Patch 1.0: Full Release.

(*All features listed are subject to change, and the roadmap is not going to be 100% accurate 100% of the time, but we’ll certainly do our best!)

With the new roadmap, you’ll be able to see everything that’s coming up next for Sun Haven. Speaking of which, let’s talk about what's coming up next!


[h3]🌸☀️ 4 Seasons are coming to Sun Haven! 🍂❄️[/h3]

Seasons are almost here, in all their glory! Spring, Summer, Fall, and Winter have come to Sun Haven with beautiful new maps and gorgeous new music to enjoy. From the blossoms of Spring to the cozy snowfall of Winter, we’re so excited to show you how much this town can change over the course of a year.

Each season will feature unique content such as new crops, new dialogue, quests, and more! Here’s a peek at some of the things you will see as the seasons change:

- Seasonal busts and sprites for all romanceable characters
- Unique seasonal decorations
- Seasonal tokens with awesome rewards, such as themed pets and mounts
- Seasonally themed monsters
- Seasonal cooking recipes and crops
- Seasonal NPCs around Sun Haven

For Nel’Vari and Withergate:
Nivara’s magic protects Nel’Vari from seasonal effects, and in Withergate, Dynus’s darkness keeps the chill out of the air year-round, but don’t worry– these special circumstances won’t exclude Nel’Vari and Withergate romanceable characters from the fun of season changes!

Hello, Darius!
[h3]
Crafting Update and Farming Skill Tree[/h3]
Along with Seasons, we are adding a lot more to our crafting systems than ever before! The Farming Skill tree is receiving new updates in this patch with unlockable crafting tables and more recipes locked behind your levels. Over 200 new crafting recipes and items are being added in this patch alone!

Here’s a sneak peek at just a few of our new crafting tables!


[h3]
Mining Systems[/h3]

The Withergate Mines are now open via the Withergate Subway entrance! Two new vendors have set up shop in the area with brand-new items, armor, potions, and more to discover. Explore nine new mining levels with new ores and unique music tracks in 3 themes.

The Nel’Vari Mines have also been filled with new monsters to conquer! Fight new unique monsters as you gather ores and resources for trade with Poppy and Silas outside the mine.



And with that, thank you for reading! Patch 0.7: Seasons will be available on the Public Beta Environment soon. Thanks for supporting us as we do our best to provide the same outstanding gameplay you’ve come to expect from us every update. Now, join us on our newly revamped Discord to get the latest news about this Patch the moment it drops!

🌸☀️ See you for Patch 0.7: Seasons!🍂❄️


-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643