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Steam Achievements!

[h3]Hey Everybody![/h3]

It's Bruce, from Pixel Sprout Studios with a mid-patch update!

We just released a micropatch with quite a few major bug fixes for Patch 0.7 that have been reported by our players on Discord. Along with these bug fixes, we were also able to get in another highly requested feature… Steam Achievements! Sun Haven now has 136 Achievements to earn. You can learn more about all the achievements here.

Any achievements completed before this update should immediately unlock (barring a few exceptions). All you have to do is load your favorite character and watch the achievements roll in!

Goodluck out there to all you completionists!


[h3]Micropatch 0.7.0C[/h3]

Content:
- All scarecrows and Boost Totems now stack
- 136 Steam Achievements


Bug Fixes:
- Optimized Maps and Game Performance to reduce lag
- Fixed a bug causing the Health and Mana bars to appear invisible
- Fixed the issues with the flooring in the Tier 2 House
- Fixed a bug causing non-hosts to not be able to see seasonal monsters
- Fixed a bug causing the crop effects to not appear to be fixed for non-hosts
- Fixed multiple issues with portions of the map not matching the proper season
- Fixed a bug causing Weedil and Krusty to not spawn yearly
- Fixed a bug causing Crafting Tables, NPCs, Quests, and Mine Gates to not recognize items in your inventory
- Fixed an issue where Jams were not giving the correct amount of EXP
- Fixed a bug causing the Withergate Mine Monsters to spawn around the world
- Fixed issue causing Thrift Hunter skill to not trigger
- Corrected the description for the Flower Farm skill
- Fixed a bug causing Winter Crops to plant during the proper season
- Fixed a bug causing Snow Peas and Lilys to appear invisible after being watered
- Corrected the calendar description for the Lantern Festival
- Fixed a bug causing all Skill Trees to show the Combat Tree description
- Added the correct description for Sugar Cane Seeds
- Fixed an issue that turned all Blueberry Trees into Apple Trees
- Fixed an issue causing the new Anvil flooring to layer incorrectly with the player
- Fixed a bug causing quantity to not count down in shops
- Fixed multiple issues with invisible colliders around Sun Haven and Withergate
- Fixed an issue where the player was able to re-attend the Lantern Festival and get stuck
- Fixed a bug causing Calvin not to appear during Winter
- Fixed Anubis Gloves stats
- Fixed Dialogue Typos
- Various other bug fixes


With that, we will see you all soon for our next update, Patch 0.8: Museum and Events, coming soon in February!


Goodluck and have fun!
Bruce, Pixel Sprout Studios Director


Patch 0.7: Seasons

Happy Holidays Everyone!

It’s Bruce, the Director of Sun Haven!

We have the perfect present, just in time for the holidays- Patch 0.7: Seasons is here! We mentioned in our last Dev Blog that it would be coming later this month, and here we are!

Patch 0.7: Seasons is now Live.

This patch brings 4 new seasons to Sun Haven. Depending on the time of the year, the environment and characters of Sun Haven will now change to match.


Seasons have been heavily requested by fans, and we’re excited to finally be able to bring seasonal romanceable character sprites, portraits, seasonal crops, and more.

While we’ve wanted to release this update earlier in the patch lineup, putting our patches in this particular order was the most efficient for us, by far. Thank you for waiting and trusting in us to make the right priority calls for the studio, and for Sun Haven.

Going forward per our Roadmap, we will be releasing a followup Seasonal patch early next year to release more events and seasonal recipes. From there, we’ll finally move on to our 1.0 Release, which should be coming in the next few months.

While there will always be more work to do on Sun Haven (and yes, we will have patches after 1.0) the team feels like we’ve approached a product that we’re proud to call the full, finished game for release.

Looking nice and cozy in your winter sweater Liam!



Without further ado though, the studio is pleased to present the patch notes for the final patch of 2022.

[h2]Patch Summary:[/h2]
- 4 Seasons in Sun Haven
- Seasonal Crops
- 19 New and Updated Crafting Tables
- Scarecrows and Crop Boosting Totems
- Withergate Mines
___


[h3]Sun Haven Patch 0.7:[/h3] Seasons:
- Sun Haven now experiences Spring, Summer, Fall, and Winter
- Seasonal Crops
- Seasonal Busts and Sprites for Romanceable Characters
- Seasonal Dialogue
- New Seasonal Merchants and Currency
- Seasonal NPCs
- Seasonal Monsters
- Seasonal Town and Farm Music
- Seasonal Quests
- All current game saves will be moved into their corresponding season, day, and year.

Farming Update
- Seasonal Pests
- Seasonal Crop Effects
- Scarecrows and Boost Totems
- Updated Farming Skill Tree

Crafting Update
- Furniture Crafting Introduction through Anne

New Crafting Tables:
- Construction Table
- Tile Maker
- Painter's Easel
- Basic Furniture Table
- Advanced Furniture Table
- Composter
- Seed Maker
- Ice Cream Cart
- Oven
- Baker's Station
- Farmer's Table
- Keg
- Juicer
- Cooking Pot Visual Update
- Crafting Table Visual Update
- Loom Visual Update
- Anvil Visual Update
- Furnace Visual Update
- The Grinder has been removed
- 200+ New Crafting Recipes and Items

Farm Customization
- Customizable Mailboxes
- Customizable Bridges

Withergate Mines
- Players can now mine and exchange Candy Corn for powerful permanent stat bonuses
- 3 New Themes of Mines: Pumpkin Mines, Witch Mines, and Candy Mines,
- Withergate Mines Hub with 2 New Mines Merchants
- 1 New Defensive Armor Set
- New Potions

UI Update:
- Updated Skill Tree UI
- Updated Cursor UI
- Updated Settings Menu UI
- Updated Bulletin Board UI with Calendar

Other Changes:
- New Tier 2 Materials- Heavystone and Hardwood
- New Sun Haven Heavystone Quarry
- Updated and Rebalanced Farming Skill Tree
- New Monsters in the Nel’Vari Mines, Withergate Mines, and Dark Forest
- Wornhardt’s bust and sprite colors minorly changed
- Added Miscellaneous SFXs
- General Multiplayer Bug Fixes
- Miscellaneous Bug Fixes

Balance Changes:
- All consumable items retuned
- Bulletin Board Quest Rewards rebalanced
- Monster Damage retuned

Coming Soon:
- Museum
- Winter Festival Event
- Summer Barbeque Event
- Music Festival Event (Summer)
- Halloween Event
- Epilogue
- NPC Birthdays
- Romance Update
- New Bosses
- Rotating Traveling Merchant Carts
- Proximity Animations
- Player Customization
- Continued UI Update
- Nel’Vari and Withergate Crafting Update
- Seasons Polish

And with that, this concludes our last content update for 2022! Thank you so much for reading, and enjoy the seasons!


Community Translations Project

Lastly today, we have an update for localization. Starting today, we're opening up the Community Translation Project accessible from our Translations Discord channel, here.

This project is for us to start on translations for the game, which one day soon we can take to be professionally finished, and reviewed. The current plan is to bring our beloved game to players worldwide in 5 brand new languages: German, Chinese, French, Spanish, and Korean.

If you know any of these languages and would like to help us bring our beloved game to players all across the globe, please stop by our discord or shoot us an email to let us know you'd like to help out.

Thanks again for supporting Sun Haven, and Happy Holidays from Pixel Sprout Studios!

Bruce, Director
Pixel Sprout Studios

Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Dev Blog #14: Roadmap Update

Hey everyone, it’s Bruce from Pixel Sprout Studios.

It’s been a busy year for us here at Pixel Sprout Studios with getting the Withergate Carnival Update and the Events & Bosses Update released to Steam. But hold up, that isn’t all we are delivering this year!

Patch 0.7: Seasons is coming later this month, December 2022.

After all, what's the holiday season without a little snow?




With the planned release of Patch 0.7: Seasons now being slated for later this month, what does that mean for Sun Haven and its future patches? Well, we’re happy to announce that we have an answer for that- in the form of a brand-new Roadmap! On this Trello Board, we have laid out the past, present, and future of Sun Haven! This includes what's coming up for Patch 0.7: Seasons, Patch 0.8 Seasons pt. 2, and our Patch 1.0: Full Release.

(*All features listed are subject to change, and the roadmap is not going to be 100% accurate 100% of the time, but we’ll certainly do our best!)

With the new roadmap, you’ll be able to see everything that’s coming up next for Sun Haven. Speaking of which, let’s talk about what's coming up next!


[h3]🌸☀️ 4 Seasons are coming to Sun Haven! 🍂❄️[/h3]

Seasons are almost here, in all their glory! Spring, Summer, Fall, and Winter have come to Sun Haven with beautiful new maps and gorgeous new music to enjoy. From the blossoms of Spring to the cozy snowfall of Winter, we’re so excited to show you how much this town can change over the course of a year.

Each season will feature unique content such as new crops, new dialogue, quests, and more! Here’s a peek at some of the things you will see as the seasons change:

- Seasonal busts and sprites for all romanceable characters
- Unique seasonal decorations
- Seasonal tokens with awesome rewards, such as themed pets and mounts
- Seasonally themed monsters
- Seasonal cooking recipes and crops
- Seasonal NPCs around Sun Haven

For Nel’Vari and Withergate:
Nivara’s magic protects Nel’Vari from seasonal effects, and in Withergate, Dynus’s darkness keeps the chill out of the air year-round, but don’t worry– these special circumstances won’t exclude Nel’Vari and Withergate romanceable characters from the fun of season changes!

Hello, Darius!
[h3]
Crafting Update and Farming Skill Tree[/h3]
Along with Seasons, we are adding a lot more to our crafting systems than ever before! The Farming Skill tree is receiving new updates in this patch with unlockable crafting tables and more recipes locked behind your levels. Over 200 new crafting recipes and items are being added in this patch alone!

Here’s a sneak peek at just a few of our new crafting tables!


[h3]
Mining Systems[/h3]

The Withergate Mines are now open via the Withergate Subway entrance! Two new vendors have set up shop in the area with brand-new items, armor, potions, and more to discover. Explore nine new mining levels with new ores and unique music tracks in 3 themes.

The Nel’Vari Mines have also been filled with new monsters to conquer! Fight new unique monsters as you gather ores and resources for trade with Poppy and Silas outside the mine.



And with that, thank you for reading! Patch 0.7: Seasons will be available on the Public Beta Environment soon. Thanks for supporting us as we do our best to provide the same outstanding gameplay you’ve come to expect from us every update. Now, join us on our newly revamped Discord to get the latest news about this Patch the moment it drops!

🌸☀️ See you for Patch 0.7: Seasons!🍂❄️


-Bruce, Director at Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Patch 0.6: Events and Bosses

[h3]Patch 0.6: Events & Bosses[/h3]

Hello Adventurers!

It's Bruce, the Director of Sun Haven!

It’s that time! Patch 0.6: Events & Bosses is here.
(and a little bit earlier than expected too, as of our last Dev Blog hehe.)

There have been some BIG changes to Sun Haven. For example, Sun Haven Town has been entirely revamped, being expanded by more than twice. Along with this are hundreds of other changes, which will be listed below as always.

A comparison of the old Sun Haven Town Map to the new Sun Haven Town Map.


The goal of this patch is to shake up the day-to-day gameplay, and give players something that makes each day distinct from the last. While it’s nice to have a plan for what you want to do for the day….

You might just get an unexpected visitor.



Thank you so much for playing Sun Haven. Check out the full list of changes below.


___
Patch Summary:

- Sun Haven Town revamped and expanded
- New Main Questlines for Sun Haven and Withergate
- Controller Support
- Nel’Vari Mines System
- Lantern Festival Event
- 4 New Bosses
- Limited Furniture Rotation
- Entire UI Rework
- Multiplayer Update
- Race Perks
- Starting Professions
___

Sun Haven Patch 0.6:


[h3]Quest Updates: [/h3]
- Revamped Intro Cutscene
- New Sun Haven Main Questline
- New Withergate Main Questline
- Updated Glorite Miner Boss Fights
- All current game saves will have their quests reset to a relevant part in the storyline.
- Current game saves that have beaten the game or are on the last quest of the game will not have their quests reset. In this case, you must create a new character to experience the new questlines.
- Added secret quest items around Sun Haven

[h3]Sun Haven Town Updates:[/h3]
- Sun Haven Map Revamp and Expansion
- 58 New NPCs around the world
- New Repairable structures around town
- Updated NPC walk paths
- Added Orchard and Bee Farm
- Lantern Festival Event:
- Occurs on the 28th
- Appears ‘yearly’ on the 28th (every 28 x 4, or 112 days) in preparation for Patch 0.7: Seasons
- Added New Barn Animal Store
- General Store Interior Revamped

[h3]Clothing Store Update[/h3]
- Added mannequins to display outfits
- Players can now purchase full outfits on display directly from mannequins
- Clothing Store is now a repairable building

[h3]Bosses[/h3]
- Added Weedil, the Weed Boss
- Added Krusty, the Rock Boss
- Added Dizzy, the Mining Boss
- Added King Slimius XXIV, the Slime Boss
- Added 4 new pets themed after each boss

[h3]Combat Update[/h3]
- Added Elite Monsters
- Added 12 new monsters
- Dynus is now significantly more powerful to account for more progression systems being added to the game.

[h3]Dungeon of Trials[/h3]
- Added the Dungeon of Trials
- 30 Floors of very difficult combat challenges
- 6 Unlockable Chests with unique rewards

[h3]Exploration Update:[/h3]
- Added 30+ chests around the World
- (Respawns every 28 days in preparation for Patch 0.7: Seasons.)
- Added new examineable objects
- Certain examinable objects now give rewards

[h3]Nelvari Mines System:[/h3]
- Players can now mine and exchange Mana Shards for powerful permanent stat bonuses
- 4 New Themes of Mines: Fairy Mines, Flower Mines, Bee Mines, and Mushroom themed mines
- New Nel’Vari Mines Hub Maps
- 1 New Ranged Armor Set
- 2 New Mines Merchants

[h3]Multiplayer Updates:[/h3]
- Fixed nearly all known disconnection and de-syncing issues
- General Bug Fixes

[h3]UI Update:[/h3]
- Updated Inventory
- Updated Skill Tree UI
- Updated Romance UI
- Updated Quest Log UI
- Updated Map UI
- Updated Nel’Vari and Sun Haven Town Maps
- Updated Player Stats UI
- Updated Settings UI
- Updated Hud UI
- Updated Chest UI
- Updated Book UI
- Updated Mail UI
- More UI Updates and an edited UI HUD coming in Patch 0.7

[h3]Controller Support:[/h3]
- Steam Deck Compatibility
- Sun Haven is now playable on controller. Plug in any controller to use.
- A few features may still require mouse and keyboard, such as:
- Typing in your character’s name
- Joining Multiplayer Games
- Settings Sliders
- Misc UI
- Key rebindings (does not work on controller yet)


[h3]Furniture Rotation[/h3]
- Added Furniture Rotation to items that really needed it (Chairs, Couches, etc)
- If there are any further decorations that you really believe need to be rotatable, please let us know through our Discord Server!

[h3]Other Changes:[/h3]
- Skill Tree Level-Up Rewards
- 15 Unique Wedding Ring Appearances and Stats based on who you marry
- Updated Tutorials and Help Tips
- Kickstarter Name in Game Rewards Added
- New Miscellaneous SFXs
- 350+ Miscellaneous Bug Fixes

[h2]Balance Changes:[/h2]
- All consumable items retuned
- Skill Tree rebalance
- Spell Cost and Damage Balance
- All Quest Rewards rebalanced
- Fish EXP rebalanced
- Fishing Nets rebalanced
- Monster’s Level, Damage, and Armor generally increased
- General Store Seed Sale Tables nerfed
- Barn Animals Costs and Barn Animals Drop Sell Prices retuned

[h2]Coming Soon: [/h2]
- Spring, Summer, Fall and Winter Seasons
- Spring, Summer, Fall and Winter Crops and Update
- Updated Spring Season
- Seasonal Dialogue
- Seasonal Romanceable Character Busts for every season
- Seasonal Events
- 20+ New Crafting Tables
- 150+ New Items
- Scarecrows
- Farm Pests
- Museum
- Romance Update
- New Bosses
- New Rotating Traveling Cart Merchants
- Barns and Barn Animal Update
- Updated Character Customization
- Updated Character Customization UI
- Withergate Mines System
- Withergates Mines Merchants
- Withergate Town Map Update
- Continued UI Update



Whew! That was a ton. Anyways, if you’re still with me after all that… Thank you so much again for playing and supporting Sun Haven in Early Access.


Our next big update to the game will be Patch 0.7: Seasons, which will take us a few months to release. Features that didn’t make it in as we mentioned in our last Dev Blog, will be released with Patch 0.7 (Character Customization and the Withergate Mines).

As we get closer to the finish line, we’ll be posting Dev Blogs here on Steam with sneak peeks into our progress, so keep a lookout!


Lastly, join us over on Discord to share your thoughts on the patch, share screenshots of your farm, or just look at all the cute pet pictures.

See you in Sun Haven!


-Bruce, Director of Sun Haven


Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
PSS Website: https://www.pixelsproutstudios.com/
Discord: https://discord.gg/FN5BGk38SP
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643

Friday Dev Blog #13

[h3]Patch 0.6: Events & Bosses is just around the corner with a couple of weeks away![/h3]

Hey Everyone, it’s Bruce from Pixel Sprout Studios.

In our Friday Dev Blog #12, we wrote that this patch could potentially be ready in mid-September, but based on PBE discussions and testing, we found we needed more time before we felt confident that the new content was ready for players worldwide.

For the past month, we have had our noses to the grindstone in hopes of minimizing the delay, and we finally have a moment now to give an update on the patch’s final release publicly.

Our estimation for the full release of this patch is now Friday, November 4th.

We would like to apologize for the extended delay. While game releases and major updates in the industry do have a history of extended delays, it certainly doesn’t feel great to be on that train as well from time to time. The nature of game development is about making something fun and immersive. With this, you have to take great care to make sure nothing in the game breaks immersion, which can be quite a task.

Between releasing the patch with bugs, or waiting a little bit longer to ensure everything is up to quality bar, we’ve chosen the latter- wait a little bit longer to ensure we’re delivering what players have come to expect from us. We’re very thankful for everyone’s patience and again would like to apologize for the delay.




On a positive note. This patch is yet again, our largest patch ever. With revamping Sun Haven Town, adding in 2 new storylines, and redoing our multiplayer system, we’ve made some leaps in bounds in what Sun Haven is, and what it will be in the future. Personally, I’m really excited for what we’ll be able to do with Sun Haven for Patch 0.7: Seasons, now that Sun Haven Town is so developed.

A sneak peek at Winter! This is still a WIP (Work in Progress).

With more positive news, we haven’t heard of even a single Multiplayer disconnection issue on PBE since refactoring the Multiplayer system this patch. With this new system that we can reuse, we’re very likely to be able to continue producing multiplayer games that you can play with your friends. Disconnection free. With a lot of things in game dev, the first time is just the hardest. That’s for sure.

(And now that I’ve said we haven’t had any disconnections, I’m surely just inviting someone to jinx us… uh oh. haha)



[h3]When will the new patch be live?[/h3]

We’re aiming for both Windows and Mac updates for Patch 0.6. to ship on November 4th.

[h3]What are we still working on for Patch 0.6?[/h3]

Controller Support is almost finished. We are in some of the final stages of playtesting, and compatibility testing to make sure it functions correctly on multiple types of controllers. To play Sun Haven with a controller, all you’ll have to do is… Well… plug in a controller at any time.

For folks curious about the Steam Deck, we believe everything should be functional and work properly. For our Steam page receiving the Steam Deck support badge, we are likely to receive this at a later date, since it’ll take some time for Valve to verify Sun Haven. Regardless, Sun Haven is playable with controllers. Hooray!

More Multiplayer Bugfixes are still being worked on. This update should squash many common Multiplayer bugs and practically all disconnection issues, but there’s always more bugs to squash.


[h3]What isn’t ready yet?
[/h3]
A few features we talked about in our last Dev Update aren't fully ready yet, as we needed to spend our time on squashing bugs. These features will come as micropatches during Patch 0.6 after the initial patch release, or with Patch 0.7: Seasons.

Expanded Character Customization is a massive undertaking with hundreds of new options between all the races. The art is all done, but we haven’t had time to implement them into Sun Haven yet.

The Withergate Mines also has all of the art done, but we will need a bit more time for implementation as well. During Patch 0.6’s release, you will still be able to check out the Withergate Mines’ Subway Hub outside of the Withergate Apartment, but you won’t be able to venture into the Mines just yet.

The UI Update, as intended for Patch 0.6, is completely in the game. However, we’ve heard your feedback about the new HUD UI missing the whimsical, fantasy aesthetic that the old UI HUD had. We’re taking your suggestions into account, and we’re working to re-add some of Sun Haven’s magic to an updated HUD UI for Patch 0.7, further inspired by you.


[h3]
Special Thanks!
[/h3]
Thanks for your patience, and a big thanks to all of the folks helping with PBE testing on Discord. Speaking of which, we would like to shout out some of our most dedicated players for being amazing and incredibly helpful on Patch 0.6’s PBE testing:

Vizzy
Ashesinthend(Yserin)Nospoons
Jet
Eranoth
Gab
Hart
Huskie Moon Fox
KokoroWorlds
Wolf Bite


You’ve all helped us improve and polish Patch 0.6 into something we can be very proud of. Thank you. And now with the team and help of the community together, we hope to be able to bring Patch 0.6: Events & Bosses to Sun Haven as soon as it's ready.

We’ll see you with an update soon!

-Bruce, Director at Pixel Sprout Studios

Steam: https://store.steampowered.com/app/1432860/Sun_Haven/
Discord: https://discord.gg/FN5BGk38SP
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg/
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643