1. The Texas Chain Saw Massacre
  2. News

The Texas Chain Saw Massacre News

The Texas Chain Saw Massacre 1 Year Anniversary

As we head into our Anniversary week, we have some new content and deals for all players to celebrate!

Players will be able to enjoy a brand new, bloodier look for Family House. This map variant will be available for a limited-time. Called Blood Moon, the iconic Family House map will douse the Slaughter Family’s property in an eerie red lighting cast from the Blood Moon! Stay tuned for a closer look at it later.

Every player will also be receiving FREE chainsaw skins for Leatherface. Rev those chainsaws on Family House during the Anniversary with your choice from the Bloody, Grimy, and Muddy skins. Players just need to head to the store to download these free chainsaw skins.



Enjoy the newest look for Danny with Outfit Pack II arriving on 8/15/2024.



This past year has been a wonderful journey for The Texas Chain Saw Massacre thanks to those who have spent time with us in Muerto County. It’s been the team’s honor to bring the vision for this game to life. We are thankful to all the players that have shared their love and enthusiasm for the game.

To celebrate this first year of TCSM, we will be having a wide array of bundles for players to choose from!

Family Anniversary Bundle, $9.99 USD
  • Nancy
  • Hands
Victim Anniversary Bundle, $14.99 USD
  • Danny
  • Virginia
  • Maria
Family Outfit Bundle, $8.99 USD
  • Johnny Razor-Sharp Outfit
  • Sissy Wildflower Outfit
  • Hitchhiker Claymore Outfit
  • Cook Fill ‘Er Up Outfit
Outfit Pack II Bundle, $19.99 USD
  • Ana Outfit Pack II
  • Connie Outfit Pack II
  • Julie Outfit Pack II
  • Leland Outfit Pack II
  • Sonny Outfit Pack II

Family House - Blood Moon, free chainsaw skins, Danny Outfit Pack II, and the bundles will be live on August 15th, 2024. We will have more news to share alongside Patch Notes later this week. Stay tuned to our official channels to stay up to date.

Thank you for reading!

Get a Glimpse at What’s in Store for The Texas Chain Saw Massacre



As we roll into our next year, the team wanted to talk about some very exciting news via our Content Pass.

Our Content Pass is to let you all know what to expect from September through February. The Content Pass will include: a new Family Member, a new Victim, a new Execution Pack, four new cosmetics, and early access to the new free Game Mode “Rush Week”.

“Rush Week” will be an exciting and completely brand new way to play The Texas Chain Saw Massacre. This mode will be free to all players at a later date. More details on “Rush Week” will be coming soon.

Our team is working alongside our studio partners to bring the community some much desired DLC such as a new Leatherface Skin, a Victim Hair Pack, a new map, weather variants for already released maps, more cosmetics and execution packs. These listed items will be purchasable DLC that is not included in the Content Pass but will be slated to release throughout the months of September 2024 - February 2025.

We are excited to say that the Content Pass will be available to purchase this September for $19.99 USD.

Please let us know your thoughts on these upcoming changes and talk to us on our official subreddit, r/TXChainSawGame, X/Twitter, Instagram, and Facebook.

Thank you for reading.

Patch Notes - August 1st, 2024


The following fixes are for our upcoming, August 1st, 2024 patch. It’s scheduled to begin rolling out at roughly 8AM EDT.

The Cook’s Fill ‘Er Up Outfit will also be available for $2.99 USD.

Museum Mode:
  • Freely explore the mad and macabre of the iconic Family House. Along the way you’ll discover puzzles and facts pulled from the history of The Texas Chain Saw Massacre. But will you survive and what will be left of you?
  • Players will find Museum Mode listed in the Main Menu in game
Changed: ‘Suffocating Grip’ Grandpa Perk Level
  • The Grandpa Perk ‘Suffocating Grip’ will now activate at Level 1
  • ‘Suffocating Grip’ was previously a Level 2 Grandpa Perk
Changed: ‘Nobody Escapes Hell’ Grandpa Perk Level
  • The Grandpa Perk ‘Nobody Escapes Hell’ will now activate at Level 2
  • ‘Nobody Escapes Hell’ was previously a Level 3 Grandpa Perk
Tuned: ‘Brute Strength’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Brute Strength’ accordingly
    • We have slightly increased the melee damage Brute Strength applies
    • ‘Brute Strength’ is a Level 2 Grandpa Perk
Tuned: ‘Swinging For The Fences’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Swinging For The Fences’ accordingly
    • Reduces stamina consumption on melee attacks by 25%
    • Previously, ‘Swinging For The Fences’ reduced stamina consumption on melee attacks by 20%
Tuned: ‘Suffocating Grip’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Suffocating Grip’ accordingly
    • The Close Encounter minigame is easier by 25%
    • Previously, ‘Suffocating Grip’ made the Close Encounter minigame easier by 20%
    • Note: ‘Suffocating Grip’ applies to all Family members when perk is equipped
Tuned: ‘Exterior Alarms’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Exterior Alarms’ accordingly
    • When active, all critical doors and gates are highlighted for 10 seconds if opened
    • Previously, ‘Exterior Alarms’ highlighted all opened critical doors and gates for 5 seconds
Tuned: ‘Nobody Escapes Hell’ Grandpa Perk

  • We have tuned the Grandpa Perk ‘Nobody Escapes Hell’ accordingly
    • The minigame for locked doors is 50% more difficult for all Victims
    • Previously, the minigame for locked doors was 40% more difficult for all Victims
Tuned: ‘Excited Grandpa’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Excited Grandpa’ accordingly

    • The delay between Grandpa’s Sonar ability is reduced by 25% at Level 3, Level 4 and Level 5
    • Previously, the delay between Grandpa’s Sonar ability was reduced by 20% at Level 3, Level 4 and Level 5

Tuned: ‘Don’t Have All Day’ Grandpa Perk
  • We have tuned the Grandpa Perk ‘Don’t Have All Day’ accordingly

    • Stamina drain while sprinting is decreased by 25%
    • Previously, stamina drain while sprinting was decreased by 20%
Fixed: Victims’ inventory and Hands’ traps
  • We have fixed an issue where Victim players who disarmed an electric trap on Fusebox, Generator, or the Valve Pressure Pipe would see a Hands trap appear in their inventory
  • Electric Traps will no longer be able to appear in a Victim player’s inventory
Fixed: Texture of Wells on The Mill
  • We have fixed an issue where a black texture was present inside one of the wells on The Mill map when viewing from the basement - This well is located in Dig Room Storage
Fixed: Lighting on The Mill
  • We fixed an issue where the lighting in the Fields area resulted in unnatural and muddy looking lights on characters
  • We fixed a lighting issue on The Mill - Night where the red light on the Ground Floor was reflecting off props incorrectly


For any existing or persistent issues, please use the support site.

Thanks for your continued support and patience! You can talk with us over on Twitter, Instagram, Facebook, Reddit, and Tiktok.

Patch Notes - July 16th, 2024



The following fixes are for our upcoming, July 16th, 2024 patch.

PATCH NOTES Changed: Grandpa Perks
  • We have changed how Grandpa Perks unlock during a match
  • Read about the full details here
Fixed: Victim Endurance
  • We have fixed an issue where the Victim Endurance stat did not feel noticeably different for players
  • Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance.
Fixed: Proficiency Stat affecting Car Battery
  • We have fixed an issue where increasing Proficiency points was not properly affecting the time it takes a Victim to disable the car battery
  • Time required to disable the car battery now scales properly with Victim Proficiency stats
Fixed: Generator Sound and Visuals
  • We have fixed an issue where the generator was missing sound and visual indicators when turned on
Fixed: Thunder SFX on Nancy’s House
  • We have fixed an issue where players were not able to hear any of the thunder sound effects on Nancy’s House Night
Fixed: Basement Lighting
  • We have fixed an issue where the lighting near basement sliding doors and the fusebox exit would be missing or disappear, resulting in decreased visibility for players
  • To those who liked the dark basement, sorry!
Fixed: ‘Slippery’ Perk on Sissy
  • We have fixed an issue where players were unable to equip ‘Slippery’ on Sissy, despite it being available in her Skill Tree
  • ‘Slippery’ will now be visible and equipable for Sissy
Fixed: Maria’s Eyes
  • We have fixed an issue where Maria’s model was missing her eye texture
Fixed: Disconnected Node
  • We have fixed an issue in Danny’s Skill Tree where a specific attribute node on the right side of his tree was not connected to the rest of the nodes
  • Now, it will be connected to the rest of the attribute nodes and easily unlockable
Fixed: Danny Level 10
  • We have fixed a specific path on the right side of Danny’s Skill Tree that resulted in only 48/50 Skill Points
  • Now, players will be able to reach level 10 with Danny
Fixed: Julie Level 10
  • We have fixed an issue where the middle left paths in Julie’s Skill Tree would result in players not receiving the full 50 Skill Points
  • Players can now level up Julie to 10, regardless of which path they take in her Skill Tree


For any existing or persistent issues, please use the support site here.

Thanks for your continued support and patience!

Grandpa Perks: Reworked



As mentioned in our Skill Tree Reworks Community Hub post, the team has been working on how to make Grandpa perks function differently in game. We aim to both freshen up gameplay and give more utility to feeding Grandpa, a mechanic that hasn’t quite hit the mark we intended.

We’ve decided to place Grandpa perks into certain level categories. These levels will then be tied to Grandpa’s Family Bond Level in order for it to unlock and proc. A Level One Grandpa perk will only become available to Family once they feed Grandpa up to Level One. We wanted Grandpa to play a bigger role in each match and we are excited to see how Family players strategize their builds accordingly.

Players should keep in mind that if your team only brings Level Three Grandpa Perks, none of them will unlock until your team has fed Grandpa to get Level Three. These perks would then all unlock at the same time.

Here is a list of perks and their corresponding levels:

Level One:
  • Animal Farm
  • Experienced Stalkers
  • Well Well Well
  • Windoom
Level Two:
  • Always in Sync
  • Barge to the Point
  • Brute Strength
  • Suffocating Grip
  • Swing for the Fences
Level Three:
  • Don’t Have All Day
  • Excited Grandpa
  • Exterior Alarms
  • Nobody Escapes Hell
  • Well Fed Young’uns

These changes are scheduled to roll out during our Tuesday, July 16th, 2024 update.

Please let us know your thoughts on these upcoming changes and thanks for reading!