1. The Texas Chain Saw Massacre
  2. News

The Texas Chain Saw Massacre News

Patch Notes - May 22nd, 2025



Our next patch will start rolling out at roughly 8AM EST on Thursday, May 22nd.

ICYMI, we have an update on the future of The Texas Chain Saw Massacre which you can read here.

Tuned: Base Game - 5% Perks
  • The following perks will now activate at 20% as opposed to under 5%
    • ‘Wax On Wax Off’
    • ‘Hush or Die’
    • ‘I Can Do This’
    • ‘Resilient’
    • ‘I Can Make It’
Tuned: Base Game - Bones’ Gore Bomb Radius
  • Bones Gore Bomb trigger radius is being reduced to match the trigger radius he launched with
Tuned: Base Game - Nancy’s ‘Hurt ‘Em’ Perk
  • The following has been added, “increases the damage dealt to a Victim caught in barbed wire if they continue to run while the barbed wire is attached to them”
  • There will be 1 HP loss per second for 5/15/30 seconds and the timer starts the moment the barbed wire has been triggered
Fixed: Base Game - Hands’ Barge and Attributes
  • Blood collected from Hands’ barge attack was not properly scaling with attribute points allocated to Blood Harvesting
  • Stamina drain after using Hands’ barge attack was also not scaling properly with attribute points allocated to Endurance
Fixed: Base Game - Hands’ Barge
  • We have fixed a bug where after using his Barge, Hands’ stamina would not regenerate as intended
Fixed: Base Game - Connie Star Sign Ability
  • A bug has been resolved that prevented players from immediately progressing the lock picking minigame when activating Connie’s Star Sign Ability
Fixed: Base Game - Grandpa Sonar during Close Encounters
  • Victims were not being properly highlighted to other players when grappling during a Grandpa Sonar
Fixed: Base Game - Leatherface Exploit
  • We have resolved an exploit that allowed players to overhead run in place as Leatherface
    • Leatherface is designed to move forward when sprinting with his chainsaw above his head and will now function as intended
Fixed: Base Game - Leatherface Overhead Slam
  • We have fixed an issue where Leatherface’s overhead slam was not registering properly when Victims would interact with traversals or other objects
Fixed: Base Game - Lockpicking Minigame
  • Lockpicking minigame was able to be progressed without holding the correct alignment in place
Fixed: Base Game - Cook Padlock Progress Reset
  • Progress on a Cook padlock that had been removed and replaced was not correctly resetting
Fixed: Base Game - Sissy, Victims, and Poisoned Items
  • We fixed the issue that caused Victims to not be highlighted after using poisoned health items, Fuses, Valves, and tools if Sissy has ‘Poison Pickup Locations’ equipped
Fixed: Base Game - Danny Bypassing Hands’ Electric Trap
  • When placed on an object that could be inspected, Danny was able to bypass Hands’ Electric Trap and inspect the object successfully
Fixed: Base Game - Matches Ending
  • The issue that caused players to have endless games if the final Victim disconnects has been fixed

Fixed: Base Game - Next Match, Wrong Queues
  • Players will no longer be sent to the wrong queues when they play consecutive matches
Fixed: Base Game - Native Party Invites
  • Accepting a native party invite after a player hits ‘play’ immediately after accepting the invitation will now work
Fixed: Base Game - Close Encounter UI
  • We have made improvements to the flash UI present when in a Close Encounter and flashes will now light up properly with each press
Fixed: Base Game - ‘Clear Eyes’ Highlighting Poisoned Water Pumps
  • Water Pumps that had been poisoned by Sissy were not highlighted as intended for Victims with ‘Clear Eyes’ equipped
Fixed: Base Game - ‘High Tolerance’ Perk
  • The perk ‘High Tolerance’ will now adjust the highlight duration to poison duration to match the perk description, “Sissy’s poison isn’t as effective on you. Duration is 20%, 40%, 60% shorter.”
Fixed: Base Game - ‘Knock Knock’ Perk
  • The perk ‘Knock Knock’ will now be functional on The Mill
Fixed: Base Game - ‘Deadbolt’ Perk
  • An issue has been resolved where the Perk ‘Deadbolt’ was not applying correctly when attempting to barge latched doors
Fixed: Base Game - ‘Fight and Flight’ Perk
  • We have resolved an issue where the perk ‘Fight and Flight’ was activating during a Close Encounter win animation and the Victim player was not able to move
Fixed: Base Game - ‘Back For Blood’ Perk
  • We have fixed a bug for the perk ‘Back For Blood’ as it was not properly decreasing the Family Bond as intended
Fixed: Base Game - ‘Master Key’ Perk
  • The perk ‘Master Key’ has been fixed as it was giving players infinite charges
  • The charges at Levels 1-2-3 will be 3/4/5 just as the perk description reads
Fixed: Base Game - ‘Hey Sissy’ Perk
  • A bug has been fixed with the ‘Hey Sissy’ perk where it properly activates only after Nancy interacts with a Mortar table and uses her ‘Spy’ ability
Fixed: Base Game - ‘Rescue Medic’ Perk
  • An issue has been resolved for the perk ‘Rescue Medic’ where it was not applying the proper additional healing that was intended
Fixed: Base Game - ‘What Doesn’t Kill You’ Perk
  • The team has fixed a bug where the perk ‘What Doesn’t Kill You’ activates in the proper intended scenarios
Fixed: Base Game - ‘Spring Clean’ Perk Equipped on Hands
  • A bug has been resolved where Hands' stamina consumption wasn’t reduced when his Barge attack was used when the ‘Spring Clean’ perk was equipped
Fixed: Base Game - ‘Blood Runner’ Perk Equipped on Hands
  • We have fixed an issue where the perk ‘Blood Runner’ would not activate correctly when it was equipped on Hands while performing a Barge attack
Fixed: Base Game - Nancy’s Traps and Gore Bombs
  • The team has fixed a bug where players couldn’t disarm Nancy’s Barbwired Traps if they were placed on a door that was destroyed by Bones’ Gore Bombs
Fixed: Base Game - Poison Inconsistencies
  • We’ve fixed an issue where poison would not affect Victims consistently when interacting with poisoned generators and car batteries
Fixed: Base Game - Bones’ Gore Bomb Placement
  • While Bones isn’t able to place Gore Bombs directly on the Escape Zones, we have fixed a collision issue where he is not blocked from placing them on the assets near the Escape Zones
Fixed: Base Game - Wyatt’s ‘Knife Throw Interaction’ Ability Upgrade
  • Wyatt’s ability upgrade will now let him disarm Nancy’s barbed wire traps
Fixed: Base Game - Nancy’s Garage Audio
  • Players will now be able to hear Leatherface’s chainsaw audio from outside of Nancy’s garage
Fixed: Base Game - Skipping Overheat Slam Attacks
  • Victims will no longer be able to skip a knockdown animation after Leatherface hits them with an overheat slam attack
Fixed: Base Game - Parties and Wrong Lobbies
  • Players in parties will no longer be separated and placed in different lobbies when playing consecutive matches and will all go to the same lobby together
Fixed: Base Game - Nancy’s Traps
  • We fixed the issue that prevented Nancy’s traps from being disarmed when placed on a door destroyed by Leatherface
Fixed: Base Game - Gaps on Mill
  • Family members will no longer be able to attack Victims if they are on the other side of a gaps
Fixed: Base Game - Poisoned Items on Mill
  • Sissy will now be able to poison the health item that spawns in the Silos area
Fixed: Base Game - ‘Don’t Touch’ Achievement
  • Sissy’s ‘Don’t Touch’ achievement will now unlock properly
Fixed: Base Game - Mill Hiding Volumes
  • Bushes in the Overgrown Exterior, Cotton Field, and Ghost Town area match their hiding volumes now
Fixed: Base Game - Johnny’s Door Barge
  • We have fixed a UI bug where Johnny would receive two button prompts to barge a door, only one button prompt will appear as intended
Fixed: Base Game - Hands’ Barge Button Input
  • The button input for Hands’ Barge was incorrect for preset 2
  • We also fixed the incorrect labeling of his barge when choosing preset 2 for controller mapping on PC

Fixed: Base Game - Flooded Area on Graveyard
  • We have adjusted the water speed of the flooded area on the Graveyard map to look more natural
Fixed: ‘Rush Week’ - Removed Map Selection Option
  • We have removed the UI for map selection in lobby as there is only one map option for players
Fixed: ‘Rush Week’ - Fear Meter
  • Calling the police via the car radio was not properly decreasing the Fear meter for Sorority Girls
Fixed: ‘Rush Week’ - Door Latched Prompt
  • A crossed out ‘door latched’ prompt has been removed that would display when players approached an unlatchable door
Fixed: Museum Mode - Title Crash
  • We have resolved title crashes that would occur in the following situations
    • Accepting an invite while in the Museum Mode loading screen
    • Opening and closing other game modes before entering Museum Mode
    • Immediately returning to the main menu after opening Museum Mode
Fixed: Private Matches - Title Crash
  • Players would experience a title crash as the host if a non-host player repeatedly pressed the select map prompt after concluding a match
Fixed: Private Matches - Disabling Character Abilities
  • Objects would still be highlighted for Danny when character abilities were disabled by the host of a private match despite him being unable to investigate or tamper them
Fixed: Private Matches - Opposing Team Perk Effects
  • Perk effects will no longer be visible to opposing team players
Fixed: Private Matches - Nancy’s Barbed Wire Visibility
  • When the host player is Nancy, their barbed wire will now be visible to all players as intended
Fixed: Private Matches - Well Camera Clipping
  • We’ve fixed visual camera clipping that would occur when Victims jumped through wells
Fixed: Private Matches - ‘Noise Pollution’ Perk
  • The perk ‘Noise Pollution’ will no longer activate for the private match host as intended


Thank you for reading the patch notes. Keep up with our studio on Tiktok, X, Instagram, and Facebook.

Игра по фильму "Техасская резня бензопилой" больше не будет получать новый контент

Ассиметричный многопользовательский хоррор The Texas Chain Saw Massacre больше не будет получать новый контент. Об этом официально сообщила компания Gun Interactive, подчеркнув, что считает игру полностью реализованной. Разработчики уже переключились на другие проекты.

After just two years, DBD rival The Texas Chainsaw Massacre is finished for good

Although it's been a modest success on Steam, The Texas Chainsaw Massacre deserves more attention. Mechanically, it puts a smart, sinister spin on Dead By Daylight, pitting multiple survivors (or, as the game refers to them, 'victims') against a trio of killers, each of them outfitted with unique, sometimes complementary abilities. More significantly, developer Gun goes to great lengths to capture the visuals and atmosphere of the original 1974 movie - if film-to-game adaptations have a reputation for being low-effort cash ins, The Texas Chainsaw Massacre is up there with notable exceptions like Alien Isolation. Now, just shy of two years since it was released, The Texas Chainsaw Massacre is finished. Developer Gun says the game has reached its "full potential."


Read the rest of the story...


RELATED LINKS:

The Texas Chainsaw Massacre's new game mode sees player count double on Steam

DBD rival The Texas Chainsaw Massacre slashes price permanently

The Texas Chain Saw Massacre adds canonical Leatherface origin story

An Update on the Future of The Texas Chain Saw Massacre, DLC, and What's Next

Just a couple of years ago, if you sat down and asked anyone here at Gun Interactive what would be a dream project for them… you’d hear them say The Texas Chain Saw Massacre. A pivotal film for any horror lover – innovative, indie, and artistic – Gun brings that same spirit to making games. Being able to see The Texas Chain Saw Massacre get into the hands of players is one of the proudest accomplishments we’ve had as a studio.

We feel proud of the game we’ve made and we’re happy that we’re at a point where we feel The Texas Chain Saw Massacre has reached its full potential. From the very beginning, we’ve always had a clear and concise vision for this game. We wanted to push the envelope on multiplayer asymmetrical horror, shed light on this iconic film to a newer generation, and place folks into the beautiful but macabre world of Muerto County and we feel we have achieved that.

For instance, telling the story of Maria Flores and her friends while bringing horror icons into the franchise like Kane Hodder, Barbara Crampton, Scout Taylor Compton, and Skeet Ulrich was incredibly rewarding and important to us. While creating something new, we still sought to honor the 1974 film authentically, working from Kim Henkel’s character bible as well as bringing back franchise favorites Bill Mosely and Ed Neal. And at this point, we feel that we have seen The Texas Chain Saw Massacre fully realized.

With that being said, The Texas Chain Saw Massacre will not be receiving any further future content or support. This means that there will be no more DLC, balance updates, or bug fixes, after our upcoming May patch. You can still expect a few more patches in the future in order to transition towards peer-to-peer matchmaking. The Texas Chain Saw Massacre will still be playable and is NOT being delisted from store fronts. Our community team will continue to interact with our players as we continue to celebrate The Texas Chain Saw Massacre with all of you who love this game just as much as we do.

As a creative studio, it’s imperative to communicate that we’ve seen this vision through to the natural creative end. We are a scrappy group of horror heads and artists continuously working on bringing cinematic experiences to you all. We appreciate the folks who understand the vision we are bringing to the asymmetrical multiplayer horror space because let’s face it, it may not be for everyone. But those who get it, those who have widened their gaming circles to play The Texas Chain Saw Massacre, those who have reveled in the terror, horror, and beauty of this world with their friends keep us motivated and ready to continue to do what we do best… make your favorite horror games. We wouldn’t have it any other way.

What’s next for Gun?

…STAY TUNED.

Fans of the studio can keep up with what is next for Gun Interactive on X, Instagram, and TikTok.

Patch Notes - March 20th, 2025



Our March 20th, 2025 patch notes features bug fixes, the release of both Sunday Best and Denim Outfit Packs, and more.

Our March patch will start rolling out across consoles and PC at roughly 8AM EST on Thursday, March 20th. This patch includes the release of the Sunday Best and Denim Outfit Pack, both of which are included in the Content Pass.

Players who have a Content Pass will automatically unlock Sunday Best and the Denim Outfit Pack. For non-Content Pass holders, the packs are $4.99 USD each.

Sonny Outfit Pack III will also be available for purchase for $4.99 USD.

PATCH NOTES Tuned: Base Game - Bones’ Gore Bombs
  • The blast damage radius for Bones’ Gore Bombs has been increased
Fixed: Base Game - Interactions
  • The team has made further adjustments to the ensure that traversal options are prioritized over item pick ups
Fixed: Base Game - Close Encounters
  • A bug was fixed for close encounters in private matches where the host player would win a grapple in situations that they should’ve lost
Fixed: Base Game - Execution Pack IV’s Black Bars
  • The team has fixed the aspect ratio for the cinematics of Execution Pack IV
  • The black bars are now removed to mirror previous released executions
Fixed: Base Game - Bones Spawn on Slaughterhouse Maps
  • Our team has fixed issues with Bones spawning in incorrect locations on all Slaughterhouse variants
Fixed: Base Game - Gore Bombs
  • Fixed an issue that allowed Bones to place Gore Bombs mid-air in escape zones
  • We have also fixed the issue where Bones Gore Bombs couldn’t be triggered and/or retrieved on certain corners and assets
Fixed: Base Game - Wyatt ‘Awareness Team’ Ability Upgrade
  • A bug impacting the ‘Awareness Team’ upgrade has been fixed where Family Members hit by Wyatt's knives would not be highlighted for all Victims
Fixed: Base Game - Wyatt Knives Interacting with Hands’ Ripstall
  • An issue was present where Wyatt could turn off the generator during Hands’ Ripstall minigame and would sometimes result in:
    • Players being unable to interact with the generator for the remainder of the match
    • Wyatt was able to throw another knife to receive XP for turning off the generator when it was already turned off
  • This issue has been fixed and Wyatt can no longer interact with the generator during Hands’ Ripstall minigame
Fixed: Base Game - Wyatt’s Knife Bypassing Electric Traps
  • We have fixed a bug where Wyatt’s Throwing Knives would disable an Electric Trap and turn off the Generator or Battery in a single knife throw
  • It will now take one Throwing Knife to disable an Electric Trap and one Throwing Knife to turn off an objective
Fixed: Base Game - Bone Charm Collision with Wyatt Knives
  • Our team has fixed an issue where Wyatt’s Knives were being blocked by collision from a specific type of bone charm
Fixed: Base Game - Wyatt Star Sign Ability during Escape Cinematic
  • We have fixed Wyatt being able to use his ability while escaping, which would result in sliding movement and a visible crosshair during spectating
Fixed: Base Game - Bypassing Animations
  • We fixed the bug that allowed Family players to bypass the animations for setting traps, closing doors and locking doors
Fixed: Base Game - Hands’ Barge Animation
  • Hands players were able to skip his successful barge animation if they performed interactions such as collecting blood, ripstalling, hooking up electric traps, etc
Fixed: Base Game - Family Animations
  • We fixed the bug where when a Family member would walk through the valve exit, the Family member would get stuck in their walking animations for a brief period of time
Fixed: Base Game - Native Invites
  • We have fixed the issue where the native invite prompt did not always show up for PS5 players in custom lobbies
Fixed: Base Game - Leatherface’s Overhead Slam
  • The team has fixed the issue that caused Leatherface’s overhead slam attack to not register if a Victim was traversing crawlspaces, stabbing Grandpa, or interacting with the valve
Fixed: Base Game - Hands’ Barge
  • An issue has been resolved where Hands’ initial barge attack would not function as intended, resulting in the player becoming softlocked
Fixed: Base Game - ‘No Sell’ and Hands’ Barge
  • We have fixed a bug where the perk ‘No Sell’ was not using charges properly when getting barged by Hands
Fixed: Base Game - ‘Protective Aura’ Perk
  • The team has fixed the issue where the perk ‘Protective Aura’ did not reduce damage when a victim was pulled out of a hiding spot
Fixed: Base Game - ‘Rally Leader’ Perk
  • Fixed the perk ‘Rally Leader’ which was only functioning for the perk holder instead of all Victims per its description, “Help all Victims recover from being incapacitated more quickly. Recovery is 15/25/35 % faster.”
Fixed: Base Game - ‘Fish Hooks’ Perk
  • ‘Fish Hooks’ was not working as intended at Level 2 and Level 3 and will now work as described, “Sneak attacks decrease Family’s max stamina for a limited amount of time. Max stamina is reduced by 50/65/75% for 10/20/30 seconds.”
Fixed: Base Game - ‘Slippery’ Perk
  • ‘Slippery’ is now fixed so that the perk activates after a player finishes traversing through a gap
Fixed: Base Game - Danny Knows Engines
  • We have fixed a bug where the ‘I Know Engines’ Perk wouldn’t activate within the proper ranges when equipped on Danny
Fixed: Base Game - ‘Swinging For the Fences’ on Bones
  • An issue has been fixed with the Grandpa Perk ‘Swinging For the Fences’ where it was not applying to Bones when the perk was active
Fixed: Base Game - Virginia’s SFX
  • We have fixed the bug where the SFX for Virginia contaminating a blood bucket continued if she canceled out of the interaction
Fixed: Base Game - Johnny’s Footprint Tracking
  • The bug that caused Johnny’s footprint tracking to remain active if he was electrocuted on the cattle grid is now fixed
Fixed: Base Game - Disappearing Health Potions
  • We have fixed the bug that caused poisoned health potions to completely disappear from the map if it was swapped out for another item
Fixed: Base Game - Minigame UI Disappearing
  • The team has fixed the issue that caused the minigame UI for toolbox gathering, lockpicking, bone pile gathering, turning on the generator, and solving the fusebox to disappear if done after winning a grapple
Fixed: Base Game - Lockpicking Minigame
  • We have fixed the bug that caused the lockpicking minigame to wiggle rapidly when trying to complete it
Fixed: Base Game - Victims Permanently Highlighted
  • Victims becoming permanently highlighted after Grandpa is immobilized for a second time by Wyatt’s Star Sign Ability has been resolved
  • We have also fixed more instances where Victims would become permanently highlighted after being caught by Grandpa’s Sonar
Fixed: Base Game - Gore Bombs Crashing
  • We’ve resolved an issue in public and private matches where players were experiencing title crashes when Bones and at least 3 Victims were hit by the same Gore Bomb
Fixed: Base Game - Rain Effects Inside Containers - Slaughterhouse - Storm
  • Instances where rain effects were present on props inside of the containers on Slaughterhouse - Storm has been fixed
Fixed: Base Game - Wyatt Portrait Resolution
  • We’ve fixed an issue where Wyatt’s portrait would sometimes appear low in resolution when viewed via the Customization tab
Fixed: Base Game - Hitchhiker Chestburster Execution FPS
  • We have made improvements to decrease FPS drops during Hitchhikers Chestburster Execution
Fixed: Base Game - Player XP on Graveyard
  • Our team has fixed a bug where Victim players were not receiving the proper XP when exiting the basement and other boundaries on the Graveyard map
Fixed: Base Game - Virginia’s Skill Tree
  • A bug has been resolved with Virginia’s Skill Tree where despite adjacent nodes being unlocked, a branch path on the right was not visible
Fixed: Base Game - Floating Assets
  • We’ve resolved an issue that would cause floating assets or items in the following locations
    • The Mill - Riverbed area
    • Slaughterhouse (including Leatherface’s Lair)
Fixed: Base Game - Missing Gore on Slaughterhouse
  • We fixed the problem where gore was missing from Leatherface’s Lair on all Slaughterhouse map variants
Fixed: Base Game - Hitchhiker Wall Gap Stuck Spot
  • Our team has resolved an issue where Hitchhiker would become stuck when going through the wall gap that connects the West Cell and Dig Room on Nancy’s House with ‘Wire Frame’ equipped
Fixed: Base Game - Gas Station Stuck Spots
  • We have fixed an issue where both Family and Victim players would get stuck in the crawl space and gaps in the Tool Storage area
Fixed: Base Game - Ladder Stuck Spots
  • The following ladder stuck spot locations have been fixed
    • Tool Shed - Gas Station
    • Ladder Thicket - Gas Station
    • Garage Ladder - Slaughterhouse
Fixed: Base Game - Valve Stuck Spot
  • We have fixed the bug that caused Victim players to get stuck in the valve if they spammed open the valve and proceeded to get hit by a Family member on Slaughterhouse and Gas Station
Fixed: Base Game - Family House Lighting
  • We have fixed unnatural lighting located by the shed in the Front Field area
Fixed: Base Game - Slaughterhouse Lighting
  • The lighting in the Holding Pen Area of the Slaughterhouse was too dark and has since been fixed
Fixed: Base Game - Church Basement Lighting on Graveyard
  • We have fixed a lighting issue where parts of the Church Basement on the Graveyard map appeared darker than intended
Fixed: Base Game - Slaughterhouse Tree Collision
  • Multiple trees were missing collision on Slaughterhouse and collision is now present
Fixed: Base Game - Collision on Slaughterhouse
  • The team has resolved an invisible collision issue that players could climb onto next to the Crawlspace in the Feed Storage on all of the Slaughterhouse map variants
Fixed: Base Game - Collision on Graveyard
  • We have resolved an issue where players could walk on top of invisible assets near the Graveyard Entrance area
Fixed: Base Game - Collision on Gas Station
  • An issue has been resolved where players could walk on top of an invisible asset located in the Shed Basement area of the Gas Station map
Fixed: Base Game - Nancy’s House Collision
  • The team has removed invisible collision located in the North Tunnel area that blocked players movement
Fixed: ‘Rush Week’ - ‘Sensed Victim Fear’ Notification
  • We have fixed a UI bug where Johnny players would only receive the ‘Sensed Victim Fear’ UI notification once per match
Fixed: ‘Rush Week’ - Vent Access
  • We have fixed an issue where Vent access wouldn’t become unavailable immediately after it was destroyed
Fixed: ‘Rush Week’ - Environment Collision
  • A bug has been fixed where players could climb over a specific table and remain stuck between assets
Fixed: ‘Rush Week’ - Sorority Girl Damage
  • An issue has been fixed where Sorority Girls weren’t receiving damage when Johnny pulled them from inside the car
Fixed: ‘Rush Week’ - Floating Car
  • We have fixed a bug where the Car would be floating in the yard area
Fixed: ‘Rush Week’ - Johnny Stuck Spot
  • The team has fixed a bug where Johnny would get stuck in the car if he tried to pull a Sorority Girl out of it
Fixed: ‘Rush Week’ - Johnny’s Ability Cancelling
  • We’ve resolved a problem with Johnny’s Hunt Ability where it would incorrectly cancel when attempting to attack
Fixed: ‘Rush Week’ - Floating Asset
  • There was a high voltage warning sign in the House Basement that appeared to be floating and has been fixed
Fixed: ‘Rush Week’ - Execution Animations
  • We fixed an issue where Sorority Girls were able to move if executed while attempting to climb a ladder and would result in them remaining in a standing position after being executed
Fixed: ‘Rush Week’ - Hiding Spot Asset Clipping
  • We have resolved a bug where assets were clipping into the trunk hiding spot and would sometimes have an unnatural glow
Fixed: ‘Rush Week’ - Preference Toggle UI
  • Previously players were unable to click “Prefer to play as Victim” with a mouse, and would need to use a keyboard or controller input
Fixed: ‘Rush Week’ - Private Match Modifiers Transferring
  • We have fixed an issue where private match modifiers would transfer after a host player swapped from Base Game to ‘Rush Week’
Fixed: Private Matches - Host Player Voice Chat Functionality
  • An issue has been fixed where voice chat would not work properly for the host player after a private match has been started
Changed: ‘Wait a Second’ Perk Description
  • ‘Wait a Second’s description will now read as ‘Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it’
  • Teammate assistance in the removal of the Barbed Wire is not intended
Changed: Slaughterhouse Storm Flags
  • We have changed the United States flags to Texas State flags
  • These flags will now have more of a weathered and worn look
Changed: Connie Outfit Pack III
  • We have changed the name of Connie’s ‘Quick Soda’ cosmetic in Outfit Pack III from ‘Cherry’ to ‘Cola’