Patch Notes - May 22nd, 2025

Our next patch will start rolling out at roughly 8AM EST on Thursday, May 22nd.
ICYMI, we have an update on the future of The Texas Chain Saw Massacre which you can read here.
Tuned: Base Game - 5% Perks
- The following perks will now activate at 20% as opposed to under 5%
- ‘Wax On Wax Off’
- ‘Hush or Die’
- ‘I Can Do This’
- ‘Resilient’
- ‘I Can Make It’
- ‘Wax On Wax Off’
- Bones Gore Bomb trigger radius is being reduced to match the trigger radius he launched with
- The following has been added, “increases the damage dealt to a Victim caught in barbed wire if they continue to run while the barbed wire is attached to them”
- There will be 1 HP loss per second for 5/15/30 seconds and the timer starts the moment the barbed wire has been triggered
- Blood collected from Hands’ barge attack was not properly scaling with attribute points allocated to Blood Harvesting
- Stamina drain after using Hands’ barge attack was also not scaling properly with attribute points allocated to Endurance
- We have fixed a bug where after using his Barge, Hands’ stamina would not regenerate as intended
- A bug has been resolved that prevented players from immediately progressing the lock picking minigame when activating Connie’s Star Sign Ability
- Victims were not being properly highlighted to other players when grappling during a Grandpa Sonar
- We have resolved an exploit that allowed players to overhead run in place as Leatherface
- Leatherface is designed to move forward when sprinting with his chainsaw above his head and will now function as intended
- Leatherface is designed to move forward when sprinting with his chainsaw above his head and will now function as intended
- We have fixed an issue where Leatherface’s overhead slam was not registering properly when Victims would interact with traversals or other objects
- Lockpicking minigame was able to be progressed without holding the correct alignment in place
- Progress on a Cook padlock that had been removed and replaced was not correctly resetting
- We fixed the issue that caused Victims to not be highlighted after using poisoned health items, Fuses, Valves, and tools if Sissy has ‘Poison Pickup Locations’ equipped
- When placed on an object that could be inspected, Danny was able to bypass Hands’ Electric Trap and inspect the object successfully
- The issue that caused players to have endless games if the final Victim disconnects has been fixed
Fixed: Base Game - Next Match, Wrong Queues
- Players will no longer be sent to the wrong queues when they play consecutive matches
- Accepting a native party invite after a player hits ‘play’ immediately after accepting the invitation will now work
- We have made improvements to the flash UI present when in a Close Encounter and flashes will now light up properly with each press
- Water Pumps that had been poisoned by Sissy were not highlighted as intended for Victims with ‘Clear Eyes’ equipped
- The perk ‘High Tolerance’ will now adjust the highlight duration to poison duration to match the perk description, “Sissy’s poison isn’t as effective on you. Duration is 20%, 40%, 60% shorter.”
- The perk ‘Knock Knock’ will now be functional on The Mill
- An issue has been resolved where the Perk ‘Deadbolt’ was not applying correctly when attempting to barge latched doors
- We have resolved an issue where the perk ‘Fight and Flight’ was activating during a Close Encounter win animation and the Victim player was not able to move
- We have fixed a bug for the perk ‘Back For Blood’ as it was not properly decreasing the Family Bond as intended
- The perk ‘Master Key’ has been fixed as it was giving players infinite charges
- The charges at Levels 1-2-3 will be 3/4/5 just as the perk description reads
- A bug has been fixed with the ‘Hey Sissy’ perk where it properly activates only after Nancy interacts with a Mortar table and uses her ‘Spy’ ability
- An issue has been resolved for the perk ‘Rescue Medic’ where it was not applying the proper additional healing that was intended
- The team has fixed a bug where the perk ‘What Doesn’t Kill You’ activates in the proper intended scenarios
- A bug has been resolved where Hands' stamina consumption wasn’t reduced when his Barge attack was used when the ‘Spring Clean’ perk was equipped
- We have fixed an issue where the perk ‘Blood Runner’ would not activate correctly when it was equipped on Hands while performing a Barge attack
- The team has fixed a bug where players couldn’t disarm Nancy’s Barbwired Traps if they were placed on a door that was destroyed by Bones’ Gore Bombs
- We’ve fixed an issue where poison would not affect Victims consistently when interacting with poisoned generators and car batteries
- While Bones isn’t able to place Gore Bombs directly on the Escape Zones, we have fixed a collision issue where he is not blocked from placing them on the assets near the Escape Zones
- Wyatt’s ability upgrade will now let him disarm Nancy’s barbed wire traps
- Players will now be able to hear Leatherface’s chainsaw audio from outside of Nancy’s garage
- Victims will no longer be able to skip a knockdown animation after Leatherface hits them with an overheat slam attack
- Players in parties will no longer be separated and placed in different lobbies when playing consecutive matches and will all go to the same lobby together
- We fixed the issue that prevented Nancy’s traps from being disarmed when placed on a door destroyed by Leatherface
- Family members will no longer be able to attack Victims if they are on the other side of a gaps
- Sissy will now be able to poison the health item that spawns in the Silos area
- Sissy’s ‘Don’t Touch’ achievement will now unlock properly
- Bushes in the Overgrown Exterior, Cotton Field, and Ghost Town area match their hiding volumes now
- We have fixed a UI bug where Johnny would receive two button prompts to barge a door, only one button prompt will appear as intended
- The button input for Hands’ Barge was incorrect for preset 2
- We also fixed the incorrect labeling of his barge when choosing preset 2 for controller mapping on PC
Fixed: Base Game - Flooded Area on Graveyard
- We have adjusted the water speed of the flooded area on the Graveyard map to look more natural
- We have removed the UI for map selection in lobby as there is only one map option for players
- Calling the police via the car radio was not properly decreasing the Fear meter for Sorority Girls
- A crossed out ‘door latched’ prompt has been removed that would display when players approached an unlatchable door
- We have resolved title crashes that would occur in the following situations
- Accepting an invite while in the Museum Mode loading screen
- Opening and closing other game modes before entering Museum Mode
- Immediately returning to the main menu after opening Museum Mode
- Accepting an invite while in the Museum Mode loading screen
- Players would experience a title crash as the host if a non-host player repeatedly pressed the select map prompt after concluding a match
- Objects would still be highlighted for Danny when character abilities were disabled by the host of a private match despite him being unable to investigate or tamper them
- Perk effects will no longer be visible to opposing team players
- When the host player is Nancy, their barbed wire will now be visible to all players as intended
- We’ve fixed visual camera clipping that would occur when Victims jumped through wells
- The perk ‘Noise Pollution’ will no longer activate for the private match host as intended
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