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The Texas Chain Saw Massacre News

1/18/24 Stream Recap



Here is a recap of future content and updates for The Texas Chain Saw Massacre.

Matt and Wes sat down to discuss the work our team is doing on future content and its progress. Players can expect to see the items discussed below within the next 90 days. To further clarify, that means that some items you will see sooner, while items that need further development would be closer to that 90-day mark.

Execution Packs and Weapon Skins

We are excited to say that execution packs are on their way! Yes, that’s right, multiple execution packs. While we still want to save some things for a surprise, we can say that these executions are much more brutal than what’s currently seen in-game. Creative Director Ronnie Hobbs was able to push the dial a little further toward the dangerous to bring them to life. Also, weapon skins are making their way to the game to let Family players accessorize their weapon of choice.

Cosmetics

Next, let’s talk about upcoming cosmetics. We are partnering with a very talented studio named Art Bully to help bring new styles to your favorite characters for both Victims and Family players.

An outfit of note is called Bride Sissy. The work being done on this outfit features Sissy in a wedding dress. The idea of someone as weird and twisted as Sissy donning an outfit of love was fascinating for Ronnie. The angelic symbolism of a white wedding dress on someone so evil was an interesting juxtaposition that we can’t wait to share soon!

The other cosmetic of interest is the much-requested shirtless Johnny! Balancing the strength of a farm worker and wanting Johnny to feel intimidating, Shirtless Johnny is finally coming to fruition. Fun fact: He was originally supposed to be shirtless.

Both of these Family cosmetics will be free when they are ready to launch!

Museum Mode

Museum Mode is a way for you to move around the Family House (akin to the F13 virtual cabin) featuring some puzzles. There are photo opportunities in this mode where you’ll use a camera and save pictures to share across socials. Additionally, you will see trivia and behind-the-scenes footage for both the film and the game!

New Characters

Work on a new Victim and Family member is underway, with development for them both still in progress. This means that both characters still need to be fine-tuned, tested, and finished. With characters that are motion captured, voice-acted, and integrated through narrative design, they require some time to finalize. As we get closer to their release, we’ll be rolling out more information on who they are, lore, and what they’ll do.

New Map

Our next map is currently in development and is called The Mill. This map will play much differently than any we have so far. It has much more verticality, with four playable levels featuring a dry creekbed. The Mill's verticality will change gameplay as players can go up and down these floors. You got a taste of that with Nancy’s House, and now we're taking that up a notch. With these different levels, it will also have some interesting well usage for dynamic gameplay.

To get the full details on everything in this post, check out the VOD here: https://www.youtube.com/watch?v=3E-QjwjXeFE

Thank you for reading!

Tips and Tricks for New Players



Here are some tips and tricks from the team for new players to The Texas Chain Saw Massacre!
The Texas Chain Saw Massacre is an asymmetrical horror game featuring 3 Family Members versus 4 Victims. With the holiday season bringing so many new players to Muerto County, we wanted to break down some core elements of gameplay.


For New Family Players:

For new players, talking and communicating with veteran players is a great way for guidance, especially about map knowledge. For seasoned players, remember, we all start somewhere, and being able to help out a fellow community member could aid in a team sweep. Talking them through objectives, utilizing Family Focus (the up button on the d-pad for controller users), and remembering to have fun is welcomed and encouraged! Side Note: Family Focus is a great tool that allows Family players to see where critical objects on the map are, like the generator, fusebox, and valve tanks. They additionally will show you where your teammates are on the map!

Each playable Family Member has their own unique ability and gameplay experience!

Leatherface players will spawn in the basement. When down there, you would be the person who gets to put pressure on victims during the early game. Breaking barriers will open up the basement for your other teammates during the later stages of a match. To ease into learning Leatherface’s overhead slam attack, start by gently revving your chainsaw. Once you get comfortable with that, you can work towards figuring out that sweet spot where you can catch noisy victims and one-hit slam them! While Leatherface players may feel a bit of pressure at first, remember that this game is designed and intended to be a fun horror experience for everyone!

“When I am Leatherface, I destroy every obstacle, and as many wooden doors as I can so Victims can't give him the slip.”

- Robert Fox II, Designer/Producer


Hitchhiker will be able to access more areas of the map for Family players who want to gain map knowledge quickly (same goes for Sissy). He can traverse through gaps and crawl spaces, making him a surprise threat when you find a Victim. At his disposal are three bone traps that can stop a Victim player in their tracks. You can set traps near important items like the valve tank, the fusebox, next to generators, in front of the car battery, or by high-traffic doors. That extra second where a Victim has to disarm a bone trap can help you secure an execution for The Family! For players who want to play mind games and aid in chases, Hitchhiker is your guy.

Cook is the Family’s team player as his Seek ability allows him to hear noisy victims. When using comms, Cook players can alert their teammates to where the Victims are! While he is slower than other Family members, he makes up for it by being able to feed Grandpa lots of blood and lock down important doors on any given map. With three padlocks, The Cook can secure parts of a map while Victim players are still in the basement. The Cook may not seem like a go-to pick when starting, but by observing places where victims make noise, you’ll start to anticipate their next moves. The Cook can bring out the cat-and-mouse survival aspect of The Texas Chain Saw Massacre. He’s a great pick. Let’s face it; it’s very satisfying to see someone get clobbered in the head with a broken broomstick handle!

“The Cook's padlocks not only slow Victims down from navigating the maps and escaping, but they also serve as clues for Cook players who properly patrol their padlocks. If that padlock has been unlocked then the Cook knows what those pesky kids are up to.”

- Andy Cleves, Community Representative


Johnny will be the hunter of a team setup. He’s able to sniff out victims who are moving recklessly and can call them out to his teammates. Johnny’s special ability, Hunt, allows him to track the footsteps of Victims around him. Patrolling key objective areas while also using Family Focus can make Johnny feel like the natural predator he is. With intense strength, Johnny can also add concussive hits that make Victims disorientated. He can instantly barge doors, as well. Staying close to buildings and being on the lookout for footsteps makes Johnny a threat.

Sissy is an immensely fun Family member for players who want to be able to hide, trick, and poison Victims. Sissy can go through gaps and crawl spaces, making her dangerous as she can keep up with you during chases. One thing that makes Sissy stand out from the Family roster is that she can hide in the same spots Victims can. Keeping an eye out for freezers and dressers in high-volume areas of a map can give Sissy a huge advantage, especially paired with using her Bane ability which poisons and slows Victims down. With poison tables around the map, she can refill and continue to poison objects like fuses, valve handles, and health potions. She’s very versatile, and you can build her through perks to be even more sinister and menacing.

“It's important to use the Family member's who can navigate the map more freely, like Hitchhiker and Sissy, to cut off routes. Rather than chase down the same Victim on the same path that another Family member is chasing, use their traversal to cut those Victims off, trapping them to be caught by one of you.”

- Mattshotcha, Brand Strategy Lead


Nancy may seem like a sweet old lady, but don’t let her fool you; she’s a tough Family member through and through. Armed with a garden hoe, Nancy can be very versatile for players, new and old. Her Spy ability can show Nancy where victims are, but only through the eyes of the victim. While she is a bit of a slower Family member, she can set up to 3 barbed wire traps around traps and doors. The best placement for these traps is where Victims will try to escape from a chase near objectives. High-traffic areas can seem like the best spot for them, but they can break. As the woman who raised Johnny, Nancy can be a monster and secure some very gruesome executions.

“As Nancy, it is very satisfying to catch a Victim by placing her traps in locations that they are likely to use for a quick escape like gaps in walls or crawl spaces. Also, learn the map well so when using her Spy ability, you can always figure out where Victims are.”

- Robert Fox II, Designer/Producer


Lastly, don’t forget about Grandpa! Each Family player can equip their own Grandpa perk that can help their team, such as Animal Farm, which gives Nugget an increased detection radius, or Well Fed Yung’Ens, which gives each Family player a stamina boost. Grandpa perks do not stack. So, be sure to communicate and look at your team's load-outs to see which would be best for your match!

“When you don't know where Victims are, feed Grandpa. When you hit or execute a Victim, feed Grandpa. When you collect blood, feed Grandpa. The higher level, the more frequently he screams, pinpointing the location of noisy Victims. Again, when in doubt, feed Grandpa!”

- Robert Fox II, Designer/Producer


Additional Nuggets:

“You can cutoff routes with less nimble Family members by hitting an adjacent room and making sure you're waiting on the other side of that gap a Victim is using. Don't always tunnel together, split up and corner the prey.”

- Mattshotcha, Brand Strategy Lead

“New Family members should watch out if Leland is running toward them at full speed - he is likely ready to use his ability. Be intentional with every single swing of your weapon - if your stamina runs out, you won't be able to keep up with Victims running away. Also, make sure a Victim doesn't trick Family members into chasing them around while the other Victims prepare exits for everyone else to escape.”

- Robert Fox II, Designer/Producer



For New Victim Players:

A Victim player's main goal is to stay quiet and hidden as you use your skills to escape the terror of The Slaughter Family! Depending on who you play, you can find a playstyle that best suits you with some tinkering. While you may see many Victim players attempt to break free as fast as possible, remember that making noise in the basement (including escaping your binds) contributes to waking up Grandpa. If he wakes up, Family players pose an even bigger threat as they can come into the basement to take care of those noisy Victims.

For newer players, Ana would be a solid choice that would help with longevity in a match. With her Pain is Nothing ability, Ana can withstand more hits than any other Victim. She takes less damage from both attacks and falls, which could be the difference between life and death. Mix her ability with stealth play, and Ana will always be the Final Girl. Whether you tank a hit for a teammate to aid in escape or you're taking one for the team as a distraction, Ana can do it all.

Connie is one of our most popular Victims, as she can aid new players during the heat of the moment with her Focused ability. She can pick locks much faster than other victims, but that’s not always a benefit since it costs her stamina. A pro strategy for new players is to not trap yourself or your team in the basement area. Connie’s can unlock all the basement doors before opening them so that you and your teammates don’t have to worry about needing to lockpick a door in the middle of a chase. While Connie aids in exploring the map for newcomers, remember that she can be squishy. If you get caught making too much noise or trying to move too fast, you might not make it out alive.

Sonny is a great choice when partying up or during solo queue, especially for newer players. His Heightened Sense ability will allow you to detect noise, such as Family members that are making their way to you. For new players playing slow and stealthy, you’ll be able to make your way around the map without being detected or caught if you move in directions opposite of where the Family is. It also means you can help organize your team's exit strategies. For example, if you see all three Family members upstairs in Family House, you can aid in helping the team escape from the car battery exit without them noticing!

“I'm a stealth playing gamer, so I love Sonny, as his abilities and attributes both tend to cater to this play style. Good communication with the other Victims will definitely help to keep everyone alive longer with a better chance to escape.”

- Robert Fox II, Designer/Producer


Leland is the definition of a team player. His ability, Life Saver, allows for some flexible builds that let you test the limits of how far you’ll go to protect your friends. He’s strong, but he’s loud. For new players that want a bit of a challenge, learning Leland can be very rewarding as he’s the protector of his friend group and can barge and stun a Family member during dire situations. Leland’s keeping watch while a Connie player unlocks a door is a great first step to successfully escaping!

Julie is our sporty Victim who’s not only stealthy but fast! For new players who feel a little more daring, Julie’s Ultimate Escape lets her not be tracked by Family members. Pop her ability during critical times to make the best use of it. In addition, she receives a reduced stamina drain while running! Gaining that extra distance between you and a Hitchhiker player could be the difference between life and death. I’d recommend Julie for players who value wanting to be quiet and light on their feet during their matches.

“If I think I have a shot at running for the front road exit, it is because I'm Julie. If the Family team is slow like Leatherface, Cook, and Nancy, her abilities are aces against them.”

- Robert Fox II, Designer/Producer


Danny is a tricky player to get the hang of but can be very good when used strategically. Being that he is intelligent, his ability Study and Tamper lets him examine key objects around the map. As Danny gains knowledge, he can tamper with objectives temporarily. The catch is that he needs to sit still to gain this knowledge. That means that you’d need to have a keen awareness of where Family players are so that you can have the time to study a generator, fusebox, radio, or TV. Be sure to let your teammates know which exits you’ve got covered so they know what you're up to!

Additional Nuggets:

“Don't be afraid to abandon a plan. Many times, the Family will get hung up on whatever exit you were working on, which is the perfect time to go unlock another. And don't forget to use your loadouts to prepare you for different Family team compositions. Certain perk combos are situational, make sure you bring them to right situations, and have a few viable loadouts. Keep in mind, your attribute points can be spent differently between different loadouts too.”

- Mattshotcha, Brand Strategy Lead

“If your health is high, initiating a close encounter is wise, as Victims are likely to win, but, if health is low, Victims are likely to lose and die. If Hitchhiker is around, pay attention to his traps everywhere, especially around interactive objects. If Nancy is on the Family team, look for barbed wire constantly - she's tricky. Also, if she catches you with her Spy ability, look at something neutral as quickly as possible, and then go somewhere else ASAP. Using a health potion can get rid of Sissy's poison faster. If you see Leatherface chasing you with his chainsaw in the air, RUN, it could be a one-hit kill. If you see Johnny or Cook doing their abilities, don't move, and as soon as they are done, run far away. If Sissy or Hitchhiker are chasing you, jump down a well. Speaking of which, don't be afraid to abandon a plan and jump down a well into the basement if unexpected Family members show up. You can also get healthy and try again when the coast is clear, or, try a completely different escape route. Keep an eye on your life and keep health potions so you don't bleed out. Also, keep a shard handy to cut down noise charms or to defend yourself.“

- Robert Fox II, Designer/Produce
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Squad Up

We are so excited to welcome a new wave of players to The Texas Chain Saw Massacre! This is a game where you and your friends can recreate some of the most iconic scenes in horror history. You can also play each match like you’re the director of your version of Texas. There is a community ready to help and play. So, hop on TCSM now!

Patch Notes - December 12th, 2023



Here are the Patch Notes for December 12th, 2023

The following notes are for our upcoming, December 12th, 2023 patch. It is scheduled to begin rolling out on console and PC at roughly 2PM Eastern US time.

The patch will address the following issues:

PATCH NOTES

Fixed: Danny Permanently Opening Fuse Exit Door
- We have fixed an issue where Danny could tamper with the fusebox and permanently open the exit door

Fixed: UI for Leatherface Saw Rev
- We have resolved a UI issue that would show the incorrect amount of overheat/stall status on the rev meter for Leatherface’s chainsaw

Fixed: Invincible Hiding Victims
- We have fixed an exploit where Victims could become invincible after being pulled from a hiding spot while in the animation of entering it

Fixed: Overlooked Perk
- The Overlooked perk had an issue where all charges would be instantly consumed and that is now fixed

Fixed: Crawl Spaces and Barbed Wire
- An issue has been resolved that caused Victims to not trip barbed wire traps on crawl spaces
- Nancy should now be able to trap crawl spaces and have all the normal functionality when a Victim triggers it

Fixed: Nancy’s House Well Stuck Spot
- We have fixed a stuck spot on Nancy’s House that would trap Victims after using a well
- The well is located near the sunflowers in the front yard

Fixed: Danny Tampering with Car Battery
- We have fixed an issue that would make the car battery unusable if Danny tampered with it while it was turned off

Fixed: Sliding Door Anim Skip
- Fixed an issue where the animation of opening a sliding door would be skipped if hit while in the animation

Fixed: Linger Level 3
- We have fixed an issue with Sissy’s Linger perk at level 3
- The issue was causing players to become marked for the remainder of the match

Fixed: Missing Window Jump Audio
- A couple of missing audio issues have been resolved for window jumps
- One was the window jump on Nancy’s House
- One was the window jump on Family House

Fixed: Repeat Electro Shock Grid on Nancy’s House
- We have fixed an issue where if entering a powered on cattle grid on Nancy’s House from a specific angle, it would repeatedly shock the player

Fixed: Stuck Spot in Trophy Room
- Fixed a stuck spot for Family in the Trophy Room on Nancy’s House

Fixed: Scoreboard Stuck on Screen
- Resolved an issue that would cause the scoreboard to be stuck on screen if viewed while spectating

Fixed: Nancy Skill Tree Incorrectly Showing Nodes Unlocked
- We have fixed an issue that would show nodes unlocked incorrectly even after a full respec of the tree

Fixed: Danny Skill Tree Nodes Server Error
- Fixed an issue that made the top right of Danny’s skill tree visible after unlocking any node
- The visible nodes would return a server error if selected

Fixed: General Skill Tree Node Visibility
- Fixed a general issue that would make skill tree nodes visible, despite not being unlocked or uncovered

Fixed: Nancy Attack Audio Issue
- Fixed an issue where only the first strike of a combo strike from Nancy would have the correct audio play

Fixed: Character Swap Issues
- Fixed an issue where character swap requests would choose the wrong character if the character was changed simultaneously
- Fixed an issue where players could receive swap requests for a previous character despite having changed characters

Fixed: Scroll Wheel Rebinding
- Fixed an issue that would not allow you to rebind the scroll wheel effectively

Fixed: Missing Connection Error Message
- Fixed an issue on some platforms that would cause no message to appear if experiencing a connection error on the main menu, then attempting to access online services

Changed: Johnny Changes Reverted
- We are reverting the changes made to Johnny in the Big Patch
- The Hunt ability changes are not being reverted
- This change affects his lunge/speed issues
  • Johnny is intended to have a lunge
  • The issue is his speed boost when attacking
  • In trying to correct that boost we unintentionally altered his lunge and tweaked his animations
  • This was not a desirable result, and will be reverted
  • The speed boost will be separated out and worked on at a later date with the intention to not alter his lunge
Changed: Remove Barbed Wire on Ladders
- We have made a change to removing barbed wire and the prompt to do so
- Previously you would get a prompt to remove Nancy’s barbed wire traps from yourself while on a ladder
- This would cause the Victim player to become stuck
- You will no longer see a prompt or be able to begin removing barbed wire while using a ladder

Changed: Community News and DLC Main Menu Banner
- We are adjusting the sizing of the banner on the main menu
- The banner is now 4x larger
- Just kidding, it’s slightly smaller and flows better with the background

Tuned: Nuggets, Radius, Range, and Duration Issues
- With the changes made to noise being sticky to Victims, we uncovered some issues with various Nugget locations
- Some Nuggets were detecting Victims through walls, that has been fixed
- Some Nuggets were sticking noise pings to Victims for far too long, that has been fixed
- Please continue to report any Problem Nuggets to the support team for investigation

To report any and all existing or persistent issues, please use the support site at support.txchainsawgame.com.

Thanks for your continued support and patience!

Patch Notes - November 28th, 2023


Here are the Patch Notes for November 28th, 2023


The following notes are for our upcoming, November 28th, 2023 patch. It is scheduled to begin rolling out on console and PC at roughly 2PM Eastern US time.

PATCH NOTES

Fixed: Nancy’s Trap Alerts
- We have fixed an issue where Nancy’s traps did not trigger any notifications

Fixed: Various Footstep Audio
- The following audio issues have been fixed in this patch
  • Footsteps from players in the tunnels can be heard above ground on Family House
  • Phantom footsteps can be heard while standing in front of the Family House
Fixed: Translated Character Bios
- We have fixed an issue where the character bios for Connie, Leland, Julie, Cook, and Sissy were not translating to players selected language

Fixed: Disappearing Ladder in Trophy Room
- We have fixed an issue where a ladder in the Trophy Room on Nancy’s House disappeared after using it

Fixed: Nancy’s Trap Outlines
- We have fixed an issue where Nancy’s traps showed a hologram outline

Fixed: “I’m Comin’ for Ya” Achievement
- We have fixed an issue where the “I’m Comin’ for Ya” achievement would unlock without meeting the requirements

Fixed: Various Execution Animations
- The following execution animation issues have been fixed in this patch
  • Victim’s models ragdoll too early during Hitchhiker’s “You Hear Me” execution
  • Nancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” execution
  • Victim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” execution
Fixed: Various Johnny Animations
- We have fixed an issue where Johnny’s footprints would disappear abruptly when his special ability ends
  • Footprints will now fade away over time
  • We have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footsteps
Fixed: Blood Reflection Flickering on Low Graphic Settings
- We have fixed an issue where blood reflections flickered in the Gore Room on Family House when using the low graphic settings

Fixed: Mud Pile Asset Not Appearing
- We have fixed an issue where mud piles were not appearing on the Family House map

Fixed: Inconsistent Range When Listening to Noise from Items
- We have fixed an issue where there’s an inconsistent hearing range when players went over the noise thresholds while searching for a lockpick or bone pile on Family House
  • Now, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the two

Fixed: Various Audio Issues
- The following audio issues have been fixed in this patch
  • Various ambient noises on Nancy’s house ending abruptly
  • Sound occlusion is the same for a closed and open garage door
  • Passing the noise threshold when collecting a bone scrap could be heard through the ground
  • Audio missing in the “Recording the Saw” behind the scenes unlockables
  • Audio from outside cuts off when inside the Barn on Family House near the front road
  • Audio for the gates on Slaughterhouse cannot be heard
Fixed: Spectating Lockpicking Audio
- We have fixed an issue where players would hear a loud boom sound when spectating a teammate completing the lockpicking minigame

Fixed: Voice Chat Drops in Lobby and Match
- We have fixed an issue where voice chat isn’t functional in both the lobby and during a match when using ‘push to talk’ and ‘on’ settings

Fixed: Family Stun Locked After Close Encounter and Sneak Attack
- We have fixed an issue where if a Family member is sneak attacked after losing a close encounter they were stun locked and unable to attack or interact with the environment for the rest of the match

Fixed: Camera Angles and Crawl Spaces
- We have fixed an issue where the camera would focus on the character’s leg when a Victim player stands up after going through a crawl space

Fixed: Character Ability XP Gain
- We have fixed an issue where players would see -1 for their character ability as well as showing that no XP had been gained

Fixed: Text Chat Not Working in Lobby Chat When Using Mouse
- We have fixed an issue where text chat would not work when clicking the text box with a mouse

Fixed: Intro Crawl Text Issues
- The following intro crawl issues have been fixed in this patch
  • Crawl text does not play when starting up The Texas Chain Saw Massacre
  • Crawl text would cut off too early

Fixed: “No valid user ID yet” Error
- We have fixed an issue with the LogBBQCore: Error: UBBQGameInstance::FetchAndLoadPlayerStats - No valid user ID yet showing up in the logs

Fixed: Various Crashes
- The following crashes have been fixed in this patch
  • Game would crash when a Family member reconnects to a match after disconnecting and being sneak attacked
  • Server would crash if Danny was a playable victim in a match
  • Game would crash after X-ing out of the title or using ALT F4
Fixed: Executed Victims Appear Alive in Spectator Mode
- We have fixed an issue when a Victim disconnects and gets executed, upon rejoining, the victim appears alive in spectator mode

Fixed: Invalid Credentials Error After 1 Hour of Gameplay
- We have fixed an issue where some players would receive an Invalid Credentials Error after playing continuously for over 1 hour

Fixed: Foliage Popping In and Out on Family House
- We have fixed an issue where some foliage and environmental assets would pop in and out, potentially exposing hiding Victims

Fixed: Victims Unable to Move After Traversing Ladder on Family House
- We have fixed an issue where if a victim drops down the ladder in the Blood Bathroom on the Family House map and climbs up it again, they would get stuck when reaching the top

Fixed: Family House Assets Being Climbable
- The following climbable objects issues have been fixed in this patch
  • Players able to climb over a Blood Bucket in Leatherface’s Lair
  • Players able to climb over a chair in the Side Garden Tunnel
Fixed: Players Getting Stuck on a Door
- We have fixed an issue where players would get stuck between the door and assets next to the walls in Basement Storage on Family House

Fixed: Safe Spot - Silencing Nugget on Family House
- We have fixed an issue where if a victim stabs the Nugget near the Windmill at a certain angle, they would land on top of the wooden box asset rendering them unhittable

Fixed: Bottle Clipping into a Health Potion on Family House
- We have fixed an issue where a bottle was clipping into a health potion in the Sitting Room

Fixed: Blood on Family Members - Family House
- We have fixed an issue where blood on Family members appears golden in the corner of the Bone Room

Fixed: Blacked Out Newspaper Texture
- We have fixed an issue where the newspaper on the floor of the Bathroom on the Gas Station map has a blacked out texture

Fixed: Car Battery on Gas Station
- We have fixed an issue where the car battery in the Backfield area was misaligned with the car

Fixed: Stuck Spots on Gas Station Map
- The following stuck spots on Gas Station have been fixed in this patch
  • Players would get stuck on a mattress in the House Basement while crouching
  • Players would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound area
  • Players would get stuck on a log in the Compound area
Fixed: Lighting Issues on Gas Station
-The following lighting issues have been fixed in this patch
  • Lighting in the Kitchen area appeared to flicker and be pixelated during the Day variant
  • Kitchen area lighting caused shadows to flicker on the walls
  • Light leaks in the Kitchen area when traversing the gap from the Kitchen to the Living Room
  • Lights flicker on the wall in the Barn area
Fixed: Players Floating on Gas Station Map assets
- The following floaty bits have been fixed in this patch
  • Players would appear to be floating on the branches in the Exterior area near the Road Exit
  • Players appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s Lair
Fixed: Surface Collision Missing on Gas Station
- We have fixed an issue where the surface collision on the Main Road area is missing and players would sink into the road textures

Fixed: Illogical Hiding Spot on Gas Station
- We have fixed an issue where Victims would be hidden in a spot in the Exterior area next to the Workshop, despite it being exposed and well lit on the day variant
-Night variant is logical and unchanged due to the shadows present in that spot

Fixed: Shadows Fading on Foliage and Trees
- We have fixed an issue where shadows appeared to fade in when running towards foliage and trees on Family House Map

Fixed: Light Bleeding from Leatherface’s Chainsaw
- We have fixed an issue when Leatherface’s chainsaw sparks from hitting a metal object, those sparks could be seen under the walls

Fixed: Lighting Issues on Slaughterhouse
- The following Slaughterhouse lighting issues have been fixed in this patch
  • Lighting was illogical on the wall and roof of the Slaughterhouse corridor
  • Lighting was illogical in the Meat Inspection area
Fixed: Incorrect Location Name on Nancy’s House
- We have fixed an issue where a room was labeled as ‘Exterior’ between the North Tunnel and Trophy Room

Fixed: Bone and Skull Clipping on Slaughterhouse
- We have fixed an issue where the bone and skulls of a barricade were clipping into the wall in the West Tunnel

Fixed: Stuck Spots on Slaughterhouse
- The following Slaughterhouse stuck spots have been fixed in this patch
  • Players would get stuck on the mattress in the Garage area
  • Cook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting Room
Fixed: Invisible Collision in Bushes on Slaughterhouse
- We have fixed an issue where there is an invisible collision on the bushes outside of the Garage area

Fixed: Various Textures
- The following texture issues have been fixed in this patch
  • Texture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one side
  • Textures loaded in slowly on low settings at the beginning of a match
Fixed: ‘Face Grinder’ Execution Not Present
- We have fixed an issue where the ‘Face Grinder” execution was not present in the execution selection menu

Fixed: Stamina Boost Regeneration when a Victim Disconnects
- We have fixed an issue where stamina regeneration boosts for all Victim players close to a Victim who disconnects

Fixed: Engine.ini File Edits to Remove Foliage
- We have fixed an issue where players were able to change the engine.ini files to remove and adjust foliage
- Those files have been strengthened to combat exploitive player behavior

Fixed: Victims Bypass a Fence to Collect a Bone Scrap on Gas Station
- We have fixed an issue where Victim players were able to travel to the opposite side of the fence near the Garden Shed to collect a bone scrap

Fixed: Disconnection Exploit
- We have fixed an issue where players would disconnect from the internet while moving in order to not receive damage from attacks, break chase, create a distraction, or to scare victims out of hiding spots
- Disconnected players will now stay in place upon disconnection

Fixed: Door Slamming Dead Victims for XP
- We have fixed an issue where Family players could repeatedly door slam a dead victim for XP if executed in a doorway

Fixed: Players Gaining 2x XP with Spectator Mode
- We have fixed an issue where players were granted XP twice when they immediately left spectator mode after entering it

Fixed: Audio Bug with Fuse Door Slam
- Fixed an audio issue that made the fusebox door slam sound not trigger

Fixed: XP Earned Despite Disconnect
- We fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the execution

Fixed: Redirect to Platform Store
- Fixed an issue causing the link to the store page not to function on some platforms

Fixed: Party Voice Chat
- We resolved and issue that would cause voice chat not to work properly for some party members

Fixed: Spectator Camera Drag
- Improved responsiveness of camera switching between spectating different Victims

Fixed: Push To Talk Stuck
- Fixed an issue that would cause the voice chat to be stuck open even when PTT is selected
- This issue occurred most when exiting the pause menu

Fixed: Various Minor UI/HUD Issues
- The following UI/HUD issues are fixed in this patch
  • Typo corrected in Victim Condition Level 3
  • Part of Spectator UI remaining visible in pause menu
  • Network Error box that cannot be closed without restarting
  • Fixed placeholder text in loading screen tip
  • Missing “MAX” level indicator when reaching level 99
  • Victim portrait corners are darkened when escaped or disconnected
Fixed: Various Minor UI Issues
- The following UI issues are fixed in this patch
  • Unlockable videos stuttering on some platforms
  • Rebinding keys causes skill tree video to not show button icons
  • Keyboard not showing on certain platforms in certain modes
  • Entering spectator mode sometimes removes button functions
  • Several visual bugs in ability tree menu
  • Freezing briefly when exiting skill tree fullscreen mode
  • Performance mode option showing on inapplicable platforms
  • Placeholder videos on some platforms in unlockables
  • Placeholder text in Saboteur perk description
  • Loss of function if party hosts starts matchmaking while others are in menus
  • Party leader disconnecting while on menu does not disband party
    - This refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionally
    - The party should disband here, so that they are not stuck
    - The bug caused certain party members to be stuck in party
  • Player level showing 0 after a disconnect
  • Delay in character and map icons updating after returning to lobby post match
  • Text typos in end user license agreement
  • Missing executions in menu
  • Native platform invite missing in custom lobbies
  • Hitchhiker’s Bloody Skin missing from cosmetics menu
  • Invite delay if attempting to invite too quickly after creating a custom lobby
Fixed: Strength Attribute Description
- Strength attribute description now includes barging doors as affected by Strength

Fixed: Missing Localizations
- Fixed a few missing localizations for text in menu headings, etc.

Fixed: Hitchhiker 3 Trap Instant Kill
- We have fixed an issue that allowed the Hitchhiker to place 3 traps next to each other, resulting in instant kills of Victims

Fixed: Spectator/Camera Issues
- We have fixed the following spectator and camera related issues
  • When switching to Victim in basement to spectate, camera becomes displaced
  • Delay going into spectator mode
Fixed: Chat and Scoreboard Soft Lock
- We have fixed an issue that would cause the game to lock up if chat was opened while viewing the scoreboard

Fixed: Slaughterhouse Out of Bounds
- Fixed an issue that would allow users to climb a fence and exit the Slaughterhouse map into unplayable areas

Fixed: Saboteur Perk and Fusebox
- We have fixed the Saboteur perk to now affect the fusebox, as is stated in the perk description

Fixed: Right Shift Rebind
- You can now properly rebind the right shift key

Fixed: Chat Key Rebind
- You can now rebind the chat key

Fixed: New Character Unlocks
- Fixed an issue that would prevent players from purchasing new characters on certain platforms

Fixed: Party Invite Unavailable
- This issue was causing issues inviting players when different cross play settings were being used
- This issue would lock up follow up invites, even if settings were changed

Fixed: Visual Bug with Character Levels
- We fixed a visual bug that would not show a fully maxed out character as having a full (yellow) progress bar

Fixed: Visual Bug with Earned Skill Points
- We fixed a visual bug that would show “total sp earned” from custom lobbies
- Skill Points are not earned in custom lobbies

Fixed: Temp White Box for Player Icon
- This fix is for a white placeholder box for player’s icons while they are joining a custom lobby

Fixed: No Sell and Leatherface Revved Up Attack
- We have fixed an issue causing No Sell to not properly trigger when being hit by a revved up chainsaw

Fixed: Extra Drip Perk Fix
- This issue caused the Extra Drip effect to never end if a Victim was healed by a teammate while healing themselves
- This perk will still pop in healing events, but no longer gets stuck on

Fixed: Choose Flight Stutters
- Resolved an issue causing a stutter or laggy appearance when using Choose Flight

Fixed: FPS Drops when Returning to Main Menu
- We have fixed an issue causing an FPS drop when returning to the main menu from the skill tree and cosmetics screen

Fixed: Flickering Leaves
- Fixed an issue where some leaves would flicker and flash when certain settings are used

Fixed: Failed To Join Party Reinvite
- We have fixed an issue that would prevent a player from being reinvited if they failed an invite due to any network error

Fixed: Next Match Dropping Party
- Fixed an issue that would sometimes cause the party to exit to main menu despite party leader selecting “Next Match”

Fixed: Connection Issues Disabling Party Creation
- We have fixed an issue that would lock up party creation due to intermittent connection issues

Fixed: Connection Issues Disabling Matchmaking
- We have fixed an issue that would lock up matchmaking due to intermittent connection issues occurring when creating a party

Fixed: Next Match Join Lobby Solo
- An issue that would cause a party member to abandon their group when selecting “Next Match” has been fixed

Fixed: Custom Lobby Failed to Launch
- We have fixed an issue that would disband a custom lobby group if timer reaches zero

Fixed: Nancy’s House Car Collision
- Fixed an invisible collision near a car in the junkyard section of Nancy’s House

Fixed: Nancy Cosmetic Descriptions
- Fixed some placeholder text on Nancy’s cosmetic options

Fixed: Leatherface Concept Art Unlockable
- Fixed the description for the Leatherface Concept Art

Fixed: Nicotero Leatherface Volume - Crawl Space Destruction
- The volume of the Nicotero saw was too loud on crawl space destructions
- The volume for this interaction has been lowered to match

Fixed: Windows Key Rebind
- Fixed an issue that allowed rebinding of the Windows key

Fixed: Alt Key Rebind on Some Key Setups
- Fixed an issue that allowed rebinding of the Alt key

Fixed: Character Blacked Out on Some Platforms/Builds
- The team has resolved some issues that would cause elements to be blacked out on some platforms/builds

Fixed: Grandpa Perks Unequip
- Fixed Grandpa perks so that they stay equipped from match to match

Fixed: Missing Foliage
- We have fixed an issue that would result in missing foliage during the end game scene on some platforms

Fixed: Haptic Feedback Inconsistent
- The team has fixed the haptic feedback so it is more consistent

Better with Your Friends - Steam Award Nominations Open Now



Here at Gun, we make interactive horror games to play with your friends.

The Texas Chain Saw Massacre is a 3v4 asymmetrical horror experience that's better with your friends. Die together, Survive together, and hunt together.

Here Creative Director Ronnie Hobbs discusses how he brought that vision to life.

"The Texas Chain Saw Massacre franchise has been a part of my life for as long as I can remember, dating back to my early childhood when I first saw the original film. So after working in the video game industry for nearly 20 years now, I can't tell you how much it means to me that I was tasked with overseeing the game. It's really a dream project for me, and I think the asymmetrical multiplayer aspect only enhances the experience. Being able to take on the role of multiple Slaughter Family members, or one of the many Victims, and share that experience with your friends online really makes it feel like you are taking part in the film. I really wanted each playthrough to feel dynamic and ever-changing, with human decisions constantly altering and shaping the experience for everyone around them. The film nerd in me wanted to see how the general public would respond if they were actually thrown into that situation, and so far the results have been awesome. I love watching a group of friends try and navigate the environment that we've built, to see how they would play the "movie", so to speak. This simply wouldn't be possible with single player, and everyone here at Gun Interactive, along with our dev partner at Sumo Digital Nottingham, is really proud of what we have created."
- Ronnie Hobbs, Creative Director

Thank you for your time and consideration and we can't wait to hop back into Texas with you all.