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Content Pass

The Content Pass is still available and features multiple pieces of DLC for you to enjoy!
  • Bones
  • Wyatt
  • Summertime Outfit Pack
  • 2003 Leatherface
  • Execution Pack IV


Patch Notes - January 28th, 2025



Here are the bug fixes for the 1/28/2025 patch that includes 2003 Leatherface and the Slaughterhouse Storm map!

Our January 28th, 2025 patch will start rolling out across consoles and PC at roughly 8AM EST. This patch will also include the release of 2003 Leatherface, included in the Content Pass. You can read about him coming to The Texas Chain Saw Massacre in our previous Hub post! Also, our newest map variant arrives with the Slaughterhouse Storm map alongside Connie Outfit Pack III and Leland Outfit Pack III.



Players who have a Content Pass will automatically unlock 2003 Leatherface. He will be $6.99 USD for non-Content Pass holders. Connie Outfit Pack III and Leland Outfit Pack III will be $4.99 USD each.



PATCH NOTES

Changed: ‘Rush Week’ - Johnny Blood Rush
  • Blood Rush will now automatically activate when reaching Level 4 and will remain active indefinitely
  • This was done to reduce confusion for players as activating Blood Rush and cancelling a minigame had the same controller input, which would sometimes cause Blood Rush to be activated accidentally
Tuned: Base Game - Interactions
  • Adjustments have been made to help ensure players traversal interactions are prioritized over item pick ups
  • This change was made to help break chase
Fixed: Base Game - Crashes
  • We have made improvements to memory issues causing all platforms to experience crashes including the Xbox platform
  • The team will continue to work on and make improvements to this over time
Fixed: Base Game - Wyatt Crashes
  • The team fixed the bug that caused a server crash to occur if Wyatt was hit by a Family member while using his ability or when Wyatt would successfully hit a Family member with one of his knives
Fixed: Base Game - Wyatt’s Bone Scrap Inventory
  • An issue has been fixed where Wyatt’s Throwing a Knife at Grandpa consumed both his Throwing Knife and Bone Scrap in his inventory
Fixed: Base Game - Bones Endurance and Weapon Swings
  • The bug that caused Bones’ Endurance to not affect his weapon swings has been fixed and placing Attribute Points into it will now scale properly
Fixed: Base Game - Bones Savagery Attribute
  • We have fixed an issue where Bones Savagery Attribute was not scaling correctly when players added Attribute Points to it
Fixed: Base Game - Bones Close Encounters
  • Bones’ Close Encounter value is now correct
Fixed: Base Game - Gore Bombs and Walls
  • Bones’ Gore Bombs will no longer hit characters who are behind a wall when they detonate
Fixed: Base Game - Hunting Enthusiast Perk
  • A bug has been fixed where Bones’ Unique Perk ‘Hunting Enthusiast’ was not scaling correctly with each level and the following values are now accurate
    • Level 1: Bones can traverse barricades. His speed to crawl over obstacles is increased by 20%.
    • Level 2: Bones can traverse barricades. His speed to crawl over obstacles is increased by 30%.
    • Level 3: Bones can traverse barricades. His speed to crawl over obstacles is increased by 40%.
Fixed: Base Game - ‘Slow and Steady’ Perk
  • We have fixed a bug that caused all Family members to interact with Bones’ Gore Bombs if they had ‘Slow and Steady’ equipped
Fixed: Base Game - Danny Tampering Water Pumps on Graveyard
  • When Danny tampers the Water Pumps on Graveyard, they will now deactivate automatically and will properly take longer for Family to reactivate them
Fixed: Base Game - Graveyard Crashes
  • The team has fixed a bug where the game would crash upon staying idle for more than 10 minutes in a single match on the Graveyard map
Fixed: Base Game - Cook Graveyard Padlock
  • Cook will now be able to place one of his padlocks on the Graveyard Entrance Exit Gate
Fixed: Base Game - Abandoned Mill Night Hiding Spots
  • Interior lighting of hiding spots has been fixed so it no longer appears too dark
Fixed: Base Game - Grandpa Perks Remaining Active
  • We have resolved an issue where Grandpa Perks would not always deactivate after reducing Grandpa’s level
Fixed: Base Game - Family House Living Room Lighting
  • A lighting issue has been fixed that caused the Living Room on Family House to appear too dark
Fixed: Base Game - Windmill on Storm Variants
  • We have fixed an issue where the tail of the windmill would move unnaturally fast
Fixed: Base Game - Character Model Disappearing
  • The team has fixed an issue where a Family player’s character model would disappear when they adjusted their camera after losing a Close Encounter
Fixed: Base Game - Danny and Mud
  • We have resolved an issue where Danny would run slower than other Victims through mud on the Graveyard and Storm Variant Maps
Fixed: Base Game - Hitchhiker’s Trap Damage
  • A bug has been fixed where a Victim stepping in a Hitchhiker Trap would not take damage in both Public and Private matches
Fixed: Base Game - Victim Close Encounters
  • The team fixed a bug where a Victim player would become hidden during a Close Encounter
Fixed: ‘Rush Week’ - Private Matches
  • The bug that caused players who canceled out of a private match in ‘Rush Week’ to incorrectly get placed back into a private lobby instead of the main menu will no longer occur
  • We also fixed a bug that caused non-host players to get stuck in an infinite loading screen if they lost internet connection when loading into it
Fixed: ‘Rush Week’ - Car Minigame
  • An issue has been fixed where players were able to call the police without completing the minigame to start the car
    • This resulted in the police car not being highlighted to Johnny or other Sorority Girls
Fixed: Private Matches - Wyatt Crashes
  • We have resolved a bug where a match would crash when Wyatt would attempt to retrieve a Throwing Knife from the ground right after hitting a Family Member with another knife throw in a Private Match


For any existing or persistent issues, please use the support site.

Patch Notes - December 12th, 2024



Our December 12th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of our newest characters, Wyatt and Bones. Read all about them in our latest Community Hub Post! We are excited for players to hop on and play the brand new Graveyard map!

Players who have a Content Pass will automatically unlock Wyatt and Bones. They will be $9.99 USD each for non-Content Pass holders.



Lastly, players can look forward to the ‘Rush Week’ Winter Holiday and Homecoming Pack.

Changed: Base Game - Nancy’s Barbed Wire
  • Other Family members can now walk through Nancy’s barbed wire without breaking them
Changed: Base Game - Sliding Doors Noise Revert
  • We have reverted the VFX following Victims that made its way to the live build in a previous patch
  • Noise Pings will no longer follow Victims after they open a Sliding Door
Changed: Base Game - Incorrect Loading Tip
  • We changed the loading tip that stated that Leatherface was the only Family member able to break barricades
  • It will now read as, “Leatherface, Hands and Bones are the only Family Members who can destroy obstacles.”
    • Bones can break barricades inadvertently with a well placed Gore Bomb

Changed: ‘Rush Week’ - Private Matches
  • Players can now play ‘Rush Week’ in private matches
  • You will be able to use lobby invite codes
    • You can play solo with no set minimum amount of players needed to launch a private ‘Rush Week’ match
  • Players can assign someone to play as Johnny via the player list
    • Note: this can ONLY be done in private matches
Changed: ‘Rush Week’ - Johnny Level 3
  • We have added back Johnny’s speed increase at Level 3
  • Now, Johnny at Level 3 has a speed increase and doors slammed on him will break
Tuned: Base Game - Hands’ Ability Tree
  • We have adjusted the ‘Reduce Ripstall Cooldown’ Level 2 of Hands’ Ability Tree from 40% to 30%
Tuned: Base Game - Nancy’s Barbed Wire Removal Time
  • We have reduced the time it takes for Nancy to remove a Barbed Wire Trap that she’s placed from 5 seconds to 3.5 seconds
Tuned: Base Game - Nancy’s Trap Placement Time
  • We have reduced the time it takes for Nancy to set her Barbed Wire Traps from 10 seconds to 7 seconds
  • Nancy Mains rise up
Fixed: Base Game - Nancy Ability Upgrades Stacking
  • Nancy’s Ability upgrade Level 1 and Level 2 ‘Quicker Recharge Rate’ were incorrectly stacking, despite descriptions stating they do not
Fixed: Base Game - Victim Endurance
  • We have fixed an issue where Victim Endurance was not scaling correctly with the amount of Attribute Points put into the Attribute
  • When adding Attribute Points into Victim Endurance, this will now impact the intended total stamina capacity, along with stamina drain while ‘Dashing or Sprinting’ and stamina regeneration
Fixed: Base Game - Victims Permanently Highlighted
  • Our team has resolved an issue where Victims would become permanently highlighted to Family Members after being detected by Grandpa’s Sonar
Fixed: Base Game - Execution Pack 4 Cameras
  • Cameras have improved for Execution Pack 4
Fixed: Base Game - ‘Security Pins’
  • We have fixed an issue where ‘Security Pins’ was stacking the difficulty of the lock pick minigame
Fixed: Base Game - ‘Wireframe’
  • ‘Wireframe’ will now function as intended and activate when a player traverses through either a gap and a crawl space
Fixed: Base Game - ‘No Sell’ Perk
  • An issue has been resolved where the perk ‘No Sell’ would not lose charges and become active for the duration of the match

Fixed: Base Game - Sissy Perk - ‘Linger’
  • The team has fixed an issue with Sissy’s Perk, ‘Linger’ at Level 3 where the blown poison cloud particle effects didn’t scale appropriately.
Fixed: Base Game - ‘Clear Eyes’ Perk
  • We have fixed an issue where Generators and Car Batteries that were poisoned by Sissy were not highlighted for Victim players who had the perk, ‘Clear Eyes’ equipped
Fixed: Base Game - Hands’ Barge Attack
  • We have resolved an issue where Hands players would become non-functional after performing his Barge with depleted stamina
Fixed: Base Game - Shared Lock Pick Minigame Progress
  • We have resolved an issue where Lock Pick minigame progress was not accurate when progression was shared across two or more players
Fixed: Base Game - Victim Well Teleportation
  • We have fixed an issue where Victim players would teleport when being incapacitated after performing the jumping down a well animation
Fixed: Base Game - Native Invite Errors
  • The issue where a player could not join a lobby after accepting a native invite without the game open or on the initial start screen has been fixed
  • Players who accepted a native invite and would get stuck in an infinite loading screen will no longer have this issue
Fixed: Base Game - Native Invite on Start Screen Error
  • There was an issue where if a player accepted a native invite while on the start screen, they would not be taken to the lobby until they hit the play button
  • Now, players will be automatically transferred to the correct lobby
Fixed: Base Game - View Prompt on DLC
  • We fixed an issue where the view prompt on DLC would not open the tutorials in fullscreen
Fixed: Base Game - Leatherface UI
  • The prompts for Leatherface to “Rev Chainsaw” and “Stop Chainsaw” were not displaying correctly
  • These prompts are now correct when Leatherface starts his chainsaw
Fixed: Base Game - Bone Scrap Required UI
  • We have fixed an issue where players would see “Requires Bone Scrap” prompt when a set of bone charms had already been cut down
Fixed: Base Game - Wound Marks
  • Fixed an issue where wound marks were not appearing correctly on characters with the Summertime Outfit Pack equipped
Fixed: Base Game - Sissy Dialogue Subtitles
  • The subtitles for Sissy’s dialogue were too small
Fixed: Base Game - Burst Out Interaction Prompt
  • An issue has been fixed where Victims would not always see the prompt to burst out when in hiding spots
Fixed: Base Game - Localization
  • We have updated and added correct language localization for the following
    • Maria Level 99 Blackout Cosmetic outfit name
    • Leland Outfit Pack II outfit names
    • Sonny Outfit Pack II outfit names
    • Various Connie Outfit names
    • Sissy’s ‘Wildflower’ Outfit
    • Sissy’s ‘Ivy’ Outfit
    • Sissy’s ‘Bride’ Outfit
    • Cook's Fill 'Er Up Outfit
    • Johnny’s ‘Shirtless‘ Outfit
    • Various Ana Outfit names
    • Weapon Skins for Family
    • Leatherface’s ‘Leg Day’ Execution
    • ‘Unique’ Perk title and description
    • Gas Station - Storm map name
Fixed: Base Game - Family House Texture
  • We have fixed instances where incorrect or placeholder textures were present on the ground
Fixed: Base Game - Water Puddles Triggering
  • An issue has been fixed where Danny would trigger water puddles at incorrect ranges
Fixed: Base Game - Gas Station Collision
  • Victims could become partially stuck after interacting with a crawl space in the West Cell area
Fixed: Base Game - Character Model Disappearing
  • The team has fixed an issue where a player’s character model would disappear when they adjusted their camera
Fixed: Base Game - Family Stuck at Valve Exit
  • We have fixed a bug where Family players could become temporarily stuck upon crossing the Valve Exit
Fixed: Base Game - Grandpa’s Sonar When ‘Sweet Talked’ by Maria
  • We have fixed some inconsistencies where Family players would still be highlighted by Grandpa’s Sonar from being ‘Sweet Talked’ by Maria
  • For newer players, this is how Grandpa’s Levels work
    • Levels 1-3: Sonar highlights players moving around not in bushes and shadows
    • Level 4: Sonar highlights players moving regardless of hiding status
    • Level 5: No place to hide!!
Fixed: Base Game - Abandoned Mill Lobby UI
  • We have updated the text, ‘Abandoned Mill - Dusk’ Lobby UI to reflect the correct text
Fixed: Base Game - Family Softlocked While Traversing
  • We have fixed a bug where Hitchhiker and Sissy fell over and became softlocked when they traversed through a gap or crawl space
Fixed: ‘Rush Week’ - Game Crashes
  • We have resolved an issue where matches would crash when Johnny pulled out a Sorority girl from the car while calling the police
  • We have fixed an issue where players could experience a title crash if they simultaneously attempted to leave the car while also attempting to call the police
Fixed: ‘Rush Week’ - Lobbies
  • The issue that caused players to experience prolonged wait times for a lobby to refill if a player left the lobby has been resolved
Fixed: ‘Rush Week’ - Environment Not Rendering for Johnny
  • The team has fixed an issue where the lobby floor was not rendering for Johnny players when they entered the sorority house quickly
Fixed: ‘Rush Week’ - Devil Costume Textures
  • We fixed the bug that was causing the Sorority Girl Devil Costume to have incorrect textures
Fixed: ‘Rush Week’ - Call Police Prompt
  • We have fixed an issue where the prompt to call the police would not appear for a few seconds after a Sorority Girl reentered the car
Fixed: ‘Rush Week’ - Blood Splatters
  • An issue has been fixed where blood was not present on Sorority Girls who took damage while wearing the Pajamas outfit.
Fixed: ‘Rush Week’ - Johnny’s Aura
  • Spectators were incorrectly seeing Johnny’s aura for the duration of the match
    We have also resolved an issue where Johnny’s aura was visible during minigames
Fixed: ‘Rush Week’ - Lobby UI
  • Text which read “NEXT MATCH IN:” would appear in black instead of white
  • Another issue we fixed was Johnny’s Shirtless Outfit briefly appearing when opening the Customization tab
Fixed: ‘Rush Week’ - Localization
  • Fusebox instructions have been localized in available languages
  • We’ve updated language localization for the customization tab when in Private Matches
Fixed: ‘Rush Week’ - Cosmetic Selection
  • We fixed a bug that caused players to load into a ‘Rush Week’ match without their selected cosmetic
Fixed: Private Matches - Failed Dialogue Triggers
  • Resolved an issue in private matches where certain voice lines would not trigger for both Family and Victims
Fixed: Private Matches - Gallows VO Triggers
  • We fixed the bug where no voice lines would trigger after a Victim approaches the Gallows
Fixed: Private Matches - Victim Status Portraits
  • An issue has been fixed where Host players were unable to see Victim Status Portraits when other Victims died or escaped


For any existing or persistent issues, please use the support site.

Patch Notes - November 26th, 2024

Read on for the tunes, changes, and fixes coming to TCSM on November 26th, 2024.

Our November 26th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of the Summertime Outfit Pack (this will unlock automatically for Content Pass holders), Ana Outfit Pack III, and Julie Outfit Pack III. We have Blackout Cosmetics for Hands, Maria, and Virginia for all Level 99 players releasing, as well.

PATCH NOTES
We wanted to share with players some known issues that were found late in testing for tomorrow’s patch.

Known Issues:
  • Some players may experience server errors when trying to unlock the perks 'Unrelenting' and 'Dracula' in Hands Skill Tree
    • EDIT: This issue has been resolved prior to deploying this patch - 11/26/2024
  • Players loading into 'Rush Week' may experience prolonged wait times for player refills if players leave the lobby
  • Players may experience native invites not functioning properly for Private Matches
    • Current workaround is joining a party before loading into a Private Match
Please note that these known issues are being worked on by our teams for a fix that will launch outside of our usual patch cadence. The testing and certification process may be affected by the holiday. Thank you for your patience.

Changed: Base Game - Hands Skill Tree
  • We have removed ‘Scout’ from Hands Skill Tree
    • ‘Scout’ will be replaced by ‘Unrelenting’
    • ‘Dracula’ will replace the previous node for ‘Unrelenting’
    • Please Note: Players who own Hands will have to respec his Skill Tree
Changed: Base Game - Custom Private Match Toggles
  • We have added a toggle for item spawn rates
  • They are half and double
Changed: ‘Rush Week’ - Fusebox Minigame Instructions
  • Text for the Fusebox Minigame has been updated
    • Previously it read “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored and the basement exit will open temporarily”
      It will now correctly read, “Match the round fuse color with the correct slot, ensuring the AMP value is met for each pair. Once complete, power will be restored”
  • We have also updated the text players will see upon successful completion of the minigame
    • Previously it would state, “Basement Exit Opened”
    • Now it will read, “Success”
Changed: ‘Rush Week’ - Slammed Doors on Johnny
  • Once Johnny is Level 3, doors slammed on him will break as intended
  • We have added a notification at Level 3 which will read, “Slammed doors now break on Johnny”
Tuned: ‘Rush Week’ - Fear Rebalancing
  • Sorority Girls will now start with some Fear and different visual effects
  • Previously, Sorority girls would start a match with no Fear
Fixed: Base Game - Danny’s Tamper UI
  • We have fixed a visual bug where a Danny player would use their Tamper with at least half of the knowledge bar filled, but the Tamper minigame UI would fill up completely
  • Danny’s Tamper minigame will now display visually the correct knowledge added

Fixed: Base Game - Danny Star Sign Ability Cancellation
  • An issue has been resolved where progress made by applying knowledge in the Tamper minigame was reset if a Danny player attempted to progress the minigame before the entire Knowledge charge could fully apply
  • Progress made in the minigame will now apply correctly
Fixed: Base Game - Leatherface Exploit
  • The team has fixed an issue where Leatherface players could bypass the opening animation of doors and gates by running towards the door/gate, revving, and swinging their chainsaw at the same time
  • Leatherface can no longer melee attack while opening a door or a gate
Fixed: Base Game - Grandpa Perks Activating at Wrong Level
  • We have resolved an issue where all Grandpa Perks equipped in the match were intermittently activating at Family Bond Level 1 regardless of their level
  • Grandpa Perks will now activate at their correct levels
Fixed: Base Game - Background Elements
  • We have resolved an issue where a patch of grass would be misplaced in the UI
Fixed: Base Game - Barge Animation
  • An issue has been fixed where players were able to cancel their barge animation in order to barge a door faster than intended
Fixed: Base Game - Blood Issues
  • Blood was incorrectly washing away from characters after being wounded
    • We have fixed this issue, and now blood will remain on players unless they are exposed to rain
  • We also resolved an issue where no blood would show when a player took damage
    • Blood will now correctly display when taking damage or jumping out of a window
Fixed: Base Game - Localization
  • We have added localization in available languages for the following
    • Execution Pack IV names and descriptions
    • Maria Outfit Pack I names

Fixed: Base Game - Gas Station Storm Textures
  • We fixed issues with rain textures being incorrectly applied to characters when inside
  • Now the correct textures will only display when outside
Fixed: Base Game - ‘Choose Fight’
  • Our team has fixed an issue where ‘Choose Fight’ was not extending the stun duration for sneak attacks properly
  • ‘Choose Fight’ should now correctly extend Family Member stun duration after a sneak attack by 2/3.5/5 seconds
Fixed: Base Game - ‘Rough Cut’ Activation
  • ‘Rough Cut’ has been fixed to where the perk will activate every time Leatherface attacks a Victim
Fixed: Base Game - PlayStation Native Invite Issues
  • There was a bug that would cause a player to remain in a state of infinite loading if they accepted a native invite for a custom lobby or party when in a public lobby
    • This has now been fixed
  • Players would occasionally receive a network error when accepting a native invite while in a custom lobby or in a party
    • Network Errors will no longer occur when accepting a native invite

Fixed: Base Game - Localization
  • ‘Unique Nancy’s House Escapes’ Stat is now localized for all supported languages
Fixed: Base Game - Sneak Attack Illogical Distances
  • We fixed the issue where Victims were able to Sneak Attack Family members from illogical distances
  • Now, the Sneak Attack prompt will only appear when a Victim player is close enough to do so
Fixed: Base Game - Climbing Wells
  • The bug that caused players to be able to climb on top of certain wells on Slaughterhouse, Nancy’s House, and The Mill has been fixed
  • Players will no longer be able to climb on top of those wells
Fixed: Base Game - Stuck Spots
  • The stuck spot at the Cotton Fields on The Mill has been fixed
Fixed: Base Game - ‘Suffocating Grip’ Perk
  • ‘Suffocating Grip’ was making the close encounter minigame more than 25% easier for Family members
  • The perk will now work as intended
Fixed: Base Game - ‘Bar Room Hero’ Well Issue
  • We fixed the bug where if a player had the perk ‘Bar Room Hero’ equipped, they would get stuck upon falling down a well
Fixed: Base Game - Wells and Desync
  • We fixed an issue where Victim players would lose the ability to interact with items or desync from a match after they became incapacitated from jumping down a well
Fixed: Base Game - Cook Padlock Exploit
  • There was an exploit where a Cook player could add one of his padlocks to a door or gate and saved minigame progress would transfer to his padlock instead
  • Now, when Cook places a padlock on a door or gate with saved minigame progress, the progress will remain on the door/gate regardless of Cook’s padlock
Fixed: Base Game - Party Disbanding and Restarting
  • We fixed the issue where when a lobby closes due to not enough suitable players, the party would disband and players couldn’t join a party until they restarted the entire game
  • Players will no longer experience this
Fixed: Base Game - ‘Security Pins’
  • We fixed the bug that resulted in ‘Security Pins’ not increasing the difficulty of the lock picking minigame
Fixed: ‘Rush Week’ - UI Localization
  • We have updated the 'PREFER TO PLAY AS VICTIM' text to be localized in every language available in the game
Fixed: ‘Rush Week’ - Red Phone Cable Textures
  • We have fixed the textures of the phone cable that was stretching to the Sorority Girl’s location
Fixed: ‘Rush Week’ - Pepper Spray Clipping
  • We have resolved an issue where Pepper Spray was not correctly aligned while being used in a Sorority Girls' hands
  • Pepper Spray will now be correctly aligned with the Sorority Girls' animation
Fixed: ‘Rush Week’ - Softlocked With Options Tab Opened
  • We fixed an issue where softlocking occurred for the 6th or 7th player if they loaded into a match while ‘Options’ is open in a lobby
Fixed: ‘Rush Week’ -Softlocked in Rush Week’s Main Menu
  • We have fixed a bug where players be would softlocked after pressing the chat function button or key at the Rush Week main menu
Fixed: ‘Rush Week’ - Johnny’s Camera
  • An issue has been resolved in Rush Week where a Johnny player’s camera was stuck inside the character model after starting the match
  • The camera will now be positioned behind the character
Fixed: ‘Rush Week’ - Softlocked in Rush Week Lobby
  • We have resolved an issue where 6 players in a Rush Week lobby couldn’t change tabs or access any menus
Fixed: ‘Rush Week’ - Sorority Girl Cinematic
  • An issue has been fixed where a Sorority Girl’s leg was deformed during the cinematic intro of a match
Fixed: ‘Rush Week’ - Stuck Spot
  • Players would become stuck behind the front double doors, between the doors and occasionally get stuck in in-game assets
  • We have fixed this issue
Fixed: ‘Rush Week’ - Localization
  • Halloween Outfit names are now correctly localized in available languages
Fixed: ‘Rush Week’ - Vents
  • An issue has been fixed where vents would remain ‘in use’ throughout a match
Fixed: ‘Rush Week’ - Inconsistent Wounds
  • There was an issue where wound marks would appear inconsistent on the Halloween Outfits in ‘Rush Week’
  • Now, wound marks will be correct
Fixed: ‘Rush Week’ - Multiple Car Keys
  • We fixed the bug where more than one pair of car keys would spawn in multiple locations
  • Now, only one pair of car keys can spawn in select, random locations
Fixed: Private Matches - Boon SFX
  • There was an issue where the SFX for Virginia’s Boon would play in a loop at the location where she initially used her Boon
  • This will no longer occur
Fixed: Private Matches - Crashes
  • The game would crash when the party host would establish a custom lobby with at least one other player
Fixed: Private Matches - Non-Functional Native Invites
  • We fixed the issue where a native invite would not show up for a non-host player after they’ve joined the lobby via a code
  • Now, when a player joins a lobby with a code, a native invite will work as intended
Fixed: Private Matches - Missing Generator SFX
  • The audio for the generator was missing for whoever was the host of a custom private match
  • Players who host a custom private match will now be able to hear the generator SFX
Fixed: Private Matches - Host Spectating Bug
  • A bug has been fixed where the host couldn’t see a Victim’s character model in spectator mode after the player finished the Fuse Box minigame
  • The Host of a Private Match can now see all character models in spectator mode
Fixed: Private Matches- Visual Bug for Host in Spectator Mode
  • We have fixed a visual bug where the host of a private lobby couldn’t see the Proximity Warnings while in spectator mode
  • Proximity Warnings will now be visible for a host in spectator mode
Fixed: Private Matches - Perks Not Saving to Loadout
  • The team has fixed an issue where a Player would rejoin a custom lobby after conclusion of a match, swap to a character they did not play with in the previous match and their perk slots would unequip in their loadout
  • Character perks will now stay equipped in their loadout when moving onto another private match lobby
Fixed: Private Matches - Crawl Space Sound FX
  • We have fixed an issue where the Sound FX of the Crawl Space hitting the ground was not present when the action was canceled
  • The Sound FX of not completing the opening of a Crawl Space will now be present
Fixed: Private Matches - Localization
  • Customization prompt and settings are now correctly localized in available languages
Fixed: Private Matches - Lobby Customization
  • We have fixed an issue where a non-host player was able to change Private Match settings in Lobby
  • Now only the host can access the customization menu


For any existing or persistent issues, please use the support site.

Thank you for reading the patch notes. Keep the conversation going on our official subreddit, r/TXChainSawGame, Tiktok, Twitter, Instagram, and Facebook.

Patch Notes - October 22nd, 2024



Grapple Reworks, Gas Station - Storm, and bug fixes are featured in our upcoming October 22nd, 2024 patch.

Our October 22nd, 2024 patch is scheduled to start rolling out across console and PC at roughly 8AM EDT. This patch will also include the release of a new map variant, Gas Station - Storm, Maria Outfit Pack I, Hands Suspenders Outfit, and the Halloween ‘Rush Week’ Pack.



As a reminder, the Towel and Laundry Day cosmetics in ‘Rush Week’ are moving to paid DLC at $1.99 USD each.



PATCH NOTES Changed: Close Encounters/ Grapples
  • Each character will now have a grappling value assigned to them to determine their effectiveness in a close encounter
  • Read the full changes here


Tuned: Custom Private Match Toggles
  • The following toggles are now available in custom private matches
    • Victim Health - Half, Default, Double
    • Family Damage - Half, Default, Double
    • Character Abilities - Enable or Disable
    • Character Perks - Enable or Disable
    • HUD toggle - Enable or Disable
Tuned: ‘Rush Week’- Johnny’s Melee Damage
  • We have slightly increased the amount of melee hits it takes to execute a Sorority Girl
  • It will now take Johnny 3 hits to execute a Sorority Girl


Tuned: ‘Rush Week’ - Johnny’s Lockpicking
  • We have increased Johnny’s Proficiency
  • Johnny will now be able to lockpick doors faster


Tuned: ‘Rush Week’ - Johnny Door Stuns
  • Johnny’s stun time from door slams has been decreased


Tuned: ‘Rush Week’- Attic Pole Spawns
  • We have updated the amount of spawn locations for the Attic Pole
  • The Attic Pole will now spawn farther away from Sorority Girls


Tuned: ‘Rush Week’ - Sorority Girls Vent Damage
  • We have decreased the damage that Sorority Girls take from falling out of a vent
  • They will no longer receive damage


Fixed: Base Game - Grandpa Perks
  • Activation levels for Grandpa Perks has been fixed, and will activate at the correct Family Bond level


Fixed: Base Game - Blood Trails
  • We fixed an issue where blood trails were no longer showing up for either Victim or Family Players


Fixed: Base Game - Door and Gate Inconsistencies
  • We have fixed a bug that caused Family members to not properly open doors and gates


Fixed: Base Game - ‘Clear Eyes’
  • Electric Traps set by Hands that were disabled or triggered were not highlighting for Victims with ‘Clear Eyes’
    • This has been fixed to be consistent with Hitchhiker’s traps and Nancy’s barbed wires, which are highlighted even after being triggered


Fixed: Base Game - ‘Fast Hands’
  • Issues with ‘Fast Hands’ not working properly have been resolved and the perk will now function as intended


Fixed: Base Game - Victim Endurance
  • We have (once again) fixed an issue where the Victim Endurance stat did not feel noticeably different for players
    • Victim’s total stamina capacity, stamina drain, and regeneration will now scale properly as players allocate more points into Endurance


Fixed: Base Game - Cook Tagging Dead Bodies
  • Cook’s Seek Ability was incorrectly highlighting dead bodies after using his Lovely Neck Execution
    • This has been fixed, and Cook’s Seek Ability will now only highlight alive Victims


Fixed: Base Game - Cook Tagging Escaped Victims
  • We have again fixed a bug where Cook could highlight Victims who have already escaped with his Seek Ability
  • Cook is now able to use his ability only on active playing Victims


Fixed: Base Game - Close Encounters Door Interruption
  • We have resolved an issue where the Close Encounter animation would cancel out if a Family member opened or closed a nearby door
  • Player can now engage in a Close Encounter near a door without this interruption


Fixed: Base Game - Hitchhiker Traps and Windows
  • We have fixed an issue where if a Victim stepped in a Hitchhiker trap placed on the inside of a window, it would still activate the window jump cinematic and Victims would receive double the damage
  • Victim players will no longer get stuck under the window in this scenario


Fixed: Base Game - Rough Cut Thrust
  • An issue has been resolved where Victims who were hit with a thrust melee attack didn’t take damage over time from the perk ‘Rough Cut’
  • Damage over time will now apply to a Victim when hit with a thrust with ‘Rough Cut’ equipped


Fixed: Base Game - Noise Indicators Following Victims
  • An issue has been fixed where Noise Indicators wouldn’t follow Victims after they’ve opened a sliding door


Fixed: Base Game - ‘Exterior Alarms’ Noise VFX
  • We have resolved an issue where sliding doors wouldn’t produce noise VFX for victims if the Grandpa perk ‘Exterior Alarms’ was active
  • Sliding doors will now produce noise VFX for victims at all times


Fixed: Base Game - Stabbing Grandpa Prompt
  • We have fixed an issue where the prompt for Victims to stab Grandpa wouldn’t populate from certain angles and distances
  • Stabbing Grandpa will now feel more consistent for players


Fixed: Base Game - Lighting in Customization Menu
  • When players would go to the Customization Menu, the lighting was too bright and caused textures to go missing
  • The lighting is now correct in the menus and textures are no longer missing


Fixed: Base Game - ‘Heart Attack’ UI
  • We have fixed an issue where the UI for Hands’ perk ‘Heart Attack’ was not proccing on a Barge hit


Fixed: Base Game - Family Member Adjusting with Camera Movement
  • An issue where Family Members were not correctly turning away when players faced their camera towards them has been resolved


Fixed: ‘Rush Week’ - Living Room Collision
  • We added collision to the side table in the Living Room


Fixed: ‘Rush Week’ - Dining Room Collision
  • We removed incorrect collision in the Dining Room that would prevent players from navigating between a side table and flower vase


Fixed: ‘Rush Week’ - Sorority Girl Models
  • A visual bug has been resolved where a seam line would appear on the Sorority Girl’s back or shoulder


Fixed: ‘Rush Week’ - Opening Doors as Johnny
  • We have resolved issues players were facing with doors not opening consistently for Johnny, despite pressing the correct inputs


Fixed: ‘Rush Week’ - Perfume and Hunt Ability
  • When using the perfume on Johnny, it was not disabling his Hunt ability as described in the tutorial
  • Now, when a Johnny player steps into a perfume cloud, his Hunt ability is deactivated


Fixed: ‘Rush Week’ - Fusebox
  • When Johnny turns off the fusebox, the Sorority Girls were still able to make phone calls to the police
  • This has been fixed so that the prompt to turn off the fusebox was removed


Fixed: ‘Rush Week’ - Anonymize Player Names
  • The Anonymize Player Names option would show all players in a Rush Week lobby who was Johnny
  • Players with Anonymize Player Names turned on will now see a “?” for everyone in the lobby


Fixed: Private Matches - Victim UI
  • We have fixed an issue where the Victim UI for minigames would be visible to Family members


Fixed: Private Matches - Health Potion UI
  • Missing UI has been fixed for when Players would use a health item after canceling a mini-game


Fixed: Private Matches - Stuck After Canceling Minigame
  • There was an issue where if the Host of a lobby canceled out of a minigame and used a health potion afterwards, they would be softlocked
  • This has now been fixed


For any existing or persistent issues, please use the support site.

Thank you for reading the patch notes.