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A Closer Look at The Mill

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Enjoy a closer look at The Mill where players will be able to scramble up multiple floors, traverse through a Ghost Town, or sneak around a dry river bed.

Available March 28th.

Meet Virginia

We are very excited to share more details about our newest addition to the Victim roster, Virginia. Barbara Crampton, horror legend and icon, will be voicing Virginia, and her character will also have her likeness!

Virginia is a grief-stricken mother who cannot get over the disappearance of her son Jesse. She’s obsessive over his vanishing and refuses to believe that he could be gone. The weight of her pain is so immense she leaves behind her nursing career to move to Newt, TX, the last location Jesse was seen. Out of determination and desperation, she travels alone to remote areas in hopes of finding him. She even goes so far as to talk to anyone who could possibly have information on Jesse’s whereabouts. This eventually leads to Virginia spotting some unusual behavior near a remote farmhouse. With hope in her heart that she’ll find Jesse, her investigation of the property leads to her tragic run-in with The Family. Captured and trapped in a different kind of nightmare, Virginia will use her vast knowledge of homemade remedies to escape.



Virginia’s time as a nurse allows her to see Sissy’s flower powder and make special concoctions that she can use to possibly save her own life. With this mixture, she can throw it directly at a Family member to create a blue cloud that temporarily blinds them. This will buy Virginia and the other Victims time to run away and possibly live to see another day. Her special ability, Boon, can also be used to contaminate blood buckets on the property. If a Family member gathers blood from one of these buckets, they will be disoriented for a short amount of time.



With Barabara Crampton loving The Texas Chain Saw Massacre as much as we do at Gun Interactive, working on Virginia has been a rewarding creative endeavor for all of us.

“Gunnar Hansen was my friend so it’s been a great experience to keep the wonderful legacy of The Texas Chain Saw Massacre going with my inclusion in this game. Working with all the folks at GUN on my new DLC character has been a remarkable experience! They are among the best in the business. I’m so proud of what they have created and excited for everyone to see all the new stuff!”
- Barbara Crampton, Actor, Producer

We still have so much more to share about Virginia; so, stay tuned to our official subreddit, r/TXChainSawGame, Twitter, Instagram, and Facebook.

Patch Notes - February 6th, 2024



The following notes are for our upcoming, February 6th, 2024 patch. It has begun to rolling out.

The patch will address the following issues:

PATCH NOTES

Fixed: Various Issues where Victims are Stuck in Incapacitation Animation
-We’ve fixed an issue where Victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation
- We have also fixed an issue where Victims who were incapacitated by Leatherface’s thrust in a gap would also get stuck in the incapacitation animation
  • Victims were able to still move around while being stuck in the animation
  • For incapacitated female Victims this occurred too, their teammates could only see them in the spot where they got incapacitated making their movements invisible to other players
Fixed: Texture Issues on Nancy’s House
- There was an issue where textures would appear black or unnatural in the Front Garden flower beds
- This has been fixed

Fixed: Missing Notification for Basement Fuse Door Closing
- We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players
- Now, a notification is shown when the Basement Fuse Door closes

Fixed: Jack in the Box perk Activating Too Soon
- The Jack in the Box perk would activate when Victim players where in the animation state for exiting a hiding spot
- This meant that most of the perks duration was occurring during the animation
- This has been fixed to so the Jack in the Box perk activates after the exit animation

Fixed: Incorrect Values for Leveled Up Perks and Abilities
- We have fixed a visual UI bug that did not show the correct XP gained on Perks and Abilities during the post-game result screen
- This issue only occurred when skipping the results screen

Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree
- We fixed an issue where Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree
- Now, she no longer has Barge to the Point in her skill tree twice

Fixed: Nancy’s Spy Ability Exploit
- Nancy’s spy ability would not drain and be used indefinitely nor would it notify Victims if the Nancy player would slam a door and walk through it
- This exploit is now fixed

Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs
- Some players were still experiencing the issue where their ability level was showing -1 or 0/0 XP
- This has now been fixed

Fixed: Typo in Nancy’s Character Bio
- We have fixed a typo in Nancy’s character bio
- The typo was “she’s been married 3 three times”
- Now it will read as “she’s been married 3 times”

Fixed: Slippery on Danny’s Perk Tree
- We have fixed the issue where the perk Slippery was not on Danny’s Perk Tree
- Slippery can now be unlocked on Danny’s perk tree through a random perk node

Fixed: Skill Points Not Refunding
- A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase

Fixed: Ladder Lacking Collison on Nancy’s House
- We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision

Fixed: Profile Prompt Non-Function in Player List
- We fixed an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu
- Players will now be able to open another players profile from the player list

Fixed: Character Swap Lobby Crashes
- A fix has occurred for lobby crashes because the sender of a character swap request has either hit ready or quits the lobby before the receiver accepts the request
- The lobby will now remain functional

Fixed: Nancy’s Collecting Poison Animation
- We have fixed an issue where Nancy’s collecting poison animation would still play even if a player cancels out of the action
  • During this animation, players also could not move or control Nancy and Sissy could use the table at the same time
  • This will no longer occur
Fixed: Nancy’s Dress Clipping Through Her Body
- We fixed an issue where Nancy’s dress would clip through her body when idling, running, spriting, executing, and closing crawl spaces

Fixed: Anonymized Player Names Showing During Escapes
- There was an issue where a player who had anonymize player name setting on would have their name shown to other players when they escaped
- This has been fixed and now anonymized player names will be hidden

Fixed: Camera Clipping Issues
- We have fixed the camera clipping that occurs on the ladder between Thicket Tunnel and Thicket area on Gas Station

Fixed: Stuck Spots on Gas Station
- We fixed an issue where traversing through a side gap, after trying to pick up a bone scrap, would make a player stuck
- We fixed Hitchhiker getting stuck in the gap from House Basement to Junk Room
- We fixed players getting stuck while descending the ladder in the Tool Shed and being attacked at the same time
- We fixed Family players getting stuck in the pipe assets in the Fuel Storage room of the Basement
  • The pipe has been removed so Family players can’t get stuck in it now
Fixed: Stuck Spots on Nancy’s House
- We fixed an issue where players would get stuck on the edge of the mattress in the House Basement

Fixed: Nancy’s Glasses on Low Setting
- Nancy’s glasses would refract incorrectly on low settings
- This is now fixed

Fixed: Loadouts Not Saving After Restarting Game
- We have fixed an issue where loadouts were not saving when a player closed out of the game and then started it back up

Fixed: Loading Screen German Translation Not Fitting Screen
- There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German

Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution
- We have fixed an issue where Victim players would ragdoll during cook’s “Easier Said than Done” Execution

Fixed: Loadouts Resetting during Custom Match
- We have fixed an issue where loadouts were resetting to default perks when completing a custom match

Fixed: Danny Tampering the Generator
- We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again
- This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete

Fixed: “Must have Been the Wind” Perk Waking Up Grandpa
- We have fixed the perk “Must Have Been The Wind”
- Now, noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa

Fixed: New Player Negative Values
- We fixed an issue where new players would see negative values on their Family character’s special abilities and they would not receive any XP during public matches

Fixed: Nancy House Escapes
- We fixed an issue where unique escapes on Nancy’s House were not being recorded

Fixed: Grandpa Sonar Warning
- There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleed out warning was active
- This has now been fixed
- This means that Grandpa’s Sonar Warning takes priority over the critical bleedout warning and that both warnings are present simultaneously

Fixed: Inaudible Door Destruction
- We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside
- It will now be audible from all sides

Fixed: Sonny’s Audio during Close Encounters with Cook
- We fixed an audio issue where Sonny players who lost a close encounter to Cook would have a female scream
- Now, it will be Sonny’s scream

Fixed: Camera Movements on Ladder with Cook
- We fixed an issue that occurs when Cook uses the ladder between the Side Garden and Side Garden Tunnel on Family House
- The issue would make the camera move freely when Cook would descend the ladder
- With this fix, the camera will remain stable and transition smoothly while traversing

Fixed: Family Member Misalignment While Closing Valve
- We fixed the issue where Family members would be misaligned when from the valve handle when trying to close the valve pipe

Fixed: Invisible Collision on Family House
- We fixed the issue where invisible collision was present near the Shed area on Family House

Fixed: Texture Issue on Slaughterhouse
- Texture on the railing by the stairs in the Loading Dock would be dark if the shadow setting was set to “Low”
- This has been fixed to where the railing texture is not dark when changing settings

Fixed: Issues with Leland’s Skill Tree
- The Been Workin’ Out Perk on Leland’s Skill Tree is incorrectly valued at 1SP instead of 2SP
  • This caused Leland’s Skill Tree on the left hand side to go to level 9 instead of 10 and only receive 49/50 attributes
- Players will now be able to reach maximum level as we have added attribute points to his Skill Tree

Fixed: Localization Issues
- We fixed an issue where Danny’s Apply Knowledge prompt is not localized to languages other than English
- We fixed an issue where the ‘Mute All’ and ‘Unmute All’ prompt was not localized for other languages

Fixed: Leatherface Camera Issues
- We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collection from blood buckets

Fixed: Various Camera Issues
- We fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House

Fixed: Nancy’s Barbed Wire Interactions
- When Nancy is in a certain position, her barbed wire animation when placing them in doorways gets interrupted
- We have fixed this so now players can successfully place her barbed wire regardless of position

Fixed: Tracker Tagged Perk Stacking
- We have fixed an issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times

Fixed: Tampering Having No Effect on Opened Valve
- We have fixed an issue where Danny players had no effect when tampering an opened valve
- This fix means that tampering an open valve as Danny will increase the time that the valve is open for

Fixed: Stuck Spots on Slaughterhouse
- We have fixed an issue where family players would get stuck in the doorway near a blood bucket in Leatherface’s Lair
- We fixed a spot where Victims who crouched next to the pipes in the Bone Room would get stuck

Fixed: ‘Choose Fight Perk’ Not Working
- We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels
  • Level 3 was not giving the extra 5 second stun duration
- Now, when a victim has this equipped and wins a close encounter, the current stun duration is added

Fixed: Falling Through Map During Leatherface Execution
- We have fixed the issue where Victims and Leatherface will fall through the map when Leatherface’s ‘Drilling Down’ execution starts

Fixed: Missing Nancy Facial Expression
- We fixed an issue where Nancy was missing her facial expression when feeding Grandpa

Fixed: Incorrect Nicotero Chainsaw SFX During Intro
- We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw SFX instead of Nicotero’s chainsaw SFX during the intro cutscene

Fixed: Victims Falling Through Ground While Traversing
- Victims who were traversing through a gap from the Holding Pen to the Garage, on Slaughterhouse, would fall through the ground
- With this fix, players will no longer fall through the ground when traversing the gap

Changed: Lobby Timer Resetting
- We have changed the lobby timer to not reset to 30 seconds if a 6th player hits unready
- This means that when a 6th person in a lobby hits unready, the countdown is not affected

Changed: Reporting System
- We have made improvements to our reporting system
- Players can now report a player for
Exploiting the game
Cheating
Offensive name or profile
Spamming chat
Trolling or griefing other players
Abusive voice or chat communications
Other
- UI Updates have been implemented to reflect these changes

Changed: Brazilian Portuguese and Russian Language Options
- Brazilian Portuguese and Russian translations have been added into The Texas Chain Saw Massacre
- Brazilian Portuguese and Russian are now available as language options in the menu

Changed: Chip Damage While In A Grapple
- Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player
- Now, when a Family player attacks a Victim who is grappling a teammate, they will deal melee damage
- We made this change as we felt it was unfair to Victims with full health

Changed: Trapping Leatherface Exploit
- We have a made a change that stops players from using to barge function to entrap Leatherface in a room
- Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction

Changed: Danny’s Instant Study
- We have changed Danny’s Level 3 Instant Study
- Danny cannot Tamper any item that he has also instant studied such as fusebox, generator, valve tank, and battery
  • The button prompts have been updated accordingly to reflect these changes
  • The ability tree has also been updated with a new description
Tuned: Nancy’s Poisoned Claws Duration
- We have tuned the values for the duration of Nancy’s ‘Poisoned Claws’ perk to 2/5/8 seconds
- Previously, attacks would have a slight poison effect for 5/10/15 seconds

Tuned: Various Telemetry
- We have added in extra telemetry to better track data
  • The goal for this is to ensure our team can utilize this extra data as we continue to work on improving lobbies and matchmaking issues
Tuned: ‘Choose Flight’ Perk

- We have tuned the ‘Choose Flight’ perk accordingly
  • Level 1 - Fills 50% of stamina, single charge
  • Level 2 - Fills 75% of stamina, single charge
  • Level 3 - Fills 100% of stamina, single charge
Tuned: ‘Bomb Squad’ Perk
- We have tuned ‘Bomb Squad’ as follows
  • Level 1 – 2 Charges
  • Level 2 – 3 Charges
  • Level 3 – 4 Charges and +50% dismantle speed


Due to the Steam character limits, the rest of the patch notes can be viewed on our Community Hub here: https://www.txchainsawgame.com/hub/patch-notes-feb-6


To report any and all existing or persistent issues, please use the support site.

Thanks for your continued support and patience!

Victim Playlists



Listen to what each Victim would be jamming to in the spring of ‘73.

As mentioned in our last stream, we take character creation seriously in order to integrate them into a world that makes sense. We know our Victim’s relationships to one another, what clothes they like to wear, where they go to school, and what music they listen to.

Below you will find a curated Spotify playlist for Ana, Connie, Sonny, Danny, Julie, and Leland featuring music that they would realistically have been listening to at that time. The first two songs on each playlist are important to each character per Ronnie Hobbs our Creative Director here at Gun. We hope you enjoy!

Ana’s Playlist: https://open.spotify.com/playlist/49Q1XzI6YNj3ti2Xdf1Jvj?si=baf8b8f7ef244165



Ana’s playlist explores aspects of her heritage, being as she is close with her family. Tunes like “No Puedo Olvidar” by Juan Gabriel, a rising Mexican singer at the time, and “Mi Rico Son” by Tito Puente and Celia Cruz are just a few examples of what Latin music sounded like at the time. Ana would be listening to a mix of traditional and pop music that would play on the radio.

Connie’s Playlist: https://open.spotify.com/playlist/329V2DwNaKMAe7wgedq49m?si=ed050338e26e4af9



Connie’s playlist is reflective of her roots from growing up on a farm in Paris, Illinois. Songs like “Coal Miner’s Daughter” by Loretta Lynn and “Mule Skinner Blues” by Dolly Parton are some of the best examples of this! Being a student at the University of Texas, her music horizons have broadened and widened. Some of the songs featured here are also reflective of how much of a good friend she is.

Sonny’s Playlist: https://open.spotify.com/playlist/5MDAYC5xcFzBDSu9TLBkcx?si=c8eb5d2c854a43ac



Sonny’s playlist features the cool and interesting music of the time. Being that he is not only book smart but also quick on his feet, he has a wide taste in music that he can study and jam to. Songs like “Ain’t No Sunshine” by Bill Withers and “Dirty Work” by Steely Dan show his softer side.

Danny’s Playlist: https://open.spotify.com/playlist/3PzR2oHy5BEfXVcxu5cZof?si=a25926e5c1804ff8



Danny’s playlist explores his rough upbringing and how he doesn’t always feel like he fits in. As Creative Director Ronnie Hobbs has said, “He comes from nothing.” His playlist features prominent music from proto-punk band The Stooges and David Bowie. As an emotional and intelligent character, a few songs relate not just to how he would feel toward Maria but also songs that are a bit against the grain.

Julie’s Playlist: https://open.spotify.com/playlist/7FsafLhVudSr97kudrGpvJ?si=05c4d970fad745ab



Julie’s playlist is inspired by her Southern Californian roots. You can imagine Julie thinking about home with tracks like ‘Witchy Woman” by The Eagles, who hail from Los Angeles. As the sporty type, be sure to give both “Brand New Key” by Melanie and “Run Run Run” by Jo Jo Gunne a listen.

Leland’s Playlist: https://open.spotify.com/playlist/236HDmXkZDqNpPSCnilDDW?si=751f01461b174f53



Leland’s playlist is a blend of rock ‘n’ roll and country music. Spanning from Alice Cooper to Johnny Cash, Leland is a tough but sweet character whose playlist showcases that. You can imagine that he’s thinking about Jules when “She’s All I Got” by Johnny Paycheck plays in the background or maybe he’s reminiscing about his high school wrestling days to “School’s Out.”


Thank you for reading!

1/18/24 Stream Recap



Here is a recap of future content and updates for The Texas Chain Saw Massacre.

Matt and Wes sat down to discuss the work our team is doing on future content and its progress. Players can expect to see the items discussed below within the next 90 days. To further clarify, that means that some items you will see sooner, while items that need further development would be closer to that 90-day mark.

Execution Packs and Weapon Skins

We are excited to say that execution packs are on their way! Yes, that’s right, multiple execution packs. While we still want to save some things for a surprise, we can say that these executions are much more brutal than what’s currently seen in-game. Creative Director Ronnie Hobbs was able to push the dial a little further toward the dangerous to bring them to life. Also, weapon skins are making their way to the game to let Family players accessorize their weapon of choice.

Cosmetics

Next, let’s talk about upcoming cosmetics. We are partnering with a very talented studio named Art Bully to help bring new styles to your favorite characters for both Victims and Family players.

An outfit of note is called Bride Sissy. The work being done on this outfit features Sissy in a wedding dress. The idea of someone as weird and twisted as Sissy donning an outfit of love was fascinating for Ronnie. The angelic symbolism of a white wedding dress on someone so evil was an interesting juxtaposition that we can’t wait to share soon!

The other cosmetic of interest is the much-requested shirtless Johnny! Balancing the strength of a farm worker and wanting Johnny to feel intimidating, Shirtless Johnny is finally coming to fruition. Fun fact: He was originally supposed to be shirtless.

Both of these Family cosmetics will be free when they are ready to launch!

Museum Mode

Museum Mode is a way for you to move around the Family House (akin to the F13 virtual cabin) featuring some puzzles. There are photo opportunities in this mode where you’ll use a camera and save pictures to share across socials. Additionally, you will see trivia and behind-the-scenes footage for both the film and the game!

New Characters

Work on a new Victim and Family member is underway, with development for them both still in progress. This means that both characters still need to be fine-tuned, tested, and finished. With characters that are motion captured, voice-acted, and integrated through narrative design, they require some time to finalize. As we get closer to their release, we’ll be rolling out more information on who they are, lore, and what they’ll do.

New Map

Our next map is currently in development and is called The Mill. This map will play much differently than any we have so far. It has much more verticality, with four playable levels featuring a dry creekbed. The Mill's verticality will change gameplay as players can go up and down these floors. You got a taste of that with Nancy’s House, and now we're taking that up a notch. With these different levels, it will also have some interesting well usage for dynamic gameplay.

To get the full details on everything in this post, check out the VOD here: https://www.youtube.com/watch?v=3E-QjwjXeFE

Thank you for reading!