Demo Playtest - Update 1
Big shoutout to our awesome testers!
Your input and endless gameplay have been pure gold. Thanks a million for helping us fine-tune things in SELINI.
FIXES:
-The map now retains your previous zoom level upon exiting.
-Introduced experimental music in the Dark Metropolis region.
-Audio, including sound effects, is now muted in the pause menu.
-Added missing sounds to various objects.
-Resolved minor collider issues.
-Addressed serious collider issues preventing falling off the map.
-Following cubes now return if you attempt to leave the room.
-Fixed floating meshes.
-Corrected glitchy behavior of some enemies.
-Resolved an issue causing damage from red orbs emitted by enemies.
-Fixed audio issues upon entering a boss' room after defeat.
-Increased camera-shake intensity upon getting hit.
-Player no longer focuses on other enemies during charged attack ability to prevent confusion.
-Improved pathfinding for certain flying enemies.
-Slightly increased size and triggers of smaller enemies to avoid missed hits from close distances.
-Fixed gate not saving its status after activation.
-Adjusted some platform sizes for more comfortable platforming.
-Repositioned enemies to avoid interference with nearby buttons.
-Replaced exclamation marks with question marks on the map to prevent confusion.
-Corrupted Rabbit now succumbs to charged attacks.
-Fixed the absence of the first attack sound from the boss.
-Addressed screen blackout issue in the forest area.
-Fixed the ability to enter rooms by mistake with UP attack from lower levels.
-Repositioned some falling spikes.
-Fixed jumping height issue while touching some platforms.
-Blocked access to a "forbidden" area for the demo.
-Corrected map rotation for certain rooms.
-Fixed lights of the escape gate remaining open if leaving the trigger at a specific time.
-Resolved issues with the pause menu during the running replicants sequence.
-Fixed the ability to land on top of another replicant during the running replicants sequence.
-Addressed pause menu issues when getting hit.
-Fixed the ability to remove following cubes from the socket with the UP attack.
NEXT:
Currently working on an improved UI!
Thank you all so much for your help and talk to you soon!
Your input and endless gameplay have been pure gold. Thanks a million for helping us fine-tune things in SELINI.
FIXES:
-The map now retains your previous zoom level upon exiting.
-Introduced experimental music in the Dark Metropolis region.
-Audio, including sound effects, is now muted in the pause menu.
-Added missing sounds to various objects.
-Resolved minor collider issues.
-Addressed serious collider issues preventing falling off the map.
-Following cubes now return if you attempt to leave the room.
-Fixed floating meshes.
-Corrected glitchy behavior of some enemies.
-Resolved an issue causing damage from red orbs emitted by enemies.
-Fixed audio issues upon entering a boss' room after defeat.
-Increased camera-shake intensity upon getting hit.
-Player no longer focuses on other enemies during charged attack ability to prevent confusion.
-Improved pathfinding for certain flying enemies.
-Slightly increased size and triggers of smaller enemies to avoid missed hits from close distances.
-Fixed gate not saving its status after activation.
-Adjusted some platform sizes for more comfortable platforming.
-Repositioned enemies to avoid interference with nearby buttons.
-Replaced exclamation marks with question marks on the map to prevent confusion.
-Corrupted Rabbit now succumbs to charged attacks.
-Fixed the absence of the first attack sound from the boss.
-Addressed screen blackout issue in the forest area.
-Fixed the ability to enter rooms by mistake with UP attack from lower levels.
-Repositioned some falling spikes.
-Fixed jumping height issue while touching some platforms.
-Blocked access to a "forbidden" area for the demo.
-Corrected map rotation for certain rooms.
-Fixed lights of the escape gate remaining open if leaving the trigger at a specific time.
-Resolved issues with the pause menu during the running replicants sequence.
-Fixed the ability to land on top of another replicant during the running replicants sequence.
-Addressed pause menu issues when getting hit.
-Fixed the ability to remove following cubes from the socket with the UP attack.
NEXT:
Currently working on an improved UI!
Thank you all so much for your help and talk to you soon!