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SELINI News

Demo Playtest - Update 1

Big shoutout to our awesome testers!
Your input and endless gameplay have been pure gold. Thanks a million for helping us fine-tune things in SELINI.

FIXES:
-The map now retains your previous zoom level upon exiting.
-Introduced experimental music in the Dark Metropolis region.
-Audio, including sound effects, is now muted in the pause menu.
-Added missing sounds to various objects.
-Resolved minor collider issues.
-Addressed serious collider issues preventing falling off the map.
-Following cubes now return if you attempt to leave the room.
-Fixed floating meshes.
-Corrected glitchy behavior of some enemies.
-Resolved an issue causing damage from red orbs emitted by enemies.
-Fixed audio issues upon entering a boss' room after defeat.
-Increased camera-shake intensity upon getting hit.
-Player no longer focuses on other enemies during charged attack ability to prevent confusion.
-Improved pathfinding for certain flying enemies.
-Slightly increased size and triggers of smaller enemies to avoid missed hits from close distances.
-Fixed gate not saving its status after activation.
-Adjusted some platform sizes for more comfortable platforming.
-Repositioned enemies to avoid interference with nearby buttons.
-Replaced exclamation marks with question marks on the map to prevent confusion.
-Corrupted Rabbit now succumbs to charged attacks.
-Fixed the absence of the first attack sound from the boss.
-Addressed screen blackout issue in the forest area.
-Fixed the ability to enter rooms by mistake with UP attack from lower levels.
-Repositioned some falling spikes.
-Fixed jumping height issue while touching some platforms.
-Blocked access to a "forbidden" area for the demo.
-Corrected map rotation for certain rooms.
-Fixed lights of the escape gate remaining open if leaving the trigger at a specific time.
-Resolved issues with the pause menu during the running replicants sequence.
-Fixed the ability to land on top of another replicant during the running replicants sequence.
-Addressed pause menu issues when getting hit.
-Fixed the ability to remove following cubes from the socket with the UP attack.

NEXT:
Currently working on an improved UI!

Thank you all so much for your help and talk to you soon!

NEW Demo Playtest

Hello,

Join us for a special playtesting session with SELINI's most recent demo! Dive into the game, explore its features, and share your thoughts with us.

How to Participate:
Click 'Request Access' on the main Steam Page of SELINI.

Feedback
Share your feedback by clicking on the Google Survey Link or emailing us at [email protected]


Your thoughts mean a lot to us, so come be part of the playtest!

SELINI Demo Live Stream - Day 2

UPDATE
Due to technical reasons I will not be able to live stream but I prepared a pre-recorded stream for you.

Thank you for understanding.

--

Join me on my second stream for Steam Next Fest this Sunday.
I will play the demo and discuss with you my development adventures and challenges.

See you there!

SELINI - Demo Live Stream - Day 1

Join me on a live stream event this Tuesday during Steam Next Fest.

I will speedrun the demo of SELINI and be open to questions and discussions about my journey with the project since 2016.


See you there!

SELINI - Demo Live Stream

Join me on a live stream event this Tuesday during Steam Next Fest:

https://store.steampowered.com/news/app/1434050/view/3712712545948963679