1. Insect Adventure Demo
  2. News
  3. 11/14/20

11/14/20

First of all I want to say thank you to over 100 of you for downloading Insect Adventure's demo!

This update changed a lot of internal logic on enemies, they should no longer clip through walls. A lot of enemies behave more intelligently and (hopefully) more fair as well. Some enemies like bees had an unintentional "super armor" effect when attacking, now you can swat them with the hammer and boomerang at any moment to break them and other weaker enemies out of attacking. This is part of a much larger code overhaul that goes over everything in the game. I've been working a few hours a day on the game trying to get it the best product it can be since the last update, and I think burnout is finally catching up with me. I started working on the penultimate boss, but it seems there are always things bringing me back to look over thoroughly. Hopefully when I get the entire code overhauled, I'll only need to go back to work on graphics, which will be my goal when I get the final boss finished.