1. Insect Adventure Demo
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  3. Addressing Antivirus Issues

Addressing Antivirus Issues

First off I have to say that the process of planning and launching a retail game when you're an inexperienced one person team can be very rocky, with lots of things blindsiding you and ending up searching difficult to find answers to common questions.
Very recently Clickteam released a new Multimedia Fusion update specifically made to counter antivirus false flagging, and I'm using a new option to unpack the .exe. The results were extremely effective, going from 7-8 devices false-flagging to only 1, which is called BitDefenderTheta. If you are using BitDefenderTheta and it claims Insect Adventure to be a virus, or any other antivirus has issues with you trying to open the game, choose an option to make an exception for the game.
On my end, I was not depending on Clickteam to make an update that'll magically fix my problem for me. I have done some research on behalf of the antivirus false-flagging problems some users have commented upon, and it seems to be that the be all end all answer is to simply get the code for my game signed. Doing so would cost a lot of money and given that I'm easily less than a year away from finishing it, I'm going to wait until I get the final retail release to get that version of the game's code signed.

I am sorry if this causes any inconvenience, I have been using this demo not only to get the word out for my game, which has been a labor of love, but also to build experience in learning and managing a real retail game.

Other notes for this patch include fixing up the code for all the demo's bosses and a couple minor bugs fixed. I'm temporarily removing the game's start sequence as that has some minor bugs in it at the moment. The next update will include cutscenes with brand new updated art.