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Insect Adventure Demo News

10/29/20

I've been working a lot at updating the graphics, a lot of the enemy sprites were as old as 2016, when I was a much less experienced and lazy artist. At the time when I seen that enemies weren't large enough, I just scaled them up in engine to compensate. Eventually that bit me in the butt when I was optimizing code for enemies, causing the knockback and damage hurtboxes to become disjoined. I've been working at updating all graphics that were resized in that manner. You should have gotten an update to the demo and the first thing you should notice is that the hammer looks a lot less crusty and more sharp in appearance. The same goes with a large amount of the enemies you'll encounter as well. Collision issues some enemies were having have been looked into and fixed. Next thing I want to look into are some of the backgrounds and story sequences. Enjoy!

10/22/2020

10/22/2020:
-Changed the font to become clearer to read
-Fixed a softlock that happens on certain machines
-Optimized some code, the game runs smoother

Anticipated changes to fix: Redrawing sprites and backgrounds that were scaled up in the past.