Build 0.83 - Creative Mode update
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This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.
Build 0.83 Release Notes
This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.
- change camera AA mode to FXAA from TAA as TAA was causing some flickering
- Increase blueprint preview camera max zoom distance from 100 to 500
- Increase blueprint preview camera max view distance from 100 to 1000
- Increase freecamera (F3) move speed
- Fix missing player menu (bottom left icon in HUD)
- Fix load savegame not restoring player position
- Increase Get Unstuck feature to place player 10m above ground instead of 2m
- Raised sails on all sailing ship props
- Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
- Add several new prop build pieces:
- dock post with mooring
- over 20 prop buildings for the town set
- wheeled carts
- donkey
- 19 citizens and peasants
- Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere. - Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
- Fix turning off survival in creative mode, it was still showing dialogue
- Fix 3m vertical wall connector add foundation tag
- Fix Roof windows not rotating when using alternate placement mode
- Fix Build right panel position/top right corner
- Modify Creative Mode context help, highlight some important controls
- Add build piece ID to popup description to help with bug fixing
- Add ground tag to dock ground block
- Fix missing snap point for castle wall (30021) for castle door (30828)
- Adjust colors for dirt ground pieces
- Delay playlist change until gameplay scene fully loaded
- Adjust collider on portcullis to prevent blocking player (30025)
- Begin optimizing some of the larger/complex props
- Improve loading text from save games to provide more responsive feedback
- Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
- Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
- Add two more horses as props, black (20177) and brown (20178)
- Fix waddle fence to snap by category, allows other fences to snap
- Fix error when loading some savegames related to updating the resources list in the Build Plan UI
- Add new input/feature to turn snapping mode on/off when placing pieces
- General updates to the AI, Character, and Animal systems
- Fix performance on multiple character rigs due to internal missing UI
- Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
- Fix mapping for naked mesh on some rigs
- Reduce party selection options for demo/beta
- Change up building piece placement colors and effects
- Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
- Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
- Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
- Add player dialogue when interacting with trees