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Build 0.83 - Creative Mode update

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Build 0.83 Release Notes


This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.

  • change camera AA mode to FXAA from TAA as TAA was causing some flickering
  • Increase blueprint preview camera max zoom distance from 100 to 500
  • Increase blueprint preview camera max view distance from 100 to 1000
  • Increase freecamera (F3) move speed
  • Fix missing player menu (bottom left icon in HUD)
  • Fix load savegame not restoring player position
  • Increase Get Unstuck feature to place player 10m above ground instead of 2m
  • Raised sails on all sailing ship props
  • Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
  • Add several new prop build pieces:
    - dock post with mooring
    - over 20 prop buildings for the town set
    - wheeled carts
    - donkey
    - 19 citizens and peasants
    - Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere.
  • Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
  • Fix turning off survival in creative mode, it was still showing dialogue
  • Fix 3m vertical wall connector add foundation tag
  • Fix Roof windows not rotating when using alternate placement mode
  • Fix Build right panel position/top right corner
  • Modify Creative Mode context help, highlight some important controls
  • Add build piece ID to popup description to help with bug fixing
  • Add ground tag to dock ground block
  • Fix missing snap point for castle wall (30021) for castle door (30828)
  • Adjust colors for dirt ground pieces
  • Delay playlist change until gameplay scene fully loaded
  • Adjust collider on portcullis to prevent blocking player (30025)
  • Begin optimizing some of the larger/complex props
  • Improve loading text from save games to provide more responsive feedback
  • Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
  • Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
  • Add two more horses as props, black (20177) and brown (20178)
  • Fix waddle fence to snap by category, allows other fences to snap
  • Fix error when loading some savegames related to updating the resources list in the Build Plan UI
  • Add new input/feature to turn snapping mode on/off when placing pieces
  • General updates to the AI, Character, and Animal systems
  • Fix performance on multiple character rigs due to internal missing UI
  • Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
  • Fix mapping for naked mesh on some rigs
  • Reduce party selection options for demo/beta
  • Change up building piece placement colors and effects
  • Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
  • Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
  • Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
  • Add player dialogue when interacting with trees