1. Dungeons & Kingdoms: Prologue
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  3. Dev Update - build 0.227 New Game Intro Sequence and other fixes/changes

Dev Update - build 0.227 New Game Intro Sequence and other fixes/changes

  • NEW - sandbox/storymode intro sequence
    - This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others
    - When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the worldbuilding progresses with proper names and locations
    - This is a dynamic introduction that will work for any starting party as it involves the party chracters
  • Some minor optimizations mainly around turning off some processes that aren't used during gameplay
  • Continue Game button is now working - it will load the most recent save
  • Add new build pieces configured for AI workers:
    - LGBS_7015_ThatchRoofA_InnerCorner6x5x3
    - LGBS_7016_ThatchRoofA_OuterCorner6x5x3
    - LGBS_2185_WoodWallWindow_3x3a
  • Change unlock level for 7015 and 7016 to builder skill level 1 (From level 2), learning points = 5
  • Fix sometimes all character skills would be set to max when a game session first starts
  • Update builder skill unlock progression to only include build pieces that are configured for AI workers
  • Fix blueprints showing placeholder characters when placed
  • Upgrade AI engine to v4.3.84
  • Updated global default navmesh to latest default terrain (new game start)
  • Reduce skill point requirement for Builder Skill level 2 from 100 to 20 to allow faster testing of applying skill/learning points
  • Fix gamemode setting when loading game
  • Changed camera zoom to use distance instead of field of view zoom by default. Also now allows a greater range from up close to far away. Also allows a field of view alternative zoom for close up inspection (press left CTRL to toggle zoom modes). This functions sort of like a FPS view mode.
  • Fix terraforming not updating navmesh in affected area - this could cause AI path problems
  • Enlarge default bounds affected when doing teraforming operations, from 10x to 50x