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Dungeons & Kingdoms: Prologue News

Creative Mode updates, Discord Server, and Beta Testing

Creative Mode update

I've been working towards a new trailer planned to come out this weekend.
To get that done I needed some new content, so have been doing dev playtesting of Creative Mode (the unrestricted build mode), squashing all bugs found along the way, and getting in some minor optimizations.
This is over a dozen hours of gameplay time putting this harbour fort together. Definitely starting to feel like the game is earning the Kingdom part of the name.

Still have to add in all the people, jobs, smaller details and props, but the areas and buildings are fairly well defined with the harbour, walls and towers, central keep, marketplace, residential and industrial sections, training grounds, and exterior livestock farm.


Discord Server

The Uncle Grouch Gaming official Discord server is now up and linked on the game's home page on Steam. Come join us!

Beta Testing

Beta testing will begin sometime this coming weekend, join us on Discord to learn more and sign up.


Livestream 2 Replay

This is an ongoing loop of the one hour "Livestream 2" from Steam Next Fest Oct 09, 2022 on replay

The demo is also now updated with the version used during the livestream.

Livestream 2 build - Alpha.0.37

This is the demo version used during Livestream 2 on Sunday Oct 09, 2022

  • Fix start construction hammering audio to move to gameplay mixer
  • added DEMO only Settings/Game buttons to unlock/reset all skills - this allows you to switch to fully unlocked instant building mode. The demo/tutorial has limited build pieces the AI can work with so this opens up the building options.
  • Assign AI construction audio to gameplay mixer
  • Fix fade on activated build pieces for dirt floor and campfire
  • Fix AI cut down tree to spawn branches above ground, and put log spawn slightly higher
  • Turn gravity back on for branches so they spawn in properly from a cut down tree
  • Fix tutorial issue where it could pause game when tutorial was disabled after it was started
  • Add builder category control mappings which also fixes Blueprint preview camera from being stuck


Developer Livestream 2 - Steam Next Fest Demo

The first Livestream didn't work out due to technical issues so here goes round 2.

Developer play through livestream - going over game design and features, showcasing both the modular and creative building system, and answering questions about the alpha preview demo.

Demo Update - Alpha.0.19

NEW TUTORIAL

  • Added a basic tutorial system with prompts to help guide the player though the first few tasks
  • Removed the campfire from the scene so they player must now build their own
  • Add new Settings/Game Disable Tutorial button
  • Update all (DEMO) buttons in settings to indicate suggested default states for new players


Other Changes

  • Fix “Everyone Follow Me” on People tab in Kingdom UI
  • Fix horse moving when using free cam
  • Add new party selection “Spinner's Fate” (now locked due to FPS hit)
  • Disable object interaction controllers (on stones, logs etc) for performance boost, these we doing small things like adding audio when dropped etc
  • Fix audio mapping to Settings/Audio/Gameplay
  • Disabled the constant Moo from the cow prop
  • Update tags/filters on several building pieces for connectors and wall trim, window and door frames
  • AI should now be able to walk through doors
  • Fixed some wall build pieces that were tagged as Door
  • Add missing collider on build piece LGBS_2184_WoodWallDoor_3x3b
  • Fix rotation on door LGBS_8103_WoodDoorSingle_b
  • Fix player menu (bottom left button) Kingdom button now opens the Kingdom UI
  • Player menu now auto-closes when you open something from it, eg. Builder or Kingdom UI
  • Fix Player menu toggle state (would require multiple clicks)
  • Fix Player menu toggle click area (it was only hitting on the inner graphic, now the whole button)
  • Player menu button is now visible on top of the Kingdom UI since there was no other way to close it apart from the K key
  • Add Build Piece part filter for “camp” to help with new tutorial
  • Fix build piece LGBS_20024_SM_Prop_Camp_Firepit_01 from being recognized as a heat source until construction is finished
  • AI workers will now conclude construction on their own - the first AI to notice the project is complete will dismiss all other assigned workers and remove the build plan post.
  • Add 100 reed near starting location to help with early building since production level control is not in the demo
  • Add close button to Kingdom UI
  • Always show cursor when showing Kingdom UI
  • Fixed waddle fence AI pathing
  • Simplify Builder job to pause when resources are missing instead of trying to make them