1.22
Thank you everyone for playing ROBO OH! This small update fixes a sound bug, further improves the CPU experience- which will be most noticable on harder difficulties, and balances and corrects some abilities. In particular, most non-Overdrive projectiles have had their blockstun and pushback reduced.
Bug Fixes
Bug Fixes
● Fixed bug where most BGM channels got stuck at a modified volume, if the game was reset via the program menu while a round was ending
● CPU opponents are now wiser about attacking during wake-up, or when an opponent is directly above their head, or when an opponent is playing very defensive
● CPU opponents may now try to do jumping attacks earlier into their jump
● CPU opponents are now wiser when choosing to do an Overdrive special
● CPU opponents with a standard projectile are now more inclined to engage in projectile wars, while those without a projectile are wiser about finding ways around
● Reduced blockstun on Light and Heavy versions of Moon Shot High and Moon Shot Low from 20 to 5, and pushback from 10 to 5
● Light, Heavy and Overdrive versions of Drop Kick now correctly hit high and must be blocked high
● Reduced blockstun on Light and Heavy versions of Blue Fireball from 20 to 5, and pushback from 10 to 5
● Reduced blockstun on Light and Heavy versions of Yellow Fireball from 20 to 10
● Reduced blockstun on Light and Heavy versions of Sushi Toss from 20 to 5, and pushback from 10 to 5
● Heavy and Overdrive versions of Cyber Drop Kick now correctly hit high and must be blocked high
● Reduced blockstun on Heavy version of Cyber Moon Shot from 20 to 5, and pushback from 10 to 5
● Reduced hitstun on Heavy version of Cyber Spin from 30 to 20
● Reduced hitstun on Heavy version of Cyber Combiner Dash from 35 to 25