1. ROBO OH
  2. News
  3. 1.22

1.22

Thank you everyone for playing ROBO OH! This small update fixes a sound bug, further improves the CPU experience- which will be most noticable on harder difficulties, and balances and corrects some abilities. In particular, most non-Overdrive projectiles have had their blockstun and pushback reduced.

Bug Fixes

    ● Fixed bug where most BGM channels got stuck at a modified volume, if the game was reset via the program menu while a round was ending
CPU Opponents

    ● CPU opponents are now wiser about attacking during wake-up, or when an opponent is directly above their head, or when an opponent is playing very defensive

    ● CPU opponents may now try to do jumping attacks earlier into their jump

    ● CPU opponents are now wiser when choosing to do an Overdrive special

    ● CPU opponents with a standard projectile are now more inclined to engage in projectile wars, while those without a projectile are wiser about finding ways around
MEGASTAR

    ● Reduced blockstun on Light and Heavy versions of Moon Shot High and Moon Shot Low from 20 to 5, and pushback from 10 to 5
NEKOGAMI

    ● Light, Heavy and Overdrive versions of Drop Kick now correctly hit high and must be blocked high
DRAGONOH

    ● Reduced blockstun on Light and Heavy versions of Blue Fireball from 20 to 5, and pushback from 10 to 5

    ● Reduced blockstun on Light and Heavy versions of Yellow Fireball from 20 to 10
MASAMIOH

    ● Reduced blockstun on Light and Heavy versions of Sushi Toss from 20 to 5, and pushback from 10 to 5
MAXCYBER

    ● Heavy and Overdrive versions of Cyber Drop Kick now correctly hit high and must be blocked high

    ● Reduced blockstun on Heavy version of Cyber Moon Shot from 20 to 5, and pushback from 10 to 5

    ● Reduced hitstun on Heavy version of Cyber Spin from 30 to 20

    ● Reduced hitstun on Heavy version of Cyber Combiner Dash from 35 to 25